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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

cyborgboy95

News Cyborg
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Aug 24, 2019
Messages
3,065
http://battlebrothersgame.com/wp_admin/

Dev Blog #145: The Anatomists

Living in the world of Battle Brothers is no picnic. Between nobles for whom you are nothing but a chess piece in their great game, beasts that want to eat you alive, and necromancers that want to raise your corpse once you’re dead, how does one make sense of it all? The free ‘Of Flesh and Faith’ DLC coming to Battle Brothers on March 10th introduces two very different paths that promise salvation from this mortal coil, manifested in two new origins to play your campaign with. This week we’re dissecting the first of these, the ‘flesh’ in ‘Of Flesh and Faith’, the Anatomists. Let’s look inside!

The Anatomists
Anatomists are a group of researchers whose unquenchable thirst for knowledge trumps their sense for decency and their need for social acceptance. Shunned for disturbing the peace of the dead to advance the bounds of scientific knowledge, they’ve been mistaken for necromancers more than once. Theirs is a path to become more than mere men, to conquer life with knowledge about the flesh, paved with the dissection of the fallen. With about all there is to be learned from disassembly of the human body already learned, they now look to you to provide them with new and exotic specimens. Imagine what wondrous insights the study of greenskins could yield! Oh, and a great Lindwurm, imagine what secrets lie but waiting to be discovered behind their scales!

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This intellectual bunch starts with three men of modest talent, but with high starting funds and unique equipment of their own. Because they’re really not fighters, but thinkers, they can never be quite confident going into battle. However, the very first time they manage to kill a specimen of any non-human opponent in the game, they’ll dissect the corpse and create one potion unique to that type of opponent. This potion can be imbibed by any of your men to permanently mutate their body in a somewhat painful process potentially involving the violent discharge of bodily fluids in order to gain special effects. If you’re aware of The Witcher, you should have a pretty good idea of how these mutations work.

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Because defeating any type of opponent for the first time grants you a potion with its very own special effect, the Anatomists have a lot of incentive to hunt down each and every type of opponent in the game – and sometimes as soon as they are able to. To aid you in this, the Anatomists also have access to four different ledgers where they make notes of any opponents already dissected. These are for beasts, greenskins, the undead, and legendary creatures – the latter allowing for potions with particularly powerful effects. Evolving your body by unnatural means is an exceptional affair, which is why it is accompanied by a bunch of new events that tell about the experience. And because a unique origin like the Anatomists should do their tainted business in style, they can also hoist an entirely new and appropriately creepy player banner for their company.

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You can now wishlist the free DLC on Steam by clicking the widget below. Visit the Overhype Studios Discord to discuss everything Battle Brothers, and sign up to the Overhype Studios newsletter to always be the first to know!
 
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Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,107
However minor this "free dlc" might be, it does seems to be cool enough to warrant a new playthrough.

Thanked be the devs. I would not mind paying for a larger dlc though. Hopefully they will release a "supporter edition" as previously done.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,107
Seems these potions are one off permanent bonuses. Will be cool planning your uberbro builds.

Thematically this seems like the coolest origin. Makes more sense than the "beast slayer" origin for sure.
 

Serus

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Seems these potions are one off permanent bonuses. Will be cool planning your uberbro builds.

Thematically this seems like the coolest origin. Makes more sense than the "beast slayer" origin for sure.
We wuz witchers and shit. I think thematically they make sense.
The problem with beast slayers is that it is one of the origins that changes very little in how one should play the game. Cultists, Militia/the slavers, Lone Wolf... maybe some more i forgot are the interesting ones because they modify the gameplay in a significant matter.
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
wasn't this game supposed to receive one, maybe two dlcs at best and that's it? i'm not even mad, that's amazing.

Originally it was gonna be zero DLCs, they said it was too hard due to all the spaghetti code, we had the beg them for a year to do even one

The only thing missing in this game is a map editor, or a way to customize the world more.

It could use a challenge after the crisis, like a combined mega invasion, which the player has to respond to.

After the early game there isn't much tension as long as the player knows which fights to avoid.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,107
Seems these potions are one off permanent bonuses. Will be cool planning your uberbro builds.

Thematically this seems like the coolest origin. Makes more sense than the "beast slayer" origin for sure.
We wuz witchers and shit. I think thematically they make sense.
The problem with beast slayers is that it is one of the origins that changes very little in how one should play the game. Cultists, Militia/the slavers, Lone Wolf... maybe some more i forgot are the interesting ones because they modify the gameplay in a significant matter.

The only thing that doesn't make much sense to me is the penalty the origin gets: "Can never be of confident morale". It is a pretty hefty penalty, perhaps a fair counterbalance to the boons the mutations get you, but somewhat nonsensical.

I mean, it makes sense for the characters with the anatomist background, but what about characters you hire from other backgrounds? You will get hedge knights and retired soldiers always having at most steady morale because they are "not fighters"(lol). It might bug out some other things too(like the houndmaster background bros always unleashing confident hounds - will that be broken?). That is assuming the origin will have no hiring restrictions such as the peasant militia origin.
 

