Kuattro hexadecimals contain only ABCDEF from characters. I'm pretty sure if you use different combinations of these along with numbers you will always get different results
now i know why this was 3500 mission with 700 in advance
AI is slower for me as well, btw.
Goblins have a sword/dagger hybrid, which has a skill that ignores all armor and goes directly to your hp pool. I've gotten in several close encounters with ambushers that almost twoshot my tankiest dudes when they get lucky and actually hit with their melee weapon.Man, I don't understand the damage sometimes in this game even after over 100 hour gameplay. At times my men feel like towering tanks, taking hit after hit, laughing in the face of death. Then a random goblin rider arrives and two-shots my dudes. Wtf?
Puncture.Man, I don't understand the damage sometimes in this game even after over 100 hour gameplay. At times my men feel like towering tanks, taking hit after hit, laughing in the face of death. Then a random goblin rider arrives and two-shots my dudes. Wtf?
That's a terrible, terrible seed.
it only makes sense
Okay, damn. I got orc-fatigue already. Young orcs are okay, but those heavy warriors. Ugh. And the goblins. Now when I think about it, I think I will retire and move down south. Seem safer down there.
Good reason to have more HP than most recommend... Also nice way to avoid the wounds that so many here seem to have trouble with.Puncture.Man, I don't understand the damage sometimes in this game even after over 100 hour gameplay. At times my men feel like towering tanks, taking hit after hit, laughing in the face of death. Then a random goblin rider arrives and two-shots my dudes. Wtf?
Daggers have this puncture attack that ignores armor at the cost of -15% hit chance. Goblins love to use that.
EDIT:N D'oh, ninjaed.
Personally I still avoid leveling HP unless it's below 50. It feels like giant waste compared to leveling melee defense.Good reason to have more HP than most recommend... Also nice way to avoid the wounds that so many here seem to have trouble with.Puncture.Man, I don't understand the damage sometimes in this game even after over 100 hour gameplay. At times my men feel like towering tanks, taking hit after hit, laughing in the face of death. Then a random goblin rider arrives and two-shots my dudes. Wtf?
Daggers have this puncture attack that ignores armor at the cost of -15% hit chance. Goblins love to use that.
EDIT:N D'oh, ninjaed.
Personally I still avoid leveling HP unless it's below 50. It feels like giant waste compared to leveling melee defense.Good reason to have more HP than most recommend... Also nice way to avoid the wounds that so many here seem to have trouble with.Puncture.Man, I don't understand the damage sometimes in this game even after over 100 hour gameplay. At times my men feel like towering tanks, taking hit after hit, laughing in the face of death. Then a random goblin rider arrives and two-shots my dudes. Wtf?
Daggers have this puncture attack that ignores armor at the cost of -15% hit chance. Goblins love to use that.
EDIT:N D'oh, ninjaed.
Anything below 60 (and 65~70 is prefered) and you ask for trouble in my opinion. Not levelling HP was the way to go long time ago in the ea before they introduced damage that ignores armor % on weapons and enemies using puncture. Not to mention wounds that are less likely to happen the higher your hp is. Note that HP has a 2~4 stat progression so you can spend only 2~3 points on it and have 60+ on almost anyone unless you really insist on having the cripple with weak bones as a bro... Those 2~3 points for bros that needs it will save you a lot of headaches. And if you really don't want to do it at a cost of defense there are other options... Colossus perk... skip some level ups worth only 2 points on resolve and/or fatigue when they come at the same time as 4 points in hp...Personally I still avoid leveling HP unless it's below 50. It feels like giant waste compared to leveling melee defense.Good reason to have more HP than most recommend... Also nice way to avoid the wounds that so many here seem to have trouble with.Puncture.Man, I don't understand the damage sometimes in this game even after over 100 hour gameplay. At times my men feel like towering tanks, taking hit after hit, laughing in the face of death. Then a random goblin rider arrives and two-shots my dudes. Wtf?
Daggers have this puncture attack that ignores armor at the cost of -15% hit chance. Goblins love to use that.
EDIT:N D'oh, ninjaed.
84/100. Nice, that's 'amazing game' territory for an indie game without many doritoes to spread around.http://www.pcgamer.com/battle-brothers-review/
No one explains these rules, so I had to learn by doing. In fairness to developers Overhype, there are tutorial videos posted online. In fairness to me, I shouldn’t have to watch 40 minutes of YouTube voiceover before I’m ready to play. Another example: at the start of every battle, I scrambled to re-order my men, to bring the archers to the rear and the armored core of spearmen to the center. It was several hours before I accidentally discovered that I could use the company management screen to design a formation.
sasuga "PC gamer"
http://www.pcgamer.com/battle-brothers-review/
No one explains these rules, so I had to learn by doing. In fairness to developers Overhype, there are tutorial videos posted online. In fairness to me, I shouldn’t have to watch 40 minutes of YouTube voiceover before I’m ready to play. Another example: at the start of every battle, I scrambled to re-order my men, to bring the archers to the rear and the armored core of spearmen to the center. It was several hours before I accidentally discovered that I could use the company management screen to design a formation.
sasuga "PC gamer"
Hey! When I started out this game it took until the 4th band of bros (the first two miserably died against Hoggart, the third one on day 17 thought: "Hey 7 orc youngs, I'm sure this will be alright!) to figure this outYeah not figuring out that you can position your guys is not a good thing to admit. Shows you lack basic brain functionality