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Beta Update 0.9.0.29
New events and music, lots of balancing changes and bugfixes.
Please continue to report any issues in the appropriate forum following the instructions there - do not post them as comments here, they'd only get buried and lost, and may miss important Information.
Changelog
- Added 12 new events.
- Added one new music track.
- Changed line of fire for ranged attacks to no longer be blocked by allies directly adjacent to the attacker. In effect, ranged weapons can now be used more effectively from the backline and behind a shieldwall.
- Changed 'Hold Out' perk to be available earlier.
- Changed 'Rotation' perk to be available earlier.
- Changed 'Underdog' perk to completely ignore the surrounded penalty again, and to be available later.
- Changed 'Head Hunter' to give a stacking +15% chance to hit the head, up from +10%, and be available later.
- Changed 'Dodge' perk to no longer deactivate once hit by an attack.
- Changed 'Nimble' perk to have new mechanics and provide damage reduction instead of increased defensive attributes. See tooltip for detailed information.
- Changed 'Rally' skill success chance to scale better with Resolve of the character using the skill.
- Changed AP cost for 'Rally' skill to 6, down from 7.
- Changed contract payments to be lower in the very late game.
- Changed initiative of Ancient Dead to be slightly lower.
- Changed Geists to have a high ranged defense, but no longer be virtually on-hittable with ranged weapons.
- Changed combat against caravans to no longer require killing the donkeys at the end.
- Changed combat against Greenskin Catapults to no longer require destroying the siege engines manually at the end.
- Fixed potential crash as Greenskin Catapults get destroyed with certain skills.
- Fixed potential crash with fulfilling contracts.
- Fixed issue with potentially knocking two enemies onto the same tile with one 'Shatter' attack.
- Fixed 'Overwhelm' effect being applied even when it shouldn't.
- Fixed 'Footwork' skill potentially allowing to traverse more than one height level at once.
- Fixed 'Indomitable' skill not affecting the minimum damage done by hammers.
- Fixed wrong movement costs in combat under specific circumstances.
- Fixed alliance between orcs and goblins during the Greenskin Invasion sometimes not working properly, or persisting even after the invasion is defeated. Requires a new campaign to take effect.
- Fixed issue with AI parties sometimes not despawning as they should.
- Fixed issue with AI falling back to roaming behavior during combat.
- Fixed issue with 'Destroy Orc Camp' contract.
- Fixed issue with 'Siege Fortification' contract.
- Fixed issue with 'Escort Envoy' contract.
- Fixed brothers potentially appearing in records as 'Most Powerful Opponent Vanquished' when dying to friendly fire.
- Fixed some minor UI issues.
- Fixed various other minor issues.
Changed line of fire for ranged attacks to no longer be blocked by allies directly adjacent to the attacker. In effect, ranged weapons can now be used more effectively from the backline and behind a shieldwall.
Changed 'Dodge' perk to no longer deactivate once hit by an attack.
Changed line of fire for ranged attacks to no longer be blocked by allies directly adjacent to the attacker. In effect, ranged weapons can now be used more effectively from the backline and behind a shieldwall.
Changed 'Dodge' perk to no longer deactivate once hit by an attack.
Yeah. Goblins boosted.Changed line of fire for ranged attacks to no longer be blocked by allies directly adjacent to the attacker. In effect, ranged weapons can now be used more effectively from the backline and behind a shieldwall.
Changed 'Dodge' perk to no longer deactivate once hit by an attack.
Changed line of fire for ranged attacks to no longer be blocked by allies directly adjacent to the attacker. In effect, ranged weapons can now be used more effectively from the backline and behind a shieldwall.
Changed 'Dodge' perk to no longer deactivate once hit by an attack.
holy fuck that's gonna make Nimble Swordmaster even more untouchable.
And suddenly archers can just pump Initiative from now on and totally forgo heavy armor.
Anyone knows what the new nimble does exactly?
RELEASE DATE: MARCH 24TH, 2017
We’re excited to announce that after almost 2 years in Early Access, Battle Brothers will release in full onMarch 24, 2017.
Creating this game together with you has been a long and rewarding adventure, and we’re very happy with what the game has grown to become. Enjoy the new trailer and feature list of the upcoming 1.0 release.
FEATURES
With the finished game releasing, the Early Access discount of the last two years will also be lifted. Within the next two weeks, the price of Battle Brothers will be raised to 27.99€, 29.99$ or your local equivalent. If you want to get the game while it’s still discounted, then better grab it now!
- Manage a medieval mercenary company in a procedurally generated open world.
- Fight complex turn-based tactical battles with historical equipment and brutal injuries.
- Permadeath. All characters that die in combat will stay dead – unless they return as the undead.
- All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witch hunter or a drunkard disowned noble?
- Character development without a restrictive class-system. Each character gains experience through combat, can level up and acquire powerful perks.
- Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
- Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
- A dynamic event system with atmospheric encounters and tough decisions outside of combat.
- Three late game crises – a war between noble houses, a greenskin invasion and an undead scourge – add a looming threat.
- Two full hours of orchestral soundtrack.
- 70 Steam Achievements
They probably meant low-fantasyBattle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world.
They probably meant low-fantasyBattle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world.
Low level of magic is usually implied (but not necessary) when talking about low fantasy.They probably meant low-fantasyBattle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world.
low-magic perhaps.
Low fantasy probably gets more use on the subject of literacy.I'm more familiar with the term low-magic myself
Yeah, I can already see nexus top mods: 1) Legs! 2)Battle sisters! 3)Pony!This game has an enormous potential. I am already dreaming of post support release and DLC or even mods. With some being more high fantasy, other proposing more complex questlines etc. The devs can be proud.
Yeah I actually thought of it a bit afterwards and realised I was wrong that's why I deleted my post.Low fantasy probably gets more use on the subject of literacy.I'm more familiar with the term low-magic myself
Yeah, I can already see nexus top mods: 1) Legs! 2)Battle sisters! 3)Pony!This game has an enormous potential. I am already dreaming of post support release and DLC or even mods. With some being more high fantasy, other proposing more complex questlines etc. The devs can be proud.
Nice try but it's missing a player's stronghold.
Also xir is white. So just 3 microissues remaining.And a 300 level deep dungeon.
Changed line of fire for ranged attacks to no longer be blocked by allies directly adjacent to the attacker. In effect, ranged weapons can now be used more effectively from the backline and behind a shieldwall.
Changed 'Dodge' perk to no longer deactivate once hit by an attack.
holy fuck that's gonna make Nimble Swordmaster even more untouchable.
And suddenly archers can just pump Initiative from now on and totally forgo heavy armor.