Spark Mandriller
Augur
- Joined
- Jan 1, 2011
- Messages
- 627
I assumed that meant that mechs that you own could only be damaged and not destroyed. If that's the case it might be okay. MechCommander didn't allow player mechs to be permanently destroyed either, and it worked out okay, since the penalty was that you'd almost always have some/all of your weapons get destroyed. Losing just one good quality Clan weapon like that sucked even if you did get to repair your mech. If they actually do a good job with the economy in this game like they say they're trying to then it'll be even worse, since having to spend loads repairing/reequipping your mech will be a huge pain.
Of course, that assumes they are going to do a good job with the economy. No guarantees that will happen.
Of course, that assumes they are going to do a good job with the economy. No guarantees that will happen.