Zetor
Arcane
I was more referring to the "miss five high-chance hits in a row, then the enemies get lucky rolls and obliterate some level 11 bro" situation. Armor works to a point, but if the enemies land simultaneous headshots on your frontliner (even if you have colossus + nine lives + that 'less head damage' perk) before you have a chance to do anything AND then (if they survive) after combat they end up with a career-ending permanent injury, it's gg.Armor (+perk) does much of the mitigating for you tbh, especially over multiple battles. I keep forgetting to spam wardogs, but I don't like my dogs dying... It's your best option against endgame ranged unit spam though I guess.Ideally in a tactics game relying heavily on RNG you'd have ways to mitigate outcomes like that (at a resource cost, of course). F'rex, I don't think nuXCOM2 would be playable in ironman without grenadiers / gremlin attack protocol / advanced stocks / etc.Meh. I definitely understand probability, but still prefer approaches that "fudge" the rolls to prevent absurd streaks (though I prefer this both applied to my faction as well as enemies).Players are really bad at understanding probability.
If getting wrecked by 4 extremely unlikely hits by the enemy in a row or not managing to finish off that enemy despite 4 70+% rolls is your definition of fun, then so be it.
It is definitely not my definition of fun.
I enjoy games despite that, of course (especially BB ), but I'd prefer if they added an option to enable/disable this evening out of extreme streaks. Another good example of how options in game mechanics would improve a game.
In BB you have a few ways to mitigate RNG on the tactical layer (mainly nets and war dogs), though you do need to build your strategy to include them, and they aren't as reliable as their nuXCOM analogues.
(I personally prefer the Invisible Inc / Telepath Tactics approach to tactical combat, but that wouldn't really work in a game like this)
At least from what I've remember, a huge part of nuXCOM is keeping a large stock of guaranteed damage packets, and tossing them out when "that fucker gotta die right now". Nets in BB are a low-level analogue to this, and wardogs make an OK mimic beacon replacement... but you don't have the level of control you'd have in nuXCOM. And IMO that's fine.