rezaf
Cipher
- Joined
- Jan 26, 2015
- Messages
- 665
I can only admire your guys resilence.
My crisis is the undead invasion, and those guys slaughter me - especially the necros, with their utterly OP ability to teleport behind your lines and chop off your archers head in one turn. Using their teleport skill should end their turn - it'd still be OP, but at least somewhat fair.
Anyway, I don't think I have the heart to press on.
In some parts, this game has so much going for it. The world map reminds me of Darklands, which unfortunately begs for comparisons which end up making Battle Brothers look pretty unfortunate. The world also feels fairly tiny.
The battle engine is neat, but suffers from a considerable lack of options and (to a lesser degree) progression.
When you have chainmail type gear everything stagnates, since it's practically impossible to offset the massive fatigue impact of heavier armor, and even so it's still far too common for a necro to seal the fate of a soldier in a single movement or something similar.
In my playthrough I've not encountered a single named item.
And even with somewhat high level guys, combat always seems to play out like low level AD&D, when you're clearing the Slums in Pool of Radiance.
There's the odd combat against a horde of low level enemies, which becomes a slaughter, but then there's always some Ancient Honor Guards or whatever, with half a dozen Necros whom you always miss and who leave your guy bleeding with 5 HP after a single attack.
So you either save-scumm or enter a downward spiral - or you grind for many hours trying to get back to where you started from.
If the game at least had a ton of different missions and sidestories to it, but noooo, it's all the same handful of basic missions over and over and over and over and over and over and over and over and over and over ...
My crisis is the undead invasion, and those guys slaughter me - especially the necros, with their utterly OP ability to teleport behind your lines and chop off your archers head in one turn. Using their teleport skill should end their turn - it'd still be OP, but at least somewhat fair.
Anyway, I don't think I have the heart to press on.
In some parts, this game has so much going for it. The world map reminds me of Darklands, which unfortunately begs for comparisons which end up making Battle Brothers look pretty unfortunate. The world also feels fairly tiny.
The battle engine is neat, but suffers from a considerable lack of options and (to a lesser degree) progression.
When you have chainmail type gear everything stagnates, since it's practically impossible to offset the massive fatigue impact of heavier armor, and even so it's still far too common for a necro to seal the fate of a soldier in a single movement or something similar.
In my playthrough I've not encountered a single named item.
And even with somewhat high level guys, combat always seems to play out like low level AD&D, when you're clearing the Slums in Pool of Radiance.
There's the odd combat against a horde of low level enemies, which becomes a slaughter, but then there's always some Ancient Honor Guards or whatever, with half a dozen Necros whom you always miss and who leave your guy bleeding with 5 HP after a single attack.
So you either save-scumm or enter a downward spiral - or you grind for many hours trying to get back to where you started from.
If the game at least had a ton of different missions and sidestories to it, but noooo, it's all the same handful of basic missions over and over and over and over and over and over and over and over and over and over ...