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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

tindrli

Arcane
Joined
Jan 5, 2011
Messages
4,477
Location
Dragodol
i just kiled a nomad king and got Nomad Banger. now im stuck vs 14+aux and a lot of necros. any viable tactic with necrosavants?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
i just kiled a nomad king and got Nomad Banger. now im stuck vs 14+aux and a lot of necros. any viable tactic with necrosavants?

Blob formation with your archers inside, rotation, high damage bros and ranged + halberdiers to finish them off after they "resurrect", they're not that difficult to handle.

Being ambushed by a lot of necrosavants and necrosavants lords while escorting a caravan really sucks though.
 

oasis789

Arcane
Joined
Oct 9, 2012
Messages
405
Also, who ever from the devs decided to make the 'Wait' command drop Initiative by 25% is an imbecilic moron.
if you want, you can mod this out with one line edit. but i think most people understand that there needs to be some kind of tradeoff to waiting otherwise both sides will just wait each other out to the last phase, like in hbs battletech.
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
backgrounds for ironmemers
Bag7Ze9.png

will up as table tomorrow

ah yea, weighted stats is eg:
(mel+mel2)/2 to get the average bonus
and then /2 for melee offense, cause you get 2 on average per level up
it would be /4 for initiative for example
and all that summed up
so its kinda, how many level ups the background is above baseline
so, 15 in weighted stats is about 5 levelup since you get 3 stat picks per level

also no ranged defense xD
 
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Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
My barbarian group has now spent 30+ days in the South, raided four caravans for an ambition but otherwise not touching the filthy Northerners. 2/3 factions still entirely hostile to me. Really crimping my style as I can't seem to get to any webknechts, bowyers, or even most of the big cities with proper armourers, etc. It's an interesting penalty at the moment.

Entered an arena tournament but had to bail midway - do you just get to try again when it tourney day returns?
 
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Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
All the backgrounds, now you can filter sort them etc.
https://1drv.ms/x/s!Ah6XzBZsxJlXcr1rnsuhld8_5po?e=rxy8U5

Thief is a great cheap bg for a shield tank.
If he rolls max mdef of 5, adds his 8 bonus, thats 13. Plus 'sure footed' perk - 18. 38 at level 10. Add 3 stars. 53! Shield+20 -> 73. AND Mastery. Almost 80 MDEF. t a n k y .
edit
Oh and Shieldwall lel

Ratcatchers are pretty nice for very cheap +15 ini, -5 hp is nothing.

Farmhands very fat +20 for 10 aday but -3 resolve, worth it.

Messenger, Graverobber are nice

Daytaler is closest to baseline. +3 fat, everything else 0.

Gambler for cheap Sarge.
 
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Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
normie
This actually works. Bros are ~lvl5. Frontliner had 63 mdef with shieldwall (had mastery), does nothing but shieldwall. Got some lucky rolls on the backliners to kill the ifrits that land nearby but I killed 6 of them and took a single hit on the frontliner. Of course it was an injury for 2 days at least...
qJCLgzX.png
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Decided to buy this game, going straight to veteran + Iron Man mode for extra fun.
Reading the thread caught some interesting tips, besides origins what is a must have knowledge for beginners? I've been doing Northern Raiders origin, I know for example that I must be really careful with escort missions given you can end up in a pickle.
 

Andronovo

Savant
Joined
Aug 7, 2019
Messages
411
Decided to buy this game, going straight to veteran + Iron Man mode for extra fun.
Reading the thread caught some interesting tips, besides origins what is a must have knowledge for beginners? I've been doing Northern Raiders origin, I know for example that I must be really careful with escort missions given you can end up in a pickle.

Stay the fuck away from anything other than beginner economic difficulty. There's no reason to make the game any more of a grind than that. Also I would suggest you not play ironman until you log at least 50 hours. It's not the early game that will wreck you, it's the midgame.
 

