Final Fantasy IV (originally called FF2 in the United States) was the first to venture fully into the realm of the new JRPG subgenre, with narrative and characterization overtaking gameplay mechanics. The three Famicom/NES games are overshadowed by the later ones due to this shift in subgenre, as well as two of the three not having been released outside Japan at the time.I'm necroing this thread and I don't give a fuck. What's with everyone ignoring 1-3? Those seem like the most patrician entries in the series to me, with a strong gameplay focus and some real difficulty.
5 is like 1-3 (combat and dungeon-focused more than anything) and yet better in pretty much every way. 1-3 (and 4) are largely redundant that only low standards fags can appreciate.I'm necroing this thread and I don't give a fuck. What's with everyone ignoring 1-3? Those seem like the most patrician entries in the series to me, with a strong gameplay focus and some real difficulty.
I'm necroing this thread and I don't give a fuck. What's with everyone ignoring 1-3? Those seem like the most patrician entries in the series to me, with a strong gameplay focus and some real difficulty.
I'm necroing this thread and I don't give a fuck. What's with everyone ignoring 1-3? Those seem like the most patrician entries in the series to me, with a strong gameplay focus and some real difficulty.
It's a slight improvement over 1 & 2 but still shit. 5 is peak of that early concept/style. 6 too if we ignore the first third storyfaggotry excess + easier difficulty + slight decline of character building systems over 5.FF3- not sure about this one. I know it's where the class system started but that's about it.
I can't decide between 7 and 12 lol
7 I like the characters, music and story more.
But 12 has the better gameplay and worldbuilding.
This is fairly compelling. Thanks for putting in effort. I think I might play through the first 6 or so at some point and reevaluate. I always thought it was pretty cool that they did these one-shot minigames like 7's Fort Condor and snowboarding when they could've just focused on the core mechanics.Absolute BS. Yes, FF4 was declined storyfaggotry. Not any of the 8 or so games immediately after however, most of which had very ambitious gameplay, others of which had little narrative focus at all (5, 12).
The only stand-out is FF6 for having only a moderate gameplay focus in the first third, but by the end game (WoR) it branches out enough to compensate for the drawn-out somewhat mediocre start (gameplay-wise) and earn its monocle from me, yet even the first sub-par storyfag third of FF6 has better gameplay than a lot of the shit out there. Not by much, but it does.
Like it or not, 90s FF games had some of the most ambitious gameplay the industry ever produced. That's a fact. The sheer amount of sub-games in FF7 is unparalleled for example, even if most are shit. But not only sub-games is notable here, far from it. They are equal parts story and gameplayfag in my book. Yes, it's not like wRPGs with character creation, diverse NPC interactivity, 30 different skills etc, instead they do other forms of gameplay features and styles I think many overlook.
Further adding to the prestige of 90s FF (sans 4), every game had vastly different systems, mechanics, features, and gameplay twists from the last. Highly innovative and ambitious stuff.
There is no series of sequels so different from one another, and yet it retains and builds upon the core concepts beautifully every time. Until FF10, but even with that games decline it too had notably ambitious gameplay. New combat once again. New RPG systems once again. New gameplay interactions and puzzle elements during story segments once again. New diverse sub-games like Blitzball and monster arena that you can get tens of hours from each alone. Al Bhed language learning through exploration and special events, or alternatively deciphering it yourself from partial fluency. Must I go on? Even the worst example is still notably gameplay-centric and innovative, putting many other RPGs to shame including tons of western stuff. But OMG there's cutscenes so it must be lame storyfag shit right? WRONG.
Anyways, the first four games suck ass in every way, including gameplay. Gameplay is their sole focus in the case of 1-3 and they suck at even that. RPG systems are barebones, exploration is unrewarding, puzzle elements? Not many. Optional content? Forget it. The only thing they do half-decent is difficulty/gruelling combat in tricky to navigate mazes, but that alone doesn't carry them. In fact it gets fucking tedious because there is very little gameplay variety. They are typical 80s games: far too primitive to enjoy unless you were an 80s kid that had no comprehension of anything better. I beat them only because from the later games I expected them to get better over time as per the standard 90s FF established, but unfortunately they remain bland, dead simple, repetitive as shit throughout.
