IncendiaryDevice
Self-Ejected
- Joined
- Nov 3, 2014
- Messages
- 7,407
Moi? Pour que?
Hey aVENGER, your Beamblog RSS feed isn't working. It only has the old stuff.
Hey there aVENGER, 'scuse me being really lazy and not researching, but I just thought of an unpgrade that would have definitely improved the IWD experience - fast travel. The kind of fast travel where you get a choice of previously explored locations to go to when you exit a screen the way you came in. Was this implemented in the EE version?
What content which was originally cut from the game is actually restored in EE?
Beamdog: incomprehensible but accurate.We didn't change how that spell works, the description was merely updated to clarify its actual effects. Chant and Luck have always behaved like that, it just wasn't documented.
Since IWD:EE is a combat focused game, we wanted to make sure that spell descriptions are as accurate as possible.
But read it again, by the description your team gets lowered dice damage and enemy gets opposite (increased damage dice). I doubt the spell debuffs your own team and buffs enemy.We didn't change how that spell works, the description was merely updated to clarify its actual effects. Chant and Luck have always behaved like that, it just wasn't documented.
Since IWD:EE is a combat focused game, we wanted to make sure that spell descriptions are as accurate as possible.
What about Dispel Magic spell? Does it have 100% chance to remove any effect from anyone in the game? Since Inquisitor still has bonus to it (twice level), but there is no actual description in spell books how Dispel Magic works (50% + % for caster levels/substract % enemy caster's level). Remove Magic has that description however.We didn't change how that spell works, the description was merely updated to clarify its actual effects. Chant and Luck have always behaved like that, it just wasn't documented.
Since IWD:EE is a combat focused game, we wanted to make sure that spell descriptions are as accurate as possible.
You do not roll a d5 or d7 dices in D&D, you can add/substract (just writing "d5" would trigger any DM). That may be how they tried to script substracting damage from every roll enemy makes (otherwise you could do 0 damage with d6-1 unlike with just d5).Does anybody want to pop open an AD&D sourcebook and see if that's how the spell is actually supposed to work? From a cursory look at the Internet I don't see anything about changing dice rolls at all, just the +1 to hit, damage and saving throws (and -1 for enemies)
EDIT: I'll ask Josh Sawyer about it
Does anybody want to pop open an AD&D sourcebook and see if that's how the spell is actually supposed to work?
as per this dragon magazine sage advice (issue 229, page 90)
Quote:
Does the +1 bonus to damage from the chant and prayer spells apply to damage that spells inflict? If so, does
the bonus apply to each die of damage or to the whole total?
The damage bonuses or penalties apply to any attacks the spell recipients make, including spell attacks. The bonus
or penalty applies to the damage roll, not to each die used in the roll.
Does anybody want to pop open an AD&D sourcebook and see if that's how the spell is actually supposed to work? From a cursory look at the Internet I don't see anything about changing dice rolls at all, just the +1 to hit, damage and saving throws (and -1 for enemies)
EDIT: I'll ask Josh Sawyer about it
Yeah, what the hell does "minimum damage roll" mean anyway