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Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Barbarian

Arcane
Joined
Jun 7, 2015
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8,154
What will the orc mutagens do? Hexe mutagen? Alp? Goblin shaman? Wolves and hyenas? Serpents?
My predictions:
Orc mutagen - your troops will hit harder or rarely route, doubt they would give the charge
Hexe mutagen - all i can think of is either charm resistance or a way to break charms
Alp mutagen - bonus stats for fighting at night, a much better version of night owl trait
Wolf mutagen - kind of like the wolf mantle, some sort of resolve debuff for enemy maybe
Hyena mutagen - maybe fire resistance? or something to do with their acidic saliva?

Don't think so man, orc resolve is actually pretty shit and they route frequently. Even warlords have like 90 resolve - high but not unsurmountable. Damage or hit point bonus make sense.

Hyena I would guess something with initiative bonus or maybe overwhelm or bleed mechanic. Their craftable pelt gives initiative bonus anyway - and overwhelmed + bleeding are two of their main features.
 

Darth Canoli

Arcane
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Jun 8, 2018
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Perched on a tree
Have they removed tacticool active abilities from zombies at least or it's still "modders gonna mod"?

I'm not sure what you're referring to but wiedergangers don't use rotate, ancient dead might, though and undead gladiators use nets.
Fallen Heroes use AoE skills with 2H weapons.

Undead players, on the other hand probably have access to way more skills but I don't like playing undead so I can't help you on this one.
 

Serus

Arcane
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6,949
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Small but great planet of Potatohole
Is regen really more powerful than 10% def and 10% morale for nible tanks?


I am honestly hype for the origin, but the no confident thing is weird. Also fucks with the ebin witcher master warrior vibe. First thing I'm doing is modding it out in exchange for sell price cost or unable to hire nobles or something.
Perhaps if you find a good character with the trait that prevents him from ever be confident? Don't remember the name of the trait. That would negate the disadvantage.
 

Vincente

Arbiter
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Oct 16, 2018
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I actually thought Oathtakers would be an Avatar origin like Lone Wolf. Wish we got another origin like LW before EoS, but alas.
 

hivemind

Cipher
Patron
Pretty Princess
Joined
Feb 6, 2019
Messages
2,386
Just got the most unholy bloat idea ever.

What if you can combine the oathtakers and anatomist unique mechanics into one origin
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,154
There are some potion spoilers going around(apparently NDA has been lifted and beta testers are doing youtube and shit).

Direwolf gives "potion of blade dancing" - missed melee attacks automatically refund 50% of their fatigue cost
Wiederganger gives "potion of leatherskin" - threshold to receive injuries is increased by 33%(exactly the same effect as the "iron jaw" trait you can randomly get)
Spideys give "Poison blood" potion - full immunity to spider and goblin poison

Also a cool little touch - the plague doctor mask reduces ancient priest "miasma" damege by 50% lol
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,154
MOar:

Geist gives "deadman's drink" potion - additional 5% of both your melee and ranged damage ignores armor
Nachzehrer gives "potion of flesh knitting" - reduces time to recover from any injury by 1 day to a minimum of 1 day

Also on the mutation mechanics - during beta testing lots of metagamers were giving all potions to one guy/making one single über bro capable of killing everything. In order to "balance" this out the germans made it so that the more potions a bro has drunken the longer he will be sick after ingesting a new mutagen.

"sick" status effect is a 25% universal debuff on all stats basically and makes your bro pretty much unusable. I'm not sure if there are other penalties involved|(i.e: death via event for too many mutations).
 
Last edited:

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,154
Yes, description mentions ectoplasm and how a brother mutated by it is closer to death and can more easily lead others to it. Or something to that effect.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,154
soooo

every single one so far is worse than being confident?

You don't think geist and direwolf mutagens are quite nice?

Direwolf mutagen specifically would be quite über for builds that use fatigue heavy tacticool skills like whip disarm, fencing lunge and etc. It was probably designed for fencers hence the name. It would lose much of its utility when you reach high enough level that you rarely miss attacks, but until then...
 

hivemind

Cipher
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Pretty Princess
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Messages
2,386
hmm possibly

i think the direwolf I might be undervaluing, good point with the lunge but still 10% stats is just soo big idk if I can concede that anything which isn't like build defining(like for example viper gladiator) can compete with it
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,154
Thing with the mutagens is that there are potentially so many of them... a full run you will probably end up with at least 3 for each of the 12 main bros, and that not counting legendary mutagens. The only one so far that I would consider nigh useless is the spider one since it is so situational(useful only against two enemy types).

Harder to kill non-legendary enemies like orc warlord, lindwurm and the likes probably yield stronger mutagens. We don't really know yet.
 

Serus

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hmm possibly

i think the direwolf I might be undervaluing, good point with the lunge but still 10% stats is just soo big idk if I can concede that anything which isn't like build defining(like for example viper gladiator) can compete with it
It's not 10% of stats all the time. Probably a lot of time but there is a random factor - absent for the potion.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,154
So unhold mutagen:

Regenerates 10 hitpoints every turn

Really damn powerful. You can make a very hard to kill nimble tank with this.
 

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