I would only spare a vote for 1-4 if the only other options was anything FF13 and beyond, which is only then when the series became storyfag or lacking gameplay focus. Kind of like how every game did around that time.
5 is like 1-3 (combat and dungeon-focused more than anything) and yet better in pretty much every way. 1-3 (and 4) are largely redundant that only low standards fags can appreciate.I'm necroing this thread and I don't give a fuck. What's with everyone ignoring 1-3? Those seem like the most patrician entries in the series to me, with a strong gameplay focus and some real difficulty.
Now as for difficulty, 90s FF still partially deliver. 5 especially, but in the case of the others: Late game optional content is always pretty challenging. Throughout the game there is often optional opportunities for tough encounters, high risk high reward. Secondary gameplay elements (puzzles, mini-games, navigation) always at least meet a baseline level of acceptable challenge, and lastly combat still requires understanding the rules, building your character well and playing intelligently to become OP (or else some grinding) which is still respectable. Ultimately though, combat difficulty is overall too easy in a number of them and that is where romhacks come into play, which I have recommended many times. With these applied, 90s FF are elite-tier games (again, not including shitty 4), some of the very best examples of the industry, if they weren't already (they were).
Also, fuck the poll, FF6 is not the best precisely because of its lacking first third. Yet "not the best 90s FF" is hardly a dig. Game is legendary.
Just skip the first four. Save yourself some valuable time. If it's just combat-focused dungeon crawlers you want, there are so many other superior options out there, both JRPG and WRPG.This is fairly compelling. Thanks for putting in effort. I think I might play through the first 6 or so at some point and reevaluate.
I always thought it was pretty cool that they did these one-shot minigames like 7's Fort Condor and snowboarding when they could've just focused on the core mechanics.
Meh. 7 has better gameplay and worldbuilding too. I don't consider MMO-ification of systems and endless grinding to be particularly good gameplay. Still a somewhat fun and impressive game, but definitely no longer Final Fantasy by this point.
I'm necroing this thread and I don't give a fuck. What's with everyone ignoring 1-3? Those seem like the most patrician entries in the series to me, with a strong gameplay focus and some real difficulty.
"Moments" are for children, game journalists, and women. When it's all said and done, V is the only one I can still stomach to actually play. It's the culmination of gameplaycentricity of 1-3, making them obsolete. I tried playing 4 for the first time recently, and it was charming, simplistic, and mediocre. The characters' abilities weren't interesting to me, so the combat wasn't interesting (and there is far too much of it), and thus why not just watch all the story scenes on Youtube if I cared about that? What's more is that 6 is a better version of 4, a triumph in style, personality, production, and world-building; the best FF at delivering an "experience" (what most AAA games are today, to which FF6 is a superior precursor), but still lacking as a game. FF7 was 6's afterbirth.Honestly, I find it amazing that this series is so highly regarded. At least other JRPG series (Phantasy Star, Yakuza, Trials, Lunar, Lufia etc.) have some continuity and direction; Final Fantasy feels like a series where developers just kept plugging away using the same format and story until they got it right lol (which I'm not even sure they did tbh)
My pick would be FF5, the story is lacking but the gameplay and job system is the most interesting of the lot for me. Although FF6 probably has the peak moments of all the series, and when it's on-form it is top tier stuff (Kefka is definitely a top tier villain) but there's also a lot of sluggish and dull play to endure getting to that good stuff too. I can see why people rate FF6 so highly though.
But the whole series i's another embodiment of "Fireworks gamming". Lots of "wow!" moments which are often part a somewhat nonsensical game. Like FF7 blew people away with it's incredible OTT cinematics and grandeur at the time, I totally get that and it snagged me too, but it was peak display of an evolving format at the time. Anyone who played it a few years after it's release will recognize how boring the game can actually be itself, especially after you leave Midgar.
Meh. 7 has better gameplay and worldbuilding too. I don't consider MMO-ification of systems and endless grinding to be particularly good gameplay. Still a somewhat fun and impressive game, but definitely no longer Final Fantasy by this point.
I don't see any MMO in FF12?
There are zero fetch quest like kill x Wolves, no MMO Dungeons etc???
If FF12 is an Offline MMO what about Tales of Arise, Star Ocean 6, Xenoblade 3?
And I don't know what you mean with endless grinding?