It's pretty random. I finished a 3 star run before - with no encounters.
I did 2 star caravan and got 4 encounters.
I think it's dependent on the route patrols done by the AI.
If there's a lot of army regular patrolling the route, chances are most of the random encounters are already cleared before you pass through.
can anyone quickly explain me what's the point of the stars?
If you normally get 1-3, 1-4 or 1-5 skills depending on the skill per normal (not "gifted" or veteran levels over 11) level-up, stars guarantee a minimum number above 1 I think. Something like, 2 stars = minimum 3 points.
So if you have someone with melee 50 pts at lvl 1, you get 10 total normal level ups. With no stars you get 10-30 points added if you always take the melee skill upgrade.
With 1 star it's 20-30. 2 30. 3... 40?.
I may have that somewhat wrong, but you get the idea.
Having 2 stars in your primary fighting skill is really useful, with no stars upgrades may often end up being +1's... So even with a good starting skill of 65 or whatnot, you may only end up in the mid 70's.
1 star is maybe ok if starting skill is high enough and you take gifted, or plan on like 10 veteran levels :D
3 stars is obv. best, but you should do the math. If your guy has shit starting skill and 3 stars, he *may* end up worse than someone with high starting skill and 2 stars for example.
The lvlups seem to have changed at some point, I *think* I remember people getting +5 or +4 on normal level ups to melee and defense on "gifted" and maybe even normal level ups in past versions... Maybe I'm misremembering?
Rolls.
can anyone quickly explain me what's the point of the stars?
If you normally get 1-3, 1-4 or 1-5 skills depending on the skill per normal (not "gifted" or veteran levels over 11) level-up, stars guarantee a minimum number above 1 I think. Something like, 2 stars = minimum 3 points.
So if you have someone with melee 50 pts at lvl 1, you get 10 total normal level ups. With no stars you get 10-30 points added if you always take the melee skill upgrade.
With 1 star it's 20-30. 2 30. 3... 40?.
I may have that somewhat wrong, but you get the idea.
Having 2 stars in your primary fighting skill is really useful, with no stars upgrades may often end up being +1's... So even with a good starting skill of 65 or whatnot, you may only end up in the mid 70's.
1 star is maybe ok if starting skill is high enough and you take gifted, or plan on like 10 veteran levels :D
3 stars is obv. best, but you should do the math. If your guy has shit starting skill and 3 stars, he *may* end up worse than someone with high starting skill and 2 stars for example.
The lvlups seem to have changed at some point, I *think* I remember people getting +5 or +4 on normal level ups to melee and defense on "gifted" and maybe even normal level ups in past versions... Maybe I'm misremembering?
so if i understood correctly those values are not fixed/every time same, when char levels?
can anyone quickly explain me what's the point of the stars?
I have 2 of my remaining companions on reserve because they're both horribly maimed. it costs 50 crowns a day but I'm not dismissing them because bros don't leave bros behind.My personal "autism" with BB is that I feel like I lost if I lose all 3 of the initial company. It just doesn't feel right any more.
ARE YOU NOT CONTENT?Eh cibai, is the mood bugged or something?
I won like 2 fights in a row and it's just content all the time.
Eh cibai, is the mood bugged or something?
I won like 2 fights in a row and it's just content all the time.
Wow this game is like old-school hard. Playing at Veteran difficulty.
Also, war dogs. Does anyone know if it's possible to upgrade their armour? I just picked one up off the road and he doesn't have any, but of course he's the company mascot so I have to be doubly careful.