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Most of what you think is superfluous (if not all) can be opted out when launching a campaign and camping isn't mandatory either.
There's no reason not to play Legends.
Correct me if I'm wrong (I didn't play it extensively), but the Legends featurelist is all about setting up a much larger (up to 27) party of far more individualised and powerful bros (unique recruits, dozens of new perks) then set them up against equally individualised and powerful legendary enemies and locations.
That can obviously be fun, but it also is a significant departure from BB's original philosophy. It's a different beast in many ways. Hence, I have nothing against Legends, but I'd never say it's a "must have mod" and similarly, new players should enjoy the base game before deciding for themselves.
That's not how i play it and the unique recruits are way scarcer than you think they are, at most, with the party of 6, you can get the vala and either the ranger or the crusader so it'll be 8, maybe a 9th one if you're lucky enough but i"ve never been beyond 8 unique backgrounds.
In most other scenarios, you start from 1 up to 3 powerful characters so you'll end up with 2 to 5 and the rest is just the same rabble as in the base game.
The perk pool is more diverse but it's the same for the monsters.
Sure, you'll fight more powerful enemies but your party doesn't have to be larger than in the base game and it can't be with any given start/campaign, some limit your to 12 bros.
So the experience can be very different than vanilla or be on par with it but with way more variety of everything.
I agree on one point, it's better to experience vanilla BB at least once but it's the same for every game, aside from patches that fix bugs or make older games run smoother.
Well you can try this.
You can't really change a map size with this, maybe changing sea and cities compactness can work something out for you but it really increase the chance to have "valuable" seed for you. Like for example: port in north and in south arena, bro with iron lungs etc.
These should serve you well if you're not looking for the hardest of campaigns. They all have more cities than fortresses, southern arena port, hunters cabins, citadels near the wilderness and decent enough trading opportunities. All DLCs required.
Update 1.4.0.49
A collection of minor adjustments and fixes accumulated over the past two months.
The Switch version of Battle Brothers - available now! - will receive the update soon as well.
If you have a modded game, update your mods. If you encounter issues, remove your mods.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.4.0.49
Changed 'Beginner' combat difficulty to also have a 10% bonus to XP gained for every character.
Changed difficulty rating of 'Trading Caravan' origin to 1 skull, down from 2, to better reflect the difficulty experienced by players. The actual origin remains unchanged.
Changed difficulty rating of 'Manhunters' origin to 3 skulls, up from 2, to better reflect the difficulty experienced by players. The actual origin remains unchanged.
Changed fatigue penalty of Handgonne to 14, up from 12.
Changed Lindwurms to appear in slightly fewer numbers.
Changed world map generation to perform faster. Map seeds are unaffected and will produce the same maps as before.
Fixed potential crash as players could gain a fencing sword via event without owning the 'Beasts & Exploration' DLC.
Fixed wrong calculation of 'Dodge' effect in some edge cases.
Fixed applying poison to a weapon which already has been coated with poison not refreshing the effect.
Fixed Surgeon follower being able to save characters devoured by a Kraken (again).
Probably had my most atmospheric fight ever in Battle Brothers. It was just perfect. The money reward, the lead up, and that I'm larping some kind of righteous purger of undead. The mission to some might not actually look that tough, but since I die long before I usually reach these levels it's an achievement for me
The roar of the wet icy winds, the undead skeletons slowly plodding forward through the snow, and then the necrosavants who magically disappear and appear seemingly at will behind the lines to attack with their deadly vampiric kopeks...
It was a great fight and I didn't actually lose anyone to my surprise. Later on we get attacked by even more necrosavants doing an escort mission - that too went well. Mostly because the necros focused on the poor caravan guards and donkeys instead of me.
Decided to pick the game up + DLC with the sale. I've just been drifting around for the past 5-6h doing 1-2 skull misisons trying to get XP and equipment. I'm not much of a sandboxer but I enjoy the gameplay a lot so I'd like to know what are some long term goals I could be striving for? Also is there any kind of level scaling in the game that I should be aware of, is there any way to screw my game so that it becomes unwinnable? I'm constantly sweating if I'm falling behind a curve or something. I thought I was doing quite well, but then an Orc Berserker humiliated humbled me. I'm just trying out different Perks and weapons. Spears seem to be highly recommended though I didn't really like them much, even with the Spear perk, so I'm probably using it wrong.
Decided to pick the game up + DLC with the sale. I've just been drifting around for the past 5-6h doing 1-2 skull misisons trying to get XP and equipment. I'm not much of a sandboxer but I enjoy the gameplay a lot so I'd like to know what are some long term goals I could be striving for? Also is there any kind of level scaling in the game that I should be aware of, is there any way to screw my game so that it becomes unwinnable? I'm constantly sweating if I'm falling behind a curve or something. I thought I was doing quite well, but then an Orc Berserker humiliated humbled me. I'm just trying out different Perks and weapons. Spears seem to be highly recommended though I didn't really like them much, even with the Spear perk, so I'm probably using it wrong.
Scaling is not too bad. To 'Stay ahead' I would recommend you keep your company around 7-8 Bros and only expand if you can equip the newbies in similar gear. Also: fight, fight, fight!
Spears are recommended because they get +20% to hit for their standard attack. (Swords still get +10%) They are indeed not great, especially against armor, but for low MAtt Bros early on very useful.
