Makabb
Arcane
- Joined
- Sep 19, 2014
- Messages
- 11,753
I still can't get over the fact that Beamdog, of all people, managed to get the rights for this franchise.
Trent oster was with Bioware during bg 1 and 2 times.
I still can't get over the fact that Beamdog, of all people, managed to get the rights for this franchise.
a Throne of Bhaal-style expansion pack for Baldur's Gate: Enhanced Edition.
a Throne of Bhaal-style expansion pack for Baldur's Gate: Enhanced Edition.
Just to be snarky: So does that mean we can expect a completely boring and linear experience with small copypasta maps, shitty writing, and none of the things that made the original campaign fun?
Map navigation will work as it did in Baldur’s Gate 1 - areas are logically linked so that when you cross over the eastern edge of one, you can expect to come out on the western side of another. But Beamdog have mimicked the way Baldur’s Gate 2 occasionally constrained the player, as well as the overall richness of its environments.
What does that matters, if the content isn't fun to play? Sure, I would love to have a tr00 sequel to BG2 on PoE's gorgeous engine, but tyhe choice between lazy engine choice or lazy content creation is a very simple one.I was somewhat underwhelmed with several parts of PoE (NOWHERE near to the degree most of the Codex seems to think it's a "complete fuck up" though), but at least Obsidian put enough effort in the project to come up with a new, almost-decent engine instead of just recycling shamelessly assets from a 17 years old game.
It *does* matter because, for a start, I just don't think PoE was that much "unfun" as you are implying, just flawed in some areas, and mostly because going with "We'll just recycle BG1 assets" is setting the bar low from the beginning, without much room to hope in significant improvements.What does that matters, if the content isn't fun to play? Sure, I would love to have a tr00 sequel to BG2 on PoE's gorgeous engine, but tyhe choice between lazy engine choice or lazy content creation is a very simple one..
Trent oster was with Bioware during bg 1 and 2 times.
Well, the PCGamesN interview mentions that the expansion isn't as open as BG1 and is built more like BG2.
Map navigation will work as it did in Baldur’s Gate 1 - areas are logically linked so that when you cross over the eastern edge of one, you can expect to come out on the western side of another. But Beamdog have mimicked the way Baldur’s Gate 2 occasionally constrained the player, as well as the overall richness of its environments.
Making them coffee?I still can't get over the fact that Beamdog, of all people, managed to get the rights for this franchise.
Trent oster was with Bioware during bg 1 and 2 times.
PST:EE? I dunno, I mean, the game is definitely showing its age, but it's so radically different from the likes of BG, I'm wary of them screwing it up.
Wait, you speak as if the original Black Pits adventure was any good. Is Black Pits 2 even worse (seriously hard to believe)?They found a new way to desecrate and rape the dead body of Baldur.
- Beandongs have proven themselves to be shit at writing with Black Pits 2.
I thought the EE was sub-par at best? Why are people excited for this? Not trying to be negative.
Oh you better believe.Wait, you speak as if the original Black Pits adventure was any good. Is Black Pits 2 even worse (seriously hard to believe)?
I still can't get over the fact that Beamdog, of all people, managed to get the rights for this franchise.
There must be loads of developers out there that would kill for a chance to make a Baldur's Gate, but the ones that will actually do it are a talentless bunch without an ounce of ambition who are just going to recycle an almost 20-years-old 2D engine.
And people are even cheering them for it. "Real incline" my hairy ass.
I was somewhat underwhelmed with several parts of PoE (NOWHERE near to the degree most of the Codex seems to think it's a "complete fuck up" though), but at least Obsidian put enough effort in the project to come up with a new, almost-decent engine instead of just recycling shamelessly assets from a 17 years old game.
You know, I was actually going to make a post here on the codex claiming that I would have been happy if (Obsidian) would have just went with the old Infinity Engine and did their magic on that. Now Beamdog is doing a new adventure piece in the IE so sounds pretty cool, which does not sound cool is that I would have to buy the BG:EE for 19,90€ first and THEN this expansion that will probably cost at least the same amount of money.
I really hope that if they would go for the BG3 they would still be using the IE
Which is fucking irrelevant, since there isn't a single merit you could mention about the games that you could reasonably attribute to the engine i nthis day and date.Go fuck yourself. That 20 years old 2D engine is still the best fucking engine roleplaying games have ever been crafted on.
Sure, Support to higher resolutions, variable framerate and having more than three fucking animation frames per minute, for a start.Can you name the supposed decent features of this engine?
I was somewhat underwhelmed with several parts of PoE (NOWHERE near to the degree most of the Codex seems to think it's a "complete fuck up" though), but at least Obsidian put enough effort in the project to come up with a new, almost-decent engine instead of just recycling shamelessly assets from a 17 years old game.
Go fuck yourself. That 20 years old 2D engine is still the best fucking engine roleplaying games have ever been crafted on.