agris
Arcane
- Joined
- Apr 16, 2004
- Messages
- 6,948
Ideally, higher difficulty represents an increased barrier to normal rewards, i.e. exp and loot. To reward players with more exp and loot further exacerbates their elevated playing. if you seek increased difficulty, you don't want the staff of the magi and scroll of 'fuck you you're dead', you want the same, balanced rewards gated behind more difficult encounters.
I've always thought it was backwards that the best items are given after the completion of the hardest, optional encounters. Those players don't need it! They just defeated the best you coded into the game! Make the gatekeeper encounters more difficult and OP equipment more scarce, that would result in a more difficult game.
edit: in a bizarre relation, this is related to mixing of music. You don't mix other music aspects *up* to heighten their attention on a track, you mix other elements of a track *down* so that what you want to emphasize is heightened in comparison. I think difficulty-enhancing mods would benefit from this style of enhancement, and gets around the HP / DMG bloat that is so tiredly promoted by 'difficulty' mods.
I've always thought it was backwards that the best items are given after the completion of the hardest, optional encounters. Those players don't need it! They just defeated the best you coded into the game! Make the gatekeeper encounters more difficult and OP equipment more scarce, that would result in a more difficult game.
edit: in a bizarre relation, this is related to mixing of music. You don't mix other music aspects *up* to heighten their attention on a track, you mix other elements of a track *down* so that what you want to emphasize is heightened in comparison. I think difficulty-enhancing mods would benefit from this style of enhancement, and gets around the HP / DMG bloat that is so tiredly promoted by 'difficulty' mods.