SmartCheetah

Arcane
Joined
May 7, 2013
Messages
1,102
Decided to buy this game, going straight to veteran + Iron Man mode for extra fun.
Reading the thread caught some interesting tips, besides origins what is a must have knowledge for beginners? I've been doing Northern Raiders origin, I know for example that I must be really careful with escort missions given you can end up in a pickle.

Losing is fun doesn't apply to this game, keep that in mind. Some krauts decided that it's a perfect idea to introduce level ups (that change a lot) instead of stable progression like in UFO games. This way, RNG fucks you up all the time - killing your veterans with great stats that were basicly a foundation, or killing all those good prospects with ** or *** stars. In UFO every recruit mattered and you could have kept pretty big rotation. When you lost your high ranked soldiers it was a pain, but there were several other people to replace him. In BB your vets are grinded for a while, so it's a double pain.
What could be done for BB to mitigate that? Maybe introducing more high-level but cheaper mercs from the get go, but without all the equipment. Dunno. Still - losing wasn't fun in this game for me, while in UFO I was feeling like in Dwarf Fortress - history was made when someone died ;-)
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
905
Guess Im a masochist, I'm already at my 15-16 remake?
Tried peasant militia too, went far then bit more that I could chew against another merc company and went down the drain. Scored 18 hours already in game
I know RNG is a bitch but usually you mitigate in these games with either builds, strats or resource management.
 

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
972
Codex Year of the Donut
My barbarian group has now spent 30+ days in the South, raided four caravans for an ambition but otherwise not touching the filthy Northerners. 2/3 factions still entirely hostile to me. Really crimping my style as I can't seem to get to any webknechts, bowyers, or even most of the big cities with proper armourers, etc. It's an interesting penalty at the moment.

Entered an arena tournament but had to bail midway - do you just get to try again when it tourney day returns?
At least the 'House Settlements' of the 'threatening' House should become accessible after 7-10 days - if you don't raid their caravans, of course.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Decided to buy this game, going straight to veteran + Iron Man mode for extra fun.
Reading the thread caught some interesting tips, besides origins what is a must have knowledge for beginners? I've been doing Northern Raiders origin, I know for example that I must be really careful with escort missions given you can end up in a pickle.
Don't stop at 12 bros, build up a reserve as well. This will save you much rage, trust me.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,957
Location
Frown Town
What could be done for BB to mitigate that? Maybe introducing more high-level but cheaper mercs from the get go, but without all the equipment. Dunno. Still - losing wasn't fun in this game for me, while in UFO I was feeling like in Dwarf Fortress - history was made when someone died ;-)

Feels like the game shouldn't have had enemy progression at all, or at least limit it to a degree - maybe reset it after a crisis. Losses can break a run because you can't build from nothing by doing small contracts, which really goes beyond the premise of the original story : that you were rebuilding a merc company. There is too much of a linear progression to the game ; the challenges should have been more tailored to the player's strategic choices. Mind you, most of the game is like that, as you have to calculate risks and reward all the time, but you really can't go back after a certain point. But Ufo is the same really, it's just that you have so many units that you can take the losses. That implies that enabling a huge roster might change the dynamic entirely, as you would be able to develop more veterans and afford their losses.

Decided to buy this game, going straight to veteran + Iron Man mode for extra fun.
Reading the thread caught some interesting tips, besides origins what is a must have knowledge for beginners? I've been doing Northern Raiders origin, I know for example that I must be really careful with escort missions given you can end up in a pickle.
Don't stop at 12 bros, build up a reserve as well. This will save you much rage, trust me.

Debatable, reserves is mid-late game stuff. In fact not rushing to 12 can be a good idea.
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
Losses can break a run because you can't build from nothing by doing small contracts
Bullest shit I read today. You should stick to posting the iamverysmart drivel you usually post. Dont embarass yourself publically even more.
Company retains most of gear, and the rep multiplier. Getting up from a whipe at day 50 is tivial. Contracts scale of company strenght, a man == 10 points, a level == 2 points. Kill your shit reserves.
At day 150 its about scouring the map for dudes. And that should be eez with the recruiter in DLC3.
 
