Deuce Traveler
2012 Newfag
So, I'm replaying some of Battletech: The Crescent Hawks Inception for the first time in three decades. I loved the game so much that I put up the poster of the sequel (Crescent Hawks Revenge) in my bedroom back in high school. The second half of the game is a bit of a slog, so I'm not likely to play it through its entirety. I spent a couple hours on it yesterday, and I can already tell that there's a lot here to unpack and this game does deserve a better Codex thread than what we already have.
You play Jason Youngblood, the son of a war hero on an important Lyran Commonwealth world near the border of the aggressive Draconis Combine. Your family is so popular that you can just walk up to Katrina Steiner (ruler of the Commonwealth) and say hello to her in her palace. Why Katrina Steiner would decide to headquarter herself near the border of a long-time enemy is beyond me.
I remember you can play the stock market, so I found the place to do so and tossed my meager starting cash into some risky venture. Then I tried to rest and see what the results of my purchase was, but the game won't let you do so until you go on a training mission.
I failed my first training mission because I didn't take the note of a speed limit seriously and I took too long exploring the training area. The next quest was much easier, and my investments in the stock market took off and I used some of the money to train up my skills in sub-machine guns and rifles. So yes, this is a skill-based CRPG. I also exploited the stock market, which updates quite fast, and ended up with skills in mech repair and owning a sub-machine gun and flak suit.
The mech combat is a lot easier to navigate than I thought it would be, despite the age of the game and keyboard controls. I may have an edge here since I grew up playing the tabletop Battletech 3025 game, and this CRPG is based closely on that ruleset. I'm at the final training mission where I keep having my Chameleon blown out from underneath me, but I'm going to keep trying and see if I can flee the area with the mech in my possession. So far this game is as fun as I remember.
You play Jason Youngblood, the son of a war hero on an important Lyran Commonwealth world near the border of the aggressive Draconis Combine. Your family is so popular that you can just walk up to Katrina Steiner (ruler of the Commonwealth) and say hello to her in her palace. Why Katrina Steiner would decide to headquarter herself near the border of a long-time enemy is beyond me.
I remember you can play the stock market, so I found the place to do so and tossed my meager starting cash into some risky venture. Then I tried to rest and see what the results of my purchase was, but the game won't let you do so until you go on a training mission.
I failed my first training mission because I didn't take the note of a speed limit seriously and I took too long exploring the training area. The next quest was much easier, and my investments in the stock market took off and I used some of the money to train up my skills in sub-machine guns and rifles. So yes, this is a skill-based CRPG. I also exploited the stock market, which updates quite fast, and ended up with skills in mech repair and owning a sub-machine gun and flak suit.
The mech combat is a lot easier to navigate than I thought it would be, despite the age of the game and keyboard controls. I may have an edge here since I grew up playing the tabletop Battletech 3025 game, and this CRPG is based closely on that ruleset. I'm at the final training mission where I keep having my Chameleon blown out from underneath me, but I'm going to keep trying and see if I can flee the area with the mech in my possession. So far this game is as fun as I remember.