PorkaMorka
Arcane
- Joined
- Feb 19, 2008
- Messages
- 5,090
There are also a few builds that could be nerfed and they like nerfing things. But the current balance is decent, so I hope they tread carefully to avoid making things worse.
While I think the balance is in a great place for the most part, there are some outliers.The part of the news I don't like is the rebalancing. wtf again?
Nightmare fuckers ?The part of the news I don't like is the rebalancing. wtf again?
The game could use some rebalancing, especially ironman is pretty fucked with some of the Beasts and Exploration encounters at the moment. If you don't save scum it is extremely easy to get a phyrric victory and enter a downward spiral economically that it is very hard to escape from.
There are some enemy types I don't fight at all on Ironman campaigns, namely Witches, Nightmare fuckers and Ghosts, because battles can go south so quickly.
I also expected full-blooded DLC, but hey! instead of looking at this as missed sex opportunity, look at it as surprise blowjob. Which is always nice
There are some enemy types I don't fight at all on Ironman campaigns, namely Witches, Nightmare fuckers and Ghosts, because battles can go south so quickly.
Geists are always protected by swarms of wieders, so main problem is reaching them. Even fencers ofen cannot reach them due to press of bodies so whips with their 3 range is godsent.Ghosts... One melee hit and they're gone, you just have to wait and to flank them, ever heard of fencers?
Lol, nigger, just shoot them!Geists are always protected by swarms of wieders, so main problem is reaching them. Even fencers ofen cannot reach them due to press of bodies so whips with their 3 range is godsent.Ghosts... One melee hit and they're gone, you just have to wait and to flank them, ever heard of fencers?
Lol, nigger, just shoot them!Geists are always protected by swarms of wieders, so main problem is reaching them. Even fencers ofen cannot reach them due to press of bodies so whips with their 3 range is godsent.
GHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEY!Magic
The bonus doesn't matter much for high M Att endgame Bros. And because of the terrible damage with wide spread and splitting the hits more often between head and body you'll need more successful attacks to finish off an enemy.2 handed flail are actually really strong. It nullifies all the high melee defense enemies in game, undead skeles, goblins, and particularly human mercs nobles. No making your 90 melee bro waste 2-3 rounds missing bottlenecking your team from routing the enemy before their numbers advantage goes in their favor.
I didn't remember that the chance when shooting was1 and not 5. I probably should play it again, perhaps try the Legends mod.Lol, nigger, just shoot them!Geists are always protected by swarms of wieders, so main problem is reaching them. Even fencers ofen cannot reach them due to press of bodies so whips with their 3 range is godsent.Ghosts... One melee hit and they're gone, you just have to wait and to flank them, ever heard of fencers?
Against Geists firing a bow at maximum range can be good too, because while the chance to hit is ridiculously low a successful attack ought to be enough to kill it and you get two attacks per turn.The fun thing is, dogs are decent against geists. Their low damage is irrelevant and they have multiple attacks albeit at low %. And if they get targeted by a geist it is less dangerous for you than a bros. Doggies against ghosts!
All the enemies they made to use against are squishy and have morale issues. 90 melee bros have like 60s hit chance against enemies with shield there nothing more frustrating wasting 3-4 rounds on a dumb footman with a shield. Not all bros going to be 110 melee sword masters.The bonus doesn't matter much for high M Att endgame Bros. And because of the terrible damage with wide spread and splitting the hits more often between head and body you'll need more successful attacks to finish off an enemy.
But this is the point. Flails can be very good against some selected types of enemies - but those aren't endgame enemies. Against brigands/raiders* they sure are very good but those enemies aren't the ones you struggle against late game.All the enemies they made to use against are squishy and have morale issues. 90 melee bros have like 60s hit chance against enemies with shield there nothing more frustrating wasting 3-4 rounds on a dumb footman with a shield. Not all bros going to be 110 melee sword masters.The bonus doesn't matter much for high M Att endgame Bros. And because of the terrible damage with wide spread and splitting the hits more often between head and body you'll need more successful attacks to finish off an enemy.
Even early the flail you get from fighting bandit raiders that most people sell will steam roll you through early game fighting raiders and goblins if you put them on decent melee bros. they complete trash against orcs tho.
Darkest Dungeon "vibes" are good "vibes" now? When did that happen? No better don't tell. Let's not get distracted from BB.And you were all so ready to throw money at them too.
The free DLC gives me Darkest Dungeon vibes, I like.
Darkest Dungeon "vibes" are good "vibes" now? When did that happen? No better don't tell. Let's not get distracted from BB.
What about them? You meanDarkest Dungeon "vibes" are good "vibes" now? When did that happen? No better don't tell. Let's not get distracted from BB.
I'm talking about the themes of the two new origins.