GuiltyofBeingTrite
Augur
Will this be on GOG, sorry if I've missed it, but googling didn't help?
Warriors, warboss, overseer and shaman in one fight? Where was that during my invasion? I guess for my company it was an easy job before retirement, making tens of thousands on killing some poor goblins with pointy sticks but I wanted an epic fight goddammit.I had a pretty cool culmination to a greenskin invasion:
I might as well play on expert but I always thought it just changed initial funds, prices and contract rewards, now I see it has "more challenging contracts and opponents", was that changed at some point? Still, 3 skull contract on veteran during the endgame crisis where you fight goblin skirmishers and young orcs at day 100+ is laughable.Playing on expert solves the problem of overly easy fights with insufficient numbers of high-level enemies. :D
I haven't tested it yet but I don't think it's that ridiculous, you eventually run low on initiative by running low on fatigue, so I don't think relying on dodge it's a viable strategy for most frontliners but seems really good for archers and billmen, it will also reduce the chance of situations where your archer starts in a bad spot, gets target fired by 3 enemy archers and dies before taking a turn. Also the way the initiative stat gets a higher priority is by tying it to 2 better stats (melee/ranged def) which is not ideal but it's a lot better than it being a dump stat.The new Dodge seems quite strong, though it was way too weak before. Heavy armor frontliners who treat initiative as a dump stat still end up with 50 or so of it, so even they get the equivalent of +14 stat points for a perk, and the nature of the game is that points in defensive skills are worth more than points in other skills. Then again, the passive component to shield mastery is in a similar range, so it's probably not that ridiculous. Dodging enemies are generally not what players are complaining about nowadays, with the exception of necrosavants.
I've never tried them but goblins have bolas... I guess they could be somewhat effective vs skeletons.ranged fighters still need some love you can spend a whole campaign fighting nothing but skeletons. There should be kettlebells your guys can throw or iron balls. Make a silly twirl animation when throwing one. Be funny dropping one on someones head for a critical hit.
Decline. Killing Donkeys made raiding a moral decision, now it's just slaughtering dirty peasants.
Looking at the stats of the bola on google nah I doubt it. That kind of boring thing about this game endgame content revolves around melee dudes with 300 armor suits. While ranged fighters and light armor less options and viablity.
Recent events tm have made me actually realize that I somehow forgot that a levelup lead with the Student perk not only gives the meager stat updates but also grants access to higher level perks earlier. What a blunder. A "Student" does trail in perks but only in the total number of them, so his real loss is only 1 first level perk... I am actually reversing my opinion on Student... With it you can grab Zerking or that high level ArmorPerk like 12 battles earlier! Still, Pathfinder is such a convenience and Colossus a bit of insurance and... But, as mentioned, Weapon Mastery is very in the middle and could be delayed, hmm.You're ignoring the fact that there's only one other good perk you can take at level 2 and it's one that is less useful in the early levels than in the later levels, at low levels you're usually advancing only slowly, if at all, across the battlefield. The benefit of being ahead of the level curve by only a handful of battles isn't huge, but 1) every little bit helps when you're training raw recruits up, 2) there's not a lot of competition for decent perks; do you actually feel behind a perk?
Recent events tm have made me actually realize that I somehow forgot that a levelup lead with the Student perk not only gives the meager stat updates but also grants access to higher level perks earlier. What a blunder. A "Student" does trail in perks but only in the total number of them, so his real loss is only 1 first level perk... I am actually reversing my opinion on Student... With it you can grab Zerking or that high level ArmorPerk like 12 battles earlier! Still, Pathfinder is such a convenience and Colossus a bit of insurance and... But, as mentioned, Weapon Mastery is very in the middle and could be delayed, hmm.You're ignoring the fact that there's only one other good perk you can take at level 2 and it's one that is less useful in the early levels than in the later levels, at low levels you're usually advancing only slowly, if at all, across the battlefield. The benefit of being ahead of the level curve by only a handful of battles isn't huge, but 1) every little bit helps when you're training raw recruits up, 2) there's not a lot of competition for decent perks; do you actually feel behind a perk?
What Perk level/row has only shit perks? So that one could skip it till Level10 and grab Pathfinder or Colossus instead?
Still, not a big fan of these last minute changes in the perk tree, they tend to fuck up more things than they improve.
Actually it makes sense. Wolfrider was the one who tried to ride wolf outside of combat, wolf himself wanted to continue fighting and now he's free. If it's rider who survived - "'fucking umies, you killed my wolf! it's not easy to find mount in BB universe!"Wolfrider fleeing from combat - one bro killed the rider from an attack of opportunity.
The wolf without rider regain morale - bites him twice.
RIP.
1 more range for killing enemy shooters, necromancers and goblin shamans is a pretty big deal. Fatigue reduction (especially if you use double quick shot each turn) also lets the archer go a lot longer before resting. IMO bow mastery is one of the better ones.Bow mastery is useless as well.
Try to do some ambitions.What other misc items exist that you can equip? So far I've only seen bandages, antidotes, the sash.