Jaesun
Fabulous Ex-Moderator
Do they have access to the original background art, or is this going to have that awful blurry version?
I wish they would have companions like Dorn from BG:EE that you could recruit if your party had 5 or fewer party members, who each had their own story and quests.
They're pretty good now (horrible when released) and Trent and his comrades are still patching it (even the first one, which is cool).This seems like a good time to ask: how good are the enhanced editions of BG and BG2? Excellent? Pretty good? Good? Decent? Average? Bad? Disgraceful? Steaming piles of shit?
I've been thinking of replaying BG and BG2, and I want to know if these enhanced editions are worth my money. I've been skeptical of this stuff ever since AOE2 HD ran like shit on my PC. But sure, different devs. So what do you guys think?
I wonder if Trent Oster and his team has access to the source code of IWD?
Right off the bat, fonts look like oversized shit for retards.
The new content is not a big deal really. It's just couple of NPCs with their own quest, so you just don't recruit them and that's it...Well, there is one interesting thing - apparently Linux version is planned from the start. A now I've found that Linux support for BG1:EE and BG2:EE is still on schedule. So the real question is - is there De-Enhanced Mod for BG1/BG2:EE which removes any BeamDog travesties (I don't know - new NPCs?) and gives us vanilla (sans bugs) BG1/BG2? Or maybe modders doesn't give a fuck about all this enhanced stuff?
I know that I can try to use Wine but it's hit and miss.
Hey, do you work at Beamdog?
That would be fun. It differs so much from BG and IWD, it would be interesting to see how are they trying to hamfist new NPCs into the game.All this time the enemy was in our midst...
All kidding aside, are there any plans for a PS:T enhanced edition?
Story mode aside, it seems like IWD:EE is closer to what the BG:EEs should have been: an enhanced, comprehensive compilation of the best improvements the community has created over the years, as opposed to "Trent and Cameron's fan fiction mod".
Same way they balanced them in BG1.It does beg the question however... how will they balance kits and spells from BG2 in the IWD environment?
It is still cheaper to mod the vanilla game though, even if you can't use the BG2 engine.Well, I detest BG:EE/BG2:EE, but I'm not sure I feel the same towards this one. There is no BG2 port of IWD, and if they manage that plus some other interesting stuff, I guess I'm game. All the problems that plagued the idea of enhanced editions of BG and BG2 don't really plague IWD in the same way.
I just finished replaying IWD (and almost finished IWD2 for the third time... still couldn't stomach the late mid-game... it really sucks), but I would go again with those kinds of changes though.
It does beg the question however... how will they balance kits and spells from BG2 in the IWD environment?