That site is basically dead. It's no longer accepting new votes and is now just serving the top 100 MUDs of all time (could be a lot of dead ones there) and in archive mode. It has decent legacy listings, and the site (don't forget it has a forum and giant MUD database) still works, but there are no more updates. For some proper MUD listings, there are the following sites:https://www.topmudsites.com/ someone bored enough, try them all out and report back
Welcome to the land of Shang... sexual predators.Shangri-la MUX. It probably takes ~10 minutes to set up a character that can be tentacle raped.
On that day, a player shared with the group that, at some unknown time in the past, I (Sloth) sought to "cam" with a separate player that I knew was underage. Despite the fact that zero details were given--who, when, what it meant to "cam" with this person--it was decided that this "fit" my overall nature. That I was a sexual predator. That my history of predation was lengthy, involved numerous victims, and that other staff members knew of it and covered it up. Various suggestions were made for how this information should best be used, including contacting the United States Federal Bureau of Investigation (???). Instead, it was decided to have one of their number log in anonymously, and share all of my alleged "crimes," along with their belief that the rest of staff was aiding and abetting my deplorable acts by covering it up.
You may end up on a list if you start playing this MUD.
Also, whatever RPI is currently around that isn't dead if you want Armageddon with better crafting, lower likelihood of dying to some random thing and a much more modern engine, but also absolutely tiny worlds.
Absolutely agreed on admins, but IMHO if you keep the game on lower levels of dick-wavery it's a lot of fun. Just riding around patrolling the borders of the northern city (don't remember the name) with your buddies in white cloaks is fun and, at times, very unnerving. Some templars could also be pretty chill and fun to hang around with. It's overall a great game to play a cop.Also, whatever RPI is currently around that isn't dead if you want Armageddon with better crafting, lower likelihood of dying to some random thing and a much more modern engine, but also absolutely tiny worlds.
All RPIs are only shadows of their former selves, but IMO Harshlands is the best RPI currently functioning. Armageddon was always a campground for corrupt, psychotic admins and it's best avoided even to this day.
I remember playing on the ShadowrunMUSH back in the late 90's. It was a hardcore roleplaying MUD, trying to bring the tabletop experience to an online game with 50+ players online. It was shamelessly elitist in a way that can't be done in the inclooosive 20's; to play you had to pitch your character to the admins and convince them you were serious about roleplaying. The upside of this was that when you did get in, the quality of your fellow players was at a consistently high level, for a great game experience.there used to be a good shadowrun mud project, but it fell apart relatively recently
The sad thing is you don't need a codebase with ssh support. You just need a ssh tunnel set up locally which redirects incoming connections to your telnet port. That's all.I don't think I've ever encountered this, because during the overlap of the heyday MUDs and popularization of ssh, encryption was still being hidebound under various export laws and thus it was very hard to get a codebase that supported it.
Re: Armaggeddon
As far as I've seen, most codebases haven't undergone major updates since the 90s. Being so old and basic, they're remarkably resilient. They just don't make 'em like they used to.Yeah, I can't say I've ever seen SSH or any kind of encryption either. I guess there just isn't much demand for implementing it for all 50 people playing a MUD. Are MUD codebases actually being actively maintained or are they in some limbo where they kind of work but aren't updated like the ZMud client.
Don't make "if it ain't broke, don't fix it" sound like something magical. Telnet is also the most basic internet protocol there is, so there is absolutely zero need to adapt to newer versions or technologies. The only issue nowadays is the lack of ssh support and that's an issue of laziness. It'd take someone all of ten minutes (an hour if he's really slow about it) to set up a proper ssh tunnel.As far as I've seen, most codebases haven't undergone major updates since the 90s. Being so old and basic, they're remarkably resilient. They just don't make 'em like they used to.Yeah, I can't say I've ever seen SSH or any kind of encryption either. I guess there just isn't much demand for implementing it for all 50 people playing a MUD. Are MUD codebases actually being actively maintained or are they in some limbo where they kind of work but aren't updated like the ZMud client.
I don't think so. I played an actively developed mud that had 20 year old bugs with the end of line character which simply couldn't be solved due to protocol.so there is absolutely zero need to adapt to newer versions or technologies