MasterSmithFandango
Arcane
- Joined
- Aug 6, 2008
- Messages
- 7,269
Will flamers actually explode ammo?
You shouldn't have any trouble completing the final mission(s) with those 'mechs. Keep in mind that in the second part of the final mission, you are forced toI'm just before the final mission and I would like to add some more firepower to my crew and I've only seen one Atlas and one King Crab despite doing several 4.5/5 skull missions. Current lance runs something like this: Highlander (the story one) with Gauss Rifle, 2xSRM6, PPC and M Laser; another Highlander with ACC/2, 2xM Lasers, 3xSMR6 and one SRM2, a Striker with 4xLRM15 and Battlemaster with 7xM Laser. Works pretty well but I'm not satisfied with the overall damage output so I want something bigger.
Keep in mind that you can continue to play after the final missions, and the likelihood of encountering assault 'mechs increases afterward.Not really worried about the final missions, just kind of wanted to catch them all. So far, I miss the Banshee, the Atlas and the King Crab but if I have to take contracts with 8+ assault mechs to get those, they can go get fucked.
just kind of wanted to catch them all
I have that model of Banshee, I actually ended up kitting it out for melee since it has... 4? 6?... support weapon slots. I ended up sticking a bunch of arm servo mods (+60 stability damage per melee hit, +30 melee damage), a gyro (-30% stb dmg taken) a leg mod (-30% dfa leg dmg), a bunch of Small Lasers and maxing its armor. It's a lot of fun to fuck around with in maps with restricted sight lines, I don't know if I'll ever use it in my A team though.D_X said:That armless motherfucker just straight up ran to my mechs and kicked 2 of them right in head. And all I got for that dead pilot was a shitty Banshee that can mount 2 lazorz and a cannon.
The AI. My God. It's obvious to me that HBS couldn't get the AI to behave in even a remotely competent manner. Their solution seems to be throwing more and more 'mechs at you at a time as you progress through the storyline and/or gain lance tonnage.
Mechanics are kinda fixed for a game like this. That is why it is so important to get it right the first time round because you are not going to get a second chance at it. You can tinker around at the edges with weapons specs and things like that, but the base mechanics are not going to be changed unless you want to make another game altogether.You say that, but if the enemy AI was actually competent to the extreme, you would be vsing LMBoats with no armor gunning down your mechs one by one while the spider with sensor, sensor range gear and ace pilot scanning your ass and getting out of sensor range turn after turn after turn.
Let's have better mechanics before making the AI more competent thanks
Sounds like a hot mess. It amazes me that with MW, something that should be an instant slam dunk home run, no one has managed to make a truly worthwhile game since MW 2:mercenaries.
HBS admitted to it before the launch. One of them said "xyz never made sense to me, so we are changing it" or words to that effect.It usually goes like this: the devs start dicking around with the rules, do not implement all the rules, or make some cretinous interpretation of the rules for arbitrary reasons.
Turns out the system falls apart in their hands and they make further changes in an attempt to make it work. And surprise, surprise, it doesn't.
I've seen this happen in mechwarrior online. They figured light mechs melt too fast under fire and are useless, so instead of creating scenarios in which light mechs are usable, they decided to globally +100% to all hit points which, surprise, surprise, broke fucking everything(tm).
Whereas the actual reason for the suckage of lights was that area of operations was way too small, no electronic warfare was implemented (at that time) and there were no objectives that would make light mechs shine.
The Marauder is an ugly piece of shit.
The whole Jihad was bullshit. ComStar splinter faction basically killed 90% of CBT characters, started a war against the Clans and Inner Sphere and won... until ultra-Mary Sue Devlin Stone showed the Inner Sphere the error of their ways and so terrified everyone that they gave him everything he wanted? Sounds like Saddam's wet dream taken to space. And then they added in the fetishists' wet dreams of incest, murder, rape and assorted sex acts that is illegal in just about every one of the 200+ nations out there in real life. Whoever that came up with that shit was deranged, deviant and should be arrested for everything from paedophilia to beastiality.Been playing BT for 25ish years. Worked a few Cons for them briefly. I'd cut it off 3067. Anything Jihad was Herb Beas/Ben Rome bullshit, so fuck that noise.
Put the ammo in the same spot as the launcher/gun. If either is hit, you have lost the weapon anyway. No point in keeping them separate.
Any Battletech game should be set no later than the Fourth Succession War (3028-3030). The silliness with the Clans was the beginning of Battletech's long decline. If you want a Battletech game with Star League era technology that had been lost by the later Succession Wars, then set it during (or shortly after the demise of) the Star League.3050 is clans. Neat. 3055 is the first attempt at countering the Clans. IS omnimechs. They suck, but they exist. Neat. 3058 is post truce and this wierd tech era where everything is kinda half assed and rushed for no real reason. 3060 is the good mechs good tech good reason stuff. I don't know why I'm explaining myself like an idiot, but there's a definitive line between the 58 -60 stuff and the 67 stuff. The Avatar and Dragonfire are ugly, bad mechs. Fafnir, Akuma, Ninja-To, Legacy? Those things are fucking badass.
Ugh! They put a foot in it again, then, the clueless hacks: http://www.sarna.net/wiki/CBT_Tables#Number_of_Missiles_Hit_TableEvery missile in the salvo rolls to hit separately. This includes rolling for where the missile hits.
However, only the first missile in each salvo has a chance to hit the cockpit.
Hey, D_X. If you are wondering what I was saying about the Jihad thing, read this. That is just the tip of the iceberg that is the Jihad/Dark Age shit.As far as I can tell, no, they don't. I've seen SRM attacks for which only one missile actually landed or literal LRM rains and only maybe a dozen rockets actually hitting their target.Assuming the salvo hits, does every missile in the salvo also hit in the HBS game?
FixedAlso, one of the advantages of SRM is that each missile that hit rolls an individual hit location and you can hit the head multiple times (pilot KO becomes a thing). I guess in the face of their messed up damage calculations, it doesn't matter very much. All of them are hitting the CT anyway due to called shots.