You are playing it wrong. Don't you the AI or click on the enemy ships. The AI is retarded beyond believe. The whole game is to position your ship to fire efficient on the enemy or dodge something. It is pretty demanding,you constantly have to tweak ship position and fallow the whole battle,i played most of the game on the first speed. Oh and have in mind that the Imperium campaign is bugged and you can't progress past a certain point.Just started the Imperium campaign, am I supposed to just watch my ships circle enemies and shoot?
It works but doesn't really feel right, I use my cooldowns when I can but outside of that I don't feel like I'm doing much.
I'd wait several months on it to see if the devs fix it or flee, the more I play it the more and more errors start popping up in terms of game flat out crashing, bugs carried over from the first game, especially memory issues in the campaign once you get into the higher turn numbers
And yet the cinematics in this are crap compared to first game.The best part of this game is its writing and the cinematics,haven't enjoyed cinematics that much since old blizzard. Some battles could be pretty fun in the late campaign,mainly because they take the cap off the enemy in certain scenarios.
I never played the first one. I liked the lore parts.And yet the cinematics in this are crap compared to first game.The best part of this game is its writing and the cinematics,haven't enjoyed cinematics that much since old blizzard. Some battles could be pretty fun in the late campaign,mainly because they take the cap off the enemy in certain scenarios.
What do you mean? You could fight against the ai.skirmish
Shit, that's sad. But not unexpected, the first game developer's forum was full of mp whiners. I stopped visiting because, like mp players everywhere, craped the place with cries of balance, op nerf plz and their general shittieness.Just gave this a whirl because LIKE AN IDIOT i preordered this expecting the game to at the very least be like BFGA1 only with extra races...
Clearly I am not a learning animal, why did they remove ship customization? That was like the best part of the 1st game along with the skirmish mode. If it's to please the mp crowd for "balance" when they are going to find new ways to break the game or force a stale meta no matter what, I swear to slaneesh I will be slightly vexed.
The campaign was fun at first because they got the lore details bang on and atmosphere is great, but about a few hours in I'm just getting bored moving the samey fleets around, I miss being able to upgrade individual ships, feel 0 attachment to my fleets and I'm at the stage where I'm autoresolving things most of the time and despite the autoresolve being borked (i bring 3x the amount of fleetpower as the enemy yet take tons of losses anyways) i don't care when i lose ships, i can build identical ones the next turn.
Fiddled with the new races a bit but without the skirmish mode of the first game, didn't have a reason to do more then a game with them, I got no interest in playing mp so..yeah remorseful buyer over here, I should have known better.
What do you mean? You could fight against the ai.skirmish
Yeah,i agree with you mate. I watched some videos on the first game and it was obvious dumbing down. I just asked because it sounded like you missed the skirmish,it was kind of hidden.What do you mean? You could fight against the ai.skirmish
Yes but in the most barebones way possible, the skirmish of the 1st game was much more interesting, where you started with a small fleet and built it up, customizing and upgrading ships as you went, until you got a badass fleet forged over many battles full of character, taking on some pretty hefty late game challenges including boss ships from the campaign.
The skirmish in bfga2 is a paltry skeleton of what it was in the previous game and the sense of progression is not there nor do you get attached to single ships in the same way (why would you? they are interchangeable whereas you could have 3 of the same ship types in the first game and kit them up for different functions), it's an epic letdown.
I guess rereading what I said, I worded things poorly, there is a skirmish mode in bfga2 allright, but it's very lame whereas skirmish in bfga1 was interesting enough for me to keep playing it long after i finished the campaign. The name skirmish is a misnomer, in bgfa1 it might aswell have been called admiral career mode.
Edit: since you didn't play the first game let me give an example... Take your standard murder class cruiser from the chaos fleet. You could give it a chaos mark (maybe nurgle for extra tentacles if enemies get close? or tzeenth for some trickery), invest skillpoints to make it better at stuff (lvl1-10, so 10 skill points to invest in rather then auto lvl1-4 progression of bfga2 which doesn't take long to max out), and on top of that pick upgrades for it which were the equivalent of the admiral traits you get in bfga2 only not applied to the whole fleet so you could mix and match. This was for ONE ship.
Each races had their own flavor when it came to upgrades and development, so for space marines their upgrades were more limited but thematically significant, such as designating one ship as that of the chapter master himself, another being that of the head librarian and so forth, and you'd usually get an appropriate visual upgrade to boot.