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Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
quatal theory vs handaxe vs fighting axe
with dagger/axe mastery and even with the dazed trigger for deathblows
'dpt 80' is armor damage per turn at 80 acc, 3 attacks for the quatal
the quatal outdamages the handaxe, but not in fat cost
and it loses vs t3 axe
NCFeNIl.png


the only niche use i see is for a dagger master vs
1. unarmored
2. high hp
3. netted
enemies, which would be swamp unholds and thats about it?
 
Unwanted

Horvatii

Unwanted
Joined
Dec 15, 2019
Messages
563
ye arena fites can be bullshit, anything after 5 fights is super risky on ironmeme
only enter ready to lose money, full prep/gear out
 

overtenemy

Augur
Joined
Sep 6, 2007
Messages
293
https://steamcommunity.com/app/365360/discussions/0/2673381715691052546/

This dude runs the numbers on duelists vs chosen and qatal kills in a similar number of hits to fighting axe - except qatal hits three times per round. I can personally attest to its effectiveness when stabbing disabled enemies. I had my Viper take out the ice cave guy, for instance. I don't entirely understand the numbers above. The average for fighting axe is 45, 37.5 on qatal without even using deathblow. Without factoring in duelist and deathblow, fighting axe doesn't even outdamage it against an unarmored opponent. Is it factoring in the axe headshot bonus somehow?

When I complained about it, it was more about whether it has a reason to exist because it feels as though it has to compete not merely with other duelist options but with puncture. Compared to other duelist options, Qatal is competitive...when attacking a disabled enemy, and horseshit when it's not. Compared to puncture, it appears to perform much better the lower the enemy armor is, similarly around average armor, and then worse when you're against an orc warrior. and again, only when disabled, and while taking the extra perk for duelist. vs the higher fatigue on puncture and the lower hitchance...that you'd presumably attempt to mitigate with gifted or backstabber, which will be of more general use than duelist, especially if you want to switch off the weapon for ancient dead or something.

Now that I've tried it, it seems the only time I'd really use it is when I wanted to make a puncture bro and he didn't have enough fatigue to pull it off ,but did have enough mdef to be a duelist.

Ps overwhelm 3x is good
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
I wouldn't take his numbers at face value.

From my experience, you can finish a chosen in two hits with a 2H mace or hammer, Hammer being more effective.
And if you get a named one, nothing will beat it.

While the Axe with the split move will be able to split a unhold in two in 3 hits.

So, here you have your best single target weapons.
Cleaver can be good too but mostly when you don't need it with decapitate.
Probably only useful against lindwurms or schrats when their shield is down.

Forgot about the fencing sword which has no damage limit...
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Decided to buy this game, going straight to veteran + Iron Man mode for extra fun.
Reading the thread caught some interesting tips, besides origins what is a must have knowledge for beginners? I've been doing Northern Raiders origin, I know for example that I must be really careful with escort missions given you can end up in a pickle.

You could listen to people who enjoy this game, or people who don't. It's up to you.

I began my first playthroughs with veteran and ironman, after a few dozen tries played more on semi-ironman and beginner/veteran, and then continue to go back and forth across different settings.

I would just say, don't be afraid to pass up lucrative contracts - caravans can be deadly, and your team might be better suited for, say, humans than undead, or have tough time with Alps.

Don't hesitate to pick up cheaper dudes and give them a go. Some will die off early or be clearly unviable, others will surprise you.
 

Sarissofoi

Arbiter
Joined
Mar 24, 2017
Messages
762
What could be done for BB to mitigate that? Maybe introducing more high-level but cheaper mercs from the get go, but without all the equipment. Dunno. Still - losing wasn't fun in this game for me, while in UFO I was feeling like in Dwarf Fortress - history was made when someone died ;-)
Higher base stats, lower gains. Maybe some perks free/or bought for cash instead of coming from leveling.
 

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