Long term goals can be the 4 crises (though you only need to participate vs the 'Greenskin' and 'Undead' ones and even then only if you turned on 'Permanent Destruction') or the 8 'Legendary Locations' that include a fight.
Thanks for the tips, bros. From the sound of it I should just carry on how I've been going already. I was sitting at 7 brothers but extended that to 8, recruiting a 3rd archer like I wanted for a while. Tbh I'm not so sure if going 5 melee / 3 archers is the good way to go since they miss quite often but at least the AI seems to like to come to me more often the more ranged units I have so at least for that it's nice. They do occasionally kill enemy throwers tho so that is nice. One thing I have noticed is that throwing javelins and axes are absolutely brutal. I think I need to start adding those into my retinue at some point, but I'm not sure how to build one. Should I go full ranged or do a melee/ranged hybrid, which seems like it'd put a lot of stress on stat distribution and only would be worth it with some of the better bros you can hire later on.
One thing I have noticed is that throwing javelins and axes are absolutely brutal. I think I need to start adding those into my retinue at some point, but I'm not sure how to build one. Should I go full ranged or do a melee/ranged hybrid, which seems like it'd put a lot of stress on stat distribution and only would be worth it with some of the better bros you can hire later on.
I don't like Hybrids very much - others do though. Unless your origin limits you to only 12 Bros, I'd go with specialists like this one: http://www.bbplanner.xyz/?name=RangedBro&perks=IoYAAKCm Change your specialization from Crossbow to Bow if you like, the only perks you need for an effective thrower are the throwing spec and 'Duelist', though I find 'Quickhands' and 'Bags and Belts' very useful too.
One thing I have noticed is that throwing javelins and axes are absolutely brutal. I think I need to start adding those into my retinue at some point, but I'm not sure how to build one. Should I go full ranged or do a melee/ranged hybrid, which seems like it'd put a lot of stress on stat distribution and only would be worth it with some of the better bros you can hire later on.
I don't like Hybrids very much - others do though. Unless your origin limits you to only 12 Bros, I'd go with specialists like this one: http://www.bbplanner.xyz/?name=RangedBro&perks=IoYAAKCm Change your specialization from Crossbow to Bow if you like, the only perks you need for an effective thrower are the throwing spec and 'Duelist', though I find 'Quickhands' and 'Bags and Belts' very useful too.
I will.. eventually. The possibilities are quite large with all the different backgrounds, or whatever the starter pros/cons were called. Very interesting things, those, and I was quite shocked that they weren't a baseline feature. Playing this game is just.. pure fun, really. I wish it had a more hand crafted campaign since I enjoy Black Company/Myth/Shadow of the Horned Rat-esque war stories, but just for the gameplay mechanics this game is just really fun and I can easily see how many people have sunked in some ungodly hours into this game. Especially with the expansion content that seems at least at a glance, to me, be quite good.
I wouldn't limit myself to 8 men for now. The purpose of that is to stunt the game engine's clock for your first Crisis and its scaling of encounter challenge (there's no scaling per se, but higher quality enemies start showing up faster once you hit 10-12 men). Imo you want to be experiencing as much of the game as possible as fast as possible, to help get your feet under you as to what you'll be going for in future runs. 8 man engine stunting is something you do once you're confident of the meta and just want breathing room to build your team to exacting specifications. When you're just starting out you have plenty of time to cobble a working team together using whatever backgrounds/skills you happen to have on hand. It's also a great deal of the fun for someone who's just started out. Don't underestimate how excellent the feeling of stumbling exploration is, and how much it will carry you through the doldrums of feeling like you're doing the same things over and over (this won't happen for a good while though).
Imo you should get up to 12 as fast as possible every game until you know exactly how you want to shape each of your runs (what backgrounds, what MAtk/RAtk/MDef/Fat targets you want to hit for each bro, what type of bros you want and what composition etc). Once you have those set in your mind, staying at 8 men to build your core becomes more preferable.
Having said all that, if you're set on staying at 8 men right now, 3 archers is probably too much. You'd be surprised how much that one extra frontliner or polearm bro gives you. 2 archers is plenty while you're at 8 men.
Is peasant horde viable early game? I remember it wasnt a good idea to just hire a guy, throw him into grinder, and if he lives he lives to die in another fight. Good armor is so important in this game.
Early game frontliners should all be trash imo. Let these guys take the hits while your decent bros kill from the back. So, yeah, peasant horde is the way to go for me.
This is assuming you already have desired squad with peasant only acting as support role. What if you want to move some peasant meat shields into your permanent squad. You would need to give them some better stuff to not die as easily. Or maybe give yourself a rule that if peasant live by third battle he is promoted to the permanent squad, until you hit 12 and then shuffle weakest chars to better ones like dedicated fighter background.
You start out with 3 decent guys (assuming the standard company background) the rest can safely be bums for the first 20 days or so. I go for 7 or 8 guys at the first day and start the murder-journey with a numerical superiority for most fights. Just equip the frontliners with spear+shield and the best armor you have at that moment and throw them in the meatgrinder. Backliners ( equipped with pitchforks/bow/one-handed with nets) are ok with rags on if you watch out. Naturally, you'll pick up some brawlers or similar along the way who can also be put in the front. Early game most guys you hire are worth less than the dudes you start out with so it'd be foolish to place them in the frontline.