I started to think I have some memory loses, because I remembered the detailed ships, modifications, showing guns arcs and other stuff. Now we have basically nothing.Edit: since you didn't play the first game let me give an example... Take your standard murder class cruiser from the chaos fleet. You could give it a chaos mark (maybe nurgle for extra tentacles if enemies get close? or tzeenth for some trickery), invest skillpoints to make it better at stuff (lvl1-10, so 10 skill points to invest in rather then auto lvl1-4 progression of bfga2 which doesn't take long to max out), and on top of that pick upgrades for it which were the equivalent of the admiral traits you get in bfga2 only not applied to the whole fleet so you could mix and match. This was for ONE ship.
Each races had their own flavor when it came to upgrades and development, so for space marines their upgrades were more limited but thematically significant, such as designating one ship as that of the chapter master himself, another being that of the head librarian and so forth, and you'd usually get an appropriate visual upgrade to boot.
I wonder why they did such stupidity, when they could reuse most of the original design.
You really don't get the setting at all, do you?The worst thing about Warhammer is how stale the whole thing is. A guy spends 900 years in the warp,technology is all the same and people talk to him as if they just saw him. And the Empire is also annoying with all the "lets stay put and they will come for us to kill" mentality,the do lack any kind of offensive aggression. That is why i like the option to kill abbadon.
You really don't get the setting at all, do you?The worst thing about Warhammer is how stale the whole thing is. A guy spends 900 years in the warp,technology is all the same and people talk to him as if they just saw him. And the Empire is also annoying with all the "lets stay put and they will come for us to kill" mentality,the do lack any kind of offensive aggression. That is why i like the option to kill abbadon.
You can't really go on an offensive into the warp, or the galactic void between the galaxies...
The reason you don't ever see the Imperium go on an offensive against any foul xenos is that all xenos that can be offenced have been wiped out millennia ago. Except the Tau, who have survived 3 DEUS EMPRAH attempts through plot contrivance (and possibly eldar meddling).
Heresy, fabulously optimistic, etc, I really do miss the button parade at times like thisYou really don't get the setting at all, do you?The worst thing about Warhammer is how stale the whole thing is. A guy spends 900 years in the warp,technology is all the same and people talk to him as if they just saw him. And the Empire is also annoying with all the "lets stay put and they will come for us to kill" mentality,the do lack any kind of offensive aggression. That is why i like the option to kill abbadon.
You can't really go on an offensive into the warp, or the galactic void between the galaxies...
The reason you don't ever see the Imperium go on an offensive against any foul xenos is that all xenos that can be offenced have been wiped out millennia ago. Except the Tau, who have survived 3 DEUS EMPRAH attempts through plot contrivance (and possibly eldar meddling).
I do get the setting,i am not saying that they should go deus vult on the warp or the tyranid mega mum. But they still do go on the offence on the orks,eldar,tau,necron . They could try and research a way to find and kill tyranid more efficiently. They could try and mane new types of weapons and ships. They just sit there waiting for something to happen. At very least they could try to make an alliance with the eldars,they have the same enemies after all,being at war with them is totally pointless. The whole thing have some really stupid writing. For example the Necrontyr shit,they could just leave for another star system and stop dying to fucking radiation. Or how the old ones owned the whole galaxy but couldn't kill a bunch of retards that owned a single star system and magically became a huge interstellar empire .
Ahhh i too miss it . Still the setting is great,but it suffers for being a table top game. You can't expand on such shit like tech,diplomacy,action etc without fucking up the balance while adding new factions. The original game was set in certain time line and not expected to last for thousands of years .Heresy, fabulously optimistic, etc, I really do miss the button parade at times like thisYou really don't get the setting at all, do you?The worst thing about Warhammer is how stale the whole thing is. A guy spends 900 years in the warp,technology is all the same and people talk to him as if they just saw him. And the Empire is also annoying with all the "lets stay put and they will come for us to kill" mentality,the do lack any kind of offensive aggression. That is why i like the option to kill abbadon.
You can't really go on an offensive into the warp, or the galactic void between the galaxies...
The reason you don't ever see the Imperium go on an offensive against any foul xenos is that all xenos that can be offenced have been wiped out millennia ago. Except the Tau, who have survived 3 DEUS EMPRAH attempts through plot contrivance (and possibly eldar meddling).
I do get the setting,i am not saying that they should go deus vult on the warp or the tyranid mega mum. But they still do go on the offence on the orks,eldar,tau,necron . They could try and research a way to find and kill tyranid more efficiently. They could try and mane new types of weapons and ships. They just sit there waiting for something to happen. At very least they could try to make an alliance with the eldars,they have the same enemies after all,being at war with them is totally pointless. The whole thing have some really stupid writing. For example the Necrontyr shit,they could just leave for another star system and stop dying to fucking radiation. Or how the old ones owned the whole galaxy but couldn't kill a bunch of retards that owned a single star system and magically became a huge interstellar empire .