Good shit that.
Woke up this morning thinking that it's rather a shame that console gaming, and to a lesser extent, PC gaming, had the adverse side effect of completely killing the video arcade as a thing beyondredemption machineskid-gambler training devices.
Any ETA on negotiation of our salvage rights?Please note that Angthoron has yet to negotiate terms with HBS, so if you donate do so with the knowledge that copies of the game are not yet guaranteed in exchange for your donation.
Not to mention that when it comes to the whole mecha sim thing, no PC mech game has ever come even remotely close to the same ballpark Armored Core operates in when it comes to simulation depth. And let's not even get into how vastly superior the gameplay is.
Any ETA on negotiation of our salvage rights?
I think that lack of high-end arcade machines was a bigger problem. I know that Polish arcades got stuck with pre-2000 machines and never bought any new stuff.Woke up this morning thinking that it's rather a shame that console gaming, and to a lesser extent, PC gaming, had the adverse side effect of completely killing the video arcade as a thing beyondredemption machineskid-gambler training devices.
And PC has plenty of things like this:
Bullshit. You are downplaying PC gaming's effect on killing the arcades and putting most of the heat on consoles. When was the last time PC gaming came up with cool shit like this?
This is Steel Battalion for the original Xbox.
I think that lack of high-end arcade machines was a bigger problem. I know that Polish arcades got stuck with pre-2000 machines and never bought any new stuff.
I will never forget the photograph from early 00's showing the flight sim set-up one of the reviewers of Finland's biggest gaming magazine had for himself. We're talking having a vintage fighter jet chair, surplus pilot helmet with a headset modded in, overalls, and the joystick and other controls fitted into the chair with monitor placed a little distance away.I had the first Thrustmaster F16 stick back in the pre-USB days. Don't have time for that shit anymore.
Flight sim nerds make RPG nerds look like casuals.
While Verdict Day is easily my second-favourite in the series thanks to its more down-to-earth hard edge approach to simulation (my favourite being the sheer amount of atmosphere flicking between scan mode and normal mode to check up on your sensor pod feeds and statistics gave you) and the vertical mobility limitations you had to work with in combat, I still like the super robot sim take in For Answer the best when it comes to pure fighting. For Answer's combat distance variation also showcases some of the sim aspects better, like the large open combat zones being able to show that in addition to changes to initial muzzle velocity over the distance Coriolis effect also starts to change projectile trajectory.The mech and AI customization / simulation in Verdict Day blew my mind as well as everything else I had seen before. Nothing else even begins to compare. It was absolutely bananas.
For some games. Still, cockpit games and gun shooters and many other hardware gimmick-based games are practically arcade-exclusive experience.Cost factors definitely contributed to that, and it eventually came down to being able to replicate or improve upon the arcade experience from the convenience and comfort of your home.
OK, so this is Harebrained's plan for building up the game, depending on how much budget they get.
Single player skirmish game --> Single player story-based game --> Single player open-ended game with procedurally generated scenarios --> Multiplayer support
They haven't decided if they're going have hex-based or free movement yet.
They're going to use MWO's art style for the Mechs "to present a consistent universe".
Mitch says Harebrained can't afford to make games without Kickstarter.
Everybody there is playing Crescent's Hawk Inception now.
Like Shadowrun, they will not be "slaves to the tabletop rules". The feel is what's important.
You'll control 4 mechs in battle, but there might be some missions with an extra unit to escort (like sometimes happened in Shadowrun)
Mitch says "BattleTech is not an RPG, it's a tactical turn-based game with story". That's a change. In the past they've said "with RPG elements", not "with story".
But wait, he says the Mechwarriors will have some RPG elements - skills and affinities and stuff. Sounds like they're still brainstorming what exactly those will be.
Crescent Hawk's Inception having a good rep is weird. That game is like two hours long. It feels like the shareware episode of a real game.
nothing on the pc comes close to steel batalion on the original Xbox, in terms of complexity, 'realism
the more buttons it has, the more complex the game is!
I get it.
Oh...that gameplay!
The thrills!
The avalanche of stimuli!
I can't handle it...