OSK

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I mean, it makes sense for the characters with the anatomist background, but what about characters you hire from other backgrounds? You will get hedge knights and retired soldiers always having at most steady morale because they are "not fighters"(lol). It might bug out some other things too(like the houndmaster background bros always unleashing confident hounds - will that be broken?). That is assuming the origin will have no hiring restrictions such as the peasant militia origin.

The "not fighters" could be about the leadership. Hedge knights and retired soldiers might not have complete faith in a mercenary company led by bunch of bookworms who get excited for picking apart corpses.
 

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,111
The new backgrounds look very interesting from what has been shown so far.

It seems the Paladins are like the northern version of Gladiators, with heavy gear from the get go. I have a feeling it's gonna be the most OP origin early game, but we shall see.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,065
http://battlebrothersgame.com/dev-blog-146-the-oathtakers/

Dev Blog #146: The Oathtakers
The free ‘Of Flesh and Faith’ DLC coming to Battle Brothers on March 10th will introduce two new origins to the game. We already looked at the Anatomists and their ambition to find salvation in knowledge about the flesh last week, so today we’ll take a closer look at the Oathtakers, who seek their salvation in faith. Let’s head on!

The Oathtakers
Oathtakers are knightly warriors beholden not to liege lords, but to the ideals and teachings of their founder, the late Young Anselm. Though his own time in the world was tragically cut short, death only made him immortal as he lives on as a paragon of righteousness and virtue in the minds of his followers. His teachings provide guidance, and his skull is revered as a holy relic, a provenance of courage in the sea of chaos that is the world of Battle Brothers. To walk the path of Young Anselm is to take oaths to right the wrongs in this world, and even to sacrifice oneself for the greater good if need be. Essentially paladins, Oathtakers are also on a quest to make whole the shattered skull of their founder. All that stands in their way is a nemesis born in the schism of Young Anselm’s death, a heresy which must be found and destroyed.

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This dedicated lot starts their quest with two skilled warriors and good equipment. Uniquely among all origins in the game, they also start out with a company banner right on day one, as well as a relic which replaces the sergeant’s sash. The Oathtakers origin does not have access to ambitions like other origins do, but instead has their very own system of taking oaths.

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Every ten days it falls upon you to choose one from between several oaths that the company should take. This oath will then be active for the next ten days and grant you both advantages and disadvantages, called boons and burdens. For example, having pledged the Oath of Honor, your men will start every battle with confident morale but can not use any ranged weapons or throwing tools. Having pledged the Oath of Vengeance instead, your men will benefit from substantially increased attributes in battle against greenskins, but suffer penalties in battle against other factions.

Once ten days have passed and the oath is completed, you’ll gain a fixed amount of renown. You can gain additional renown by completing an objective that depends on both the oath chosen and the level of difficulty that you’re playing at. For example, with the Oath of Honor you gain additional renown if your men manage to kill opponents in one-on-one fights, without your other men interfering. There’s a total of twelve different oaths in the game, and you can choose the same oath multiple times over the course of a campaign, just not twice in a row.

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Oathtakers are as fashionable as they are dedicated, so they come with their own adorned armor and helmets, and even a brand new and appropriately sacred-looking banner to hoist for your company. Even if you’re playing with another company origin, you can hire Oathtakers as a new character background to get access to their equipment and potentially strong members for your roster. And if you’re playing as Oathtakers, you’ll get to experience a whole bunch of new events along their quest to mend the shattered relic of their founder.

You can now wishlist the free DLC on Steam by clicking the widget below. Visit the Overhype Studios Discord to discuss everything Battle Brothers, and sign up to the Overhype Studios newsletter to always be the first to know!
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,107
Both new origins seem too cool for school.

I'm going with not-witchers for my next playthrough though. Can't wait to put together a cadre of mutated albino mercenaries.
 

Serus

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Darth Canoli i summon thee!* ... if you have a few minutes to answer some questions that is.
Waiting for the new DLC i am trying Legends and i have a few questions. Let's start with:
1. Are there any broken perks? I don't ask about strong and weak perks but about not working as intended (or at all) or ridiculously overpowered ones.
2. I started with "dynamic perks" because it is the default but it looks a bit random on some bros. What is your opinion on those?


*or anyone else who played Legends mod not very long time ago.
 

Fluent

Arcane
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The Real Fanboy
Joined
Apr 8, 2021
Messages
830
Huh, with all the additions to this game it really seems this Battle Brothers game is one of these "Ultimate CRPGs" that has just oodles of 'stuff' to keep u entertained with. I'm going to go ahead and likely start a new campaign soon, it would mark my first time playing the game, plus I own all the DLC. Should be fun! :) Any non-spoiler things I should know before jumping in?
 

Serus

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Don't start on the highest difficulty settings. Unless you think of yourself as Napoleon of tactical computer combat or a real glutton for punishments. In this games difficulties work like in the "good, old times". Which means that already the middle difficulty can be challenging for a newcomer.

And don't be shocked - but almost no one has legs in this game.
:smug:
 

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