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KickStarter BattleTech Pre-Release Thread

Discussion in 'Tactical Gaming' started by Infinitron, May 24, 2015.

  1. Zorba the Hutt Arcane Weasel

    Zorba the Hutt
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    It begins:

     
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  2. Excidium II Self-Ejected

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    you poor poor men

    YOU POOR POOR MEN
     
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  3. Immortal Arcane

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    I understand there is some serious hardcore love for this setting and mech warrior combat in general.. but I just don't get it. What's the big deal with all this robot gundam fighting shit.
    I want to like it.. I just don't.

    Am I the only one who doesn't think huge robots is some kind of revolutionary thing? ¯\_(ツ)_/¯

    I woulda preferred a better Shadowrun Game.

    I'm wringing my hands in anticipation. Take Hardcore fanboys and a dev team out of touch with their demographic.. we might just have a Sword Coast Legends yet!
     
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  4. Infinitron I post news Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    There may be be a smaller version of what happened to SCL at some point in BattleTech's future. Maybe somebody should point him to the pre-Kickstarter interview where they said "we aren't going to be slaves to the tabletop rules", but it's more fun this way I guess.
     
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  5. Kem0sabe Arcane

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    I bet it hasn't even crossed HBS mind to be completely faithful to the tabletop rules.
     
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  6. ArchAngel Arcane

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    Just as faithful as with Shadowrun.
     
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  7. Excidium II Self-Ejected

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    Indeed. It's already about as faithful as Shadowrun, as in they're using some of the same names from TT.
     
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  8. Gozma Prestigious Gentleman Arcane

    Gozma
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    Unless BT tabletop rules have editions I don't know about, they shouldn't try to use them. It's basically an anti-tactical ruleset with a non-existent skill cap, designed to make cool stuff like crippling ammo explosions and head-remover shots happen to incredibly poorly (in terms of rules munchkining, anyway) designed mechs, to be played buzzed by non-tryhards (or rather, tryhards at painting miniatures) in a hobby shop with no hard feelings at the end. Particularly in 3025 before a billion crappy ER Pulse Artemis MANPAD RPG LBX Ultra LSRM Battlesuit things got shoveled on.
     
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  9. Grotesque ±¼ ¯\_(ツ)_/¯ Patron

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    Divinity: Original Sin Divinity: Original Sin 2


    And I have a ton of other examples of play-styles, all viable and all fun.
    It's not about the number of how many buttons you have on a shitty "I'll never get laid" controller but about how complex are the game mechanics, options and how different tactics are supported by the game assets.



    No wonder that this shit never saw the light of day.
    Because nobody needs it
     
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  10. Kem0sabe Arcane

    Kem0sabe
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    MWO? Now I know you are just fucking with me.
     
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  11. Neckbeard Shitlord Unwanted Shitposter

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    Well, what I would do is limit it to 100% stock mechs for the first half of the game, with limited choices in what you could buy or salvage. Then add in some modifications for the rest of the game, and only get an omnimech towards the end (if at all).

    Then you have to think carefully about taking explodemobile mechs like hunchback and marauder.
     
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  12. lurker3000 Arcane

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    I think they already said they would only allow partial customization of weapon loadouts. Something about keeping the spirit/role of the mechs intact. I could be wrong though.
     
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  13. Chef_Hathaway King of the Juice Patron White Knight

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    They could just play MegaMek, I mean it's not like it isn't the best port with pretty much any ruleset you could want.

    Plus you get everything from tanks to spaceships. Oh well...
     
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  14. khavi Learned Patron

    khavi
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    BattleTech
    I can't believe people actually expect tabletop rules. Every single fucking time HBS has fielded a question about faithfulness to tabletop mechanics, whether it be in comments or stream or interview , they have stated that it will be an interpretation, not a direct port, with the fun and feels in the drivers seat. FFS! People have no one to blame but themselves if they get all ass sore.
     
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  15. Excidium II Self-Ejected

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    Man is not a learning animal.
     
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  16. lurker3000 Arcane

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    True they seem to be very cagey about what they say about mechanics. But this seemed like such a simple straight TT conversion that it got everyone's hopes up. Even the RPG elements that are added with the campaign are just a small layer on top that would effect a few variables in the actual combat. If they do cut a ton of rules/options it will be because they know they cannot program a competent AI which then leads back to the question of why PvP was not part of the original plan.

    All that being said these dumbasses better have torso twisting. I mean Jesus I remember that from MW2 20 years ago.
     
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  17. Excidium II Self-Ejected

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    The is the #1 thing people should be concerned about, it's a disaster in their SR games and actually managed to get worse on SRHK.
     
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  18. RhodokMasterRaceOfficial Arbiter

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    I really need this game to be good.
     
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  19. Ulminati Kamelåså! Patron

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    As someone who has played both MWO and Steel Batallion, I can confirm that MWO is indeed a more complex simulation. Have you actually played Steel Battalion, or are you just fapping to pictures of the controller? Because the construction of the controller is pretty shoddy and the boot sequence literally just consists of pushing the same buttons on the center console in the same order at the start of every level. It gets old by mission 3.
     
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  20. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Why post a vid of casul poptarting?
     
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  21. Kem0sabe Arcane

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    I played it at release, it was pay to win crap, woth real money unlocks for everything.
     
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  22. Ulminati Kamelåså! Patron

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    Well, that's patently false. At least in MWO you can't purchase "gold modules" like World of Warships and you won't be put in a mech that has no chance of penetrating and dealing damage to an enemy like War Thunder, or who becomes invulnerable like exotics in Pox Nora or gains special bonusses from money-only camouflage like World of Tanks. All the game mechanic upgrades are bought with ingame credits, and most of the mechs can be played without unlocking if you don't mind running default loadout.

    And since there was no money unlocks in steel battalion I'm going to discard your statement above as irrelevant to the question I asked.

    Have you or have you not played steel battalion?
    Because unless you have, you're just fapping to a low-grade HOTAS setup bundled with a banal game that has less complexity than MW 2-4 or MWO.
     
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  23. Vaarna_Aarne Notorious Internet Vandal Patron

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    SB did cost 200 dollars tho, so you probably can pick on that detail.
     
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  24. Ulminati Kamelåså! Patron

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  25. bonescraper Guest

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