Zeriel
Arcane
- Joined
- Jun 17, 2012
- Messages
- 13,963
Nope, that's Clan Era shit. We're talking 3025 here.
So styrofoam and packing peanuts?
Nope, that's Clan Era shit. We're talking 3025 here.
So styrofoam and packing peanuts?
That your predictions were wrong?
I dunno why anyone take stretch goals seriously at this point on kickstarter, they are mostly bullshit since 2012.
Nope, that's Star League era shit. We're talking 3025 here.
Sent from my XT1064 using Tapatalk
Ha. Couldn't find the edit button quick enough.Ah Tapatalk, we've moved far beyond that antiquated scrapheap in Clan territory.
It's definitely a strategy game, but if we call it that then we have to relegate it to Tacticular Cancer, the website that no one ever goes to, and no one ever will.
I check it frequently in the hope of some news...
RIP in peace. I think the only visitors of TC end up there by accidentally clicking on the link at the top of codex pages.There won't be any. You can consider the site to be dead, although it's up to DU what'll happen to it.
Uh... You do realize that Weisman was Creative Director on the SRR/SRDF/SRHK games as well, right? How much did that help again?
Actually I don´t get the rant about shadowrun! I thought it was fun roleplaying it since Shadowrun dragonfall. I understand that shadowrun Hong Kong compared with the predecessors is not a big evolvement, but it should also be indicated that Shadowrun Hong Kong is not Shadowrun 2! HB is trustworthy imo.
That argument is - what Kickstarted RPG doesn't have "bad combat"?
And which engine are they using now for their awesum mech TB combat game... Ooooh. Right.)
Divinity: Original Sin.
(I concur that we have to expect they will do a better job of combat with a combat focused game, but all people are saying is that we have skepticism they can pull it off. I think we're all basically in agreement here over the premise, the only disagreement is how optimistic people are about their ability to deliver on non-shit combat. Also I suspect "non-shit combat" means different things to different people. I am worried to HBS good combat does not include a challenge to test yourself against. For myself, the best combat system in the world can't deliver the goods if all encounters are designed to be trivial.)
It's not really about effort. The main problem is horrible ideas of developers.OK, so here's an argument for all the people going "But their games have bad combat!"
That argument is - what Kickstarted RPG doesn't have "bad combat"? Do you have anybody left to support here?
Maybe "good combat" just isn't something you can reasonably expect from any Kickstarted game (any game, period?) until the developer makes a concerted effort to create it in a game that's entirely or almost entirely about combat. Like this one, for instance.
The "consensus" was that D:OS combat was easy.