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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
I found that caravan escort missions are best done when you have a full complement of battle-ready brothers, because it discourages smaller bands of enemies from attacking you. You want that when doing escort missions, because you have no control over your movement, so you can't really pick your fights for the duration of that mission. It's not always the rule, but I had more success that way.

And also when you have enough cash to buy at least one named item, nothing is worse than spawning a great one in shop you can't buy...

By the way, everyone should play with this mod :

Turn it in

This mod allows you to turn in noble contracts at any of their settlements. It'll also update the bullet points of the contract and the icons of the towns to reflect this. Disabled for patrol and envoy contracts, as those require you to walk back to the initial town.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
I found that caravan escort missions are best done when you have a full complement of battle-ready brothers, because it discourages smaller bands of enemies from attacking you. You want that when doing escort missions, because you have no control over your movement, so you can't really pick your fights for the duration of that mission. It's not always the rule, but I had more success that way.
Good advice; I did some 1 skull caravans with a band of 9 and smaller packs of bandits ran away on sight.

And also when you have enough cash to buy at least one named item, nothing is worse than spawning a great one in shop you can't buy...
Ah, is that how it works? I noticed some really strong items when towns were well stocked.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Ah, is that how it works? I noticed some really strong items when towns were well stocked.

In Theory, you can get named items at any time, i don't have the real data but it happens with no negative town events, it's quite rare though.
Safe roads often spawns you some but well stocked from caravan runs is by far the best way.

First thing is to write down the name of citadels and how many or which shops they have so you don't have to "exit the caravan event" and come back once you've checked if it's worth your time.

I've read there is a way to spawn different items from caravan runs but could never make it work, either it has been patched or i didn't try hard enough, maybe it works if you save before entering the town giving the mission (so before you know there is a mission), exit and load your save, i didn't try that.
 

Kalarion

Serial Ratist
Patron
Joined
Jan 30, 2015
Messages
1,008
Location
San Antonio, TX
Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Kaivokz said:
I'm learning the game!

Fuck me I wish I could
rating_brofist.png
and
love.png
right now.

Honestly Kaivokz that was a really good first caravan run. I wouldn't have bet on you lasting through three fights with no chance to repair. Well done sir.

:hero:
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,985
Iirc they started teasing both warriors and deserts in january. Hope they will not break tradition in next year.
 

*-*/\--/\~

Cipher
Joined
Jul 10, 2014
Messages
973
Are they 3D printed or done by hand, SmartCheetah?

I mean, those pictures are renders of my sculpts and designs. I'm trying to print every single one of them in resin to make sure they print well so people won't complain that I've sold them shit. Haven't had single problem so far except small things. I'll try to post some pictures of physical, printed pieces in next few days. Painted some of them, but I'm a newbie mini-painter.
e9pXESf.png

How big are they? That's some fine sculpting right there. Even tough they look a bit like they are wading through a swamp.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,618
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://steamcommunity.com/games/365360/announcements/detail/3029201251762866113

Update 1.4.0.47

A couple of balance changes and fixes to start the year for Battle Brothers.

A recent driver update from Nvidia introduced performance issues for some players. Disabling the 'Hardware Cursor' option in the game's options menu apparently solves this problem for now.

If you have a modded game and you encounter issues, update or remove your mods. Seriously.

If you still encounter issues, please report them here following the instructions in the sticky post.

Changelog for 1.4.0.47
  • Changed 'Lindwurm Scale Cloak' attachment to add 60 durability at a penalty of -3 to Maximum Fatigue.
  • Changed 'Horn Plate' attachment to also add 30 durability.
  • Changed 'Bone Plating' attachment to have a penalty of -2 to Maximum Fatigue.
  • Changed 'Additional Fur Padding' attachment to have a penalty of -2 to Maximum Fatigue.
  • Changed 'Unhold Fur Cloak' attachment to also add 10 durability.
  • Changed fatigue cost of 'Disarm' skill to 30, up from 25, and penalty to hit chance to -20%, down from -15%. Mastery now cuts in half the penalty to hit chance to -10%.
  • Changed orcs to have particularly powerful hand-to-hand attacks to make them less useless (but still significantly weakened) while temporarily disarmed using whips.
  • Changed amount of medical supplies dropped as loot in the later parts of campaigns to be a bit lower.
  • Changed main menu background to get randomly picked from different artworks of the game.
  • Changed default configuration (used when first starting the game or resetting your configuration) to disable the hardware cursor option, as a recent Nvidia driver update introduced performance issues for some players. Not using a hardware cursor will add some mouse lag, but the hardware cursor option can easily be activated in the game's options menu if it runs fine for you or Nvidia fixes the issue in the future.

  • Fixed 'Lunge' skill not properly taking into account the effect of the 'Relentless' perk.
  • Fixed players being unable to retreat from battle in 'Rebuilding Effort' contract without being sucked right into combat again.
  • Fixed 'Hunting Lindwurms' contract not being offered at steppe settlements like it should.
  • Fixed human opponents that have been taunted sometimes unnecessarily attacking single targets with area of effect attacks.
  • Fixed some other minor issues and typos.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,985
Dat feeling when you escort caravan from far north to far south for 6 days, fighting all the way, including 2 groups of lindwurms and when you arrive city-state has "burned warehouse" status...
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,985
SHIIIIIIET. We're fucked, right? He's alone, we have higher ground. That's it - he's one of those "main characters"? The only thing missing is xXx from both sides of his name...

VuFXDtV.png
 

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