I finished IWD+HOW with EE but without Luremaster (I remember it being kinda lame aside from final boss fight).
What I didn't like:
- Crashed once when I pressed generate new character in main menu, and at least once during the game; at least a few times some graphical artifacts; once I had a slide show until reloaded game
- Hate party gen screen with pre-set characters, have to undo them every time; they also there in character Wizardries-like list, urrrrrh.
- Game skipped HoW movie for some reason (my Friend can't play EE stuff at all, BG at least - EE's cannot into intel videya cards; movies don't play with them, etc.)
- No old options, can't change game speed or anything else through menus, have to edit baldur.ini for that (Documents > Icewind Dale EE); use wordepad or notepad ++ since it's not coded for basic notepad (recommended frame rate - 34)
- I don't know what's up with character models but they look ugly and have blurry or sharp edges unless you fully zoom out
- Description: Item NOT USABLE BY: FIGHTER, MAGE, CLERIC, RANGER, UNDEAD HUNTER, WIZARD SLAYER--.....
- Still no ability to chose all colors for clothes which are present in actual engine
- I am not surprised that idiotic doomed paladin in Dorn's Deep was cut from game
Mixed opinions:
- Kits and overall "baldurization" of the game. On one hand, lots of new options, fun to play. On other hand, kits a) make game easier (A LOT, think Undead Hunter in IWD - rape half of monster population), b) They are not that balanced around IWD game, for example Wizard Hunter - shitty kit, but in BG2 could work alright since you fight wizards all the time - not so much in IWD; Bounty Hunter - good in BG2, but IWD has scripted fights (enter Icasaracht level, script runs - ta-da, your BH is just a worthless regular thief now) c) You can now have juicy spell sequincers and other neato stuff, but enemy wizards are a joke compared to BG2.
So my recommendation for playing IWD EE with strong baldurized teams: set difficulty - at least High, extra monsters > on, extra damage > on, extra XP > off, or you'll just breeze through the game (which I still did with my larping "4 feet or under!" party of 4 dwarves, 1 gnome and 1 halfling (Defender, Barbarian, Priest of Tempos, Illusionist, Shadow Dancer, Bounty Hunter)).
- No HLA's. But they would probably break game difficulty. Still they added a lot to BGs classes and kits...
- Some spells especially summoning spells are surprisingly useless compared to how I remember them, but maybe that's me just being all fanboying & paranoid (WAKE UP NEO, COLOR SPRAY STUNS ENEMIES, CHANT MAKES FIREBALLS 6D5).
- New content including new items (which I believe are of modders doing) for the most part, suck, especially "find 10 yeti skins" or "find 5 winter wolves pelts", not intuitive where to upgrade items; but some upgrades are nice easter eggs (hint - check on item descriptions a bit more often). Just don't expect these items be better than +4 +1 attack per round +def +resists random sawyer-sword of awesome still.
I liked:
- UI, although it could use some work still (didn't like new spellbook much, inventory UI could have been better, "it's combat oriented game so we want to make it as clear as possibru" - my ass, during chargen you still don't even see what stats do - how much AC you get for your dex, or extra hp class gets per CON).
- VERY quick save/load (S - save, L - load, works instantly).
- New colors for portraits, new character dolls (I think)
- Character portraits now have big icons saying what actions are they performing this round (very handy).
- Big fonts, ability to change fonts, good readability
- Small extra options: no "fake" attack animations, difficulty options: set difficulty, damage scaling, monster encounters and xp scaling.
- Some new flavor dialogue, seems like kits are also included
- I'd vote Shadowdancer becoming default Thief class, sure it requires more micro, but that ability to hide in plain sight is godly (well, a bit op combined with his shadow-walk ability since it's like 5 time stops > 5 free backstabs).
Overall: Not Bad, if you don't want to mod or play 800x600, picking this at GoG is not a bad idea, but I still recommend playing IWD vanilla first without new classes, items and spells, it makes you use some of standard classes and dual and multi class options you won't use in other EE games, and it's spell selection is also a bit more unique compared to baldur's gate or baldurized games.
I think I enjoyed this more than I thought I would after playing PoE. Trashmobs that end quickly but nice followup special encounters (really like this sort of dungeon design), key-use special abilities instead of +10 accuracy/per encounter, feel of precision and control - missed all that in PoE. Just not the same experience for me compared to IE.