The loot tables in Icewind Dale piss me off!
There is not a ton of magic loot to begin with (at least compared to Baldur's Gate 2), and then every other item has some limitation.
Nice helmet at the smithy in Kuldahar? Too bad, human, only for gnomes. Found a nice cape after 10 hours? Oh too bad, since it has +1 AC among 10 other stats, so you can't combine it with your +1 armor. A nifty ring that gives +1 strength? Aawww, it's only for Evil characters.
I am 20+ hours into the game, and still have 3-4 slots unoccupied with equipment. Never happened before in an IE game.
The loot tables in Icewind Dale piss me off!
There is not a ton of magic loot to begin with (at least compared to Baldur's Gate 2), and then every other item has some limitation.
Nice helmet at the smithy in Kuldahar? Too bad, human, only for gnomes. Found a nice cape after 10 hours? Oh too bad, since it has +1 AC among 10 other stats, so you can't combine it with your +1 armor. A nifty ring that gives +1 strength? Aawww, it's only for Evil characters.
I am 20+ hours into the game, and still have 3-4 slots unoccupied with equipment. Never happened before in an IE game.
Munchkin exposed.
I actually much prefer the loot tables in BG1 to BG2, and the low key approach to loot.
In Incelwind Dale, on the other hand, when you finally find some special item after 10 hours of dungeon crawling, there is a 80% chance you can't even use it. This is pure retardation. Put THAT on your blog.
http://www.gibberlings3.net/tweaks/Found a nice cape after 10 hours? Oh too bad, since it has +1 AC among 10 other stats, so you can't combine it with your +1 armor.
Icewind Dale: Enhanced Edition - New Updates
Take heart, fellow travelers! We're sending aid to the northernmost reaches of the Forgotten Realms to sustain you in your quests through the harsh and unforgiving territories of Icewind Dale: Enhanced Edition! The update for IWD:EE provides adventurers with features and fixes to light the way as you trek to the deepest recesses of the frozen tundra.
Read on for the full patch notes.
Features
Fixes
- Area of Effect spell markers are now available as a prototype.
- Players can toggle this option on or off by addingSetPrivateProfileString('Game Options','Show AOE','1') to their Icewind Dale Baldur.lua
- The Lance of Disruption spell projectile is now distinguishable from Alicorn Lance.
Localizations
- If a party member is dead the game should not crash after captive villagers leave.
- In Trials of the Luremaster, the Magic Mouth should open if the required skulls have been obtained.
- In the Heart of Winter, it should be possible to enter the boathouse in Lonelywood.
- In multiplayer, games should not crash while on the arbitration screen.
- It should be possible to sell a quantity greater than one of rings or similar equipment from a container.
- The iOS Export Character UI should use the Icewind Dale Character Extension.
- In the iOS multiplayer, a player’s party members dying should not cause the other player’s game to hang.
- You should not be able to dual-class if the requirements are not met.
- Restoring the Elven Shrine quest should show as a completed quest when finished.
- Result of single combat with Presio should not be said by party leader.
- Color choices sliders should not lag when dragged.
- In the iOS multiplayer, the title should not become unresponsive and crash when starting the dictation mode while entering a password protected session.
- The ranger spell version of Minor Spell Deflection should use icons from wizard spell of the same name.
- New Priest of Tempus dialogue should not play in English for languages with localized audio.
- In the Italian voiceover, Attack Sound 3 of the “Female Mage 4” soundset should match its text.
- Italian voiceover should not be missing for Heart of Winter player soundsets.
- Turkish text should not be different if the party leader is female.
As one of the main designers on Icewind Dale, seeing the BG2 kits in there destroy all the balance kind of made me a little sad.
Anyone got the Sawyer comment about how IWD:EE is imbalanced?
As one of the main designers on Icewind Dale, seeing the BG2 kits in there destroy all the balance kind of made me a little sad. The BG2 kits are really powerful and Icewind Dale was kind of balanced around one thing.
But it was still really cool to see it with all the tech upgrades. Trent Oster obviously has a long background with the Baldur's Gate series, so it's cool they'll make more.
Why are steam achievements retarded in your opinion?Almost everything they added was retarded (Steam Achievements
Why are steam achievements retarded in your opinion?Almost everything they added was retarded (Steam Achievements
I wonder, is it your eyes or what lays behind them?The classic games would be the preferred option 100% of the time, if they weren't so FUGLY played on a 1080 screen. You can scale them with no effort to play at their native resolutions, but that is beyond retarded and defeats the purpose of having a modern screen.
I wonder, is it your eyes or what lays behind them?The classic games would be the preferred option 100% of the time, if they weren't so FUGLY played on a 1080 screen. You can scale them with no effort to play at their native resolutions, but that is beyond retarded and defeats the purpose of having a modern screen.
I am playing IWDEE now and I could be wrong but the pathing feels a little worse than when I first played it, party members keep getting stuck at places or running into each other constantly.