It's reputation dependent.
I've never watched closely enough to know the exact impact, but losing battles and failing or cancelling contracts seems to have an adverse effect. I don't know if just losing bros does. I'll see if I can't fire up a non-IM campaign and test it out.Is it possible to lose reputation? seems like a nobrainer.
Well try next time to use swords, spears and cleavers against them. Hammers suck against wolfs.
This is a fun mechanic!
The amount of shit in his pants at his moment.
R.I.P in literal pieces.
Black Hearts is no more
Yeah, these are really hard. The way I beat that encounter was to give my archers armored dogs. After you kill most of the zombies, release the hounds behind your lines where the necrosavants probably are too. Your archers will survive a little longer, and the hounds may do a little damage before they are chopped to bits.Necrosavant raped my best archer. R.I.P.
Never fought those guys before. They are real big meanies and refuse to die when punished.
And legs, and strongholds, and females. That's all or did i forgot something?but it'd be pretty cool for your brothers to have mounts.
Yeah, life expectancy and job security. Maybe even insuranceAnd legs, and strongholds, and females. That's all or did i forgot something?but it'd be pretty cool for your brothers to have mounts.
Beta Update 0.9.0.22
More balancing changes and some bugfixes.
Please continue to report any issues in the appropriate forum following the instructions there - do not post them as comments here, they'd only get buried and lost, and may miss important Information.
Changelog
- Changed ambitions so that they no longer come with a time limit, but can be aborted by right-clicking the ambition panel, which, after a confirmation prompt, will trigger the previous failure dialog and penalty to mood.
- Changed difficulty curve in the mid and late game to be a bit smoother.
- Changed contract payment to be higher in the mid and late game.
- Changed leveling speed to be slightly higher.
- Changed mood to now trend to barely content, as opposed to dissatisfied.
- Changed mood to differentiate more between a tactical retreat and a lost battle.
- Changed events to occur slightly more frequently.
- Changed chance for named item loot in locations to be slightly higher. Requires a new campaign to take effect.
- Changed large Nachzehrers to take a full turn to devour anyone, as to allow for more counter play after they get in position (knock back, repel, stun, taunt, etc).
- Fixed AI not ending its turn in some cases.
- Fixed wrong icon for Heraldic Hauberk.
- Fixed issue with situations at settlements stacking not as intended, which could result in wrong prices or nothing being sold.
- Fixed characters devoured by a Nachzehrer not showing up in the company's obituary if the player retreats from battle.
- Fixed 'Release Falcon' skill not marking any enemies discovered as such.
- Fixed issue with 'Decisive Battle' contract.
- Fixed issue with 'Confront Warlord' contract.
- Fixed various minor issues.