Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

NSFW Best Thread Ever [No SJW-related posts allowed]

Data4

Arcane
Joined
Sep 11, 2005
Messages
5,559
Location
Over there.
Lumpy said:
Data4 said:
Freddo is reasonable. Summer and Salamander are the Antichrist and False Prophet, respectively.

-D4
Actually, Summer is OK. Archie is really unreasonable sometimes.

Summer... okay? Well, to each his own, I suppose. Archie is no longer a mod.

-D4
 

Thrawn05

Scholar
Joined
Feb 3, 2006
Messages
865
Location
The Mirror of Death void
Lumpy said:
So they agree that Daggerfall was better than Oblivion. Then, why the fuck are they Todd Drones (TM)(C)(R)??

Because they believe MW is a masterpiece as well.

And you're just contradicting your fucking self. First you say that people agree that Daggerfall was better than Oblivion (which they did), and then you say that Freddo was the only one who agreed with that.

Thrawn05 said:
It seems only Freddo took to time to say somthing other then "DF sucks, OB PWNS ALL!!" He's still an idiot though.

Since you can't seem to read that well let me lay it out for you. Freddo was the only one (at the time I read that thread) to give a REASON for his dislike of DF. Other then usual DF sucks posts you usualy get when a thread like this shows up.

And why is he an idiot? Because he's a TESF mod? Because your mind can't comprehend anything else but "Codex good. TESF bad."? Freddo is one of the most reasonable TESF moderators.

No because even though I applaud him to giving his reasons, I think his reasons for why DF sucks are stupid.

There are some nazi ones, but not all of them, although they might appear so compared to the Codex, but not to other forums.
And yes, there are many idiots on TESF, but not all the posters are.

Oh yeah, I forgot, VDweller. Thanks for reminding me. :roll:

The same was as there are many idiots on the Codex as well, you being one of them. Thanks for masterfully proving that again.

Next time read the post instead of just trying to justify your ego.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
Thrawn05 said:
Lumpy said:
So they agree that Daggerfall was better than Oblivion. Then, why the fuck are they Todd Drones (TM)(C)(R)??

Because they believe MW is a masterpiece as well.
Right... First, in order to be Todd Drones (TM)(C)(R), wouldn't they have to think that every Todd Howard game is a masterpiece? Besides, Morrowind was a good game, and not all of them consider it a masterpiece.

Thrawn05 said:
And you're just contradicting your fucking self. First you say that people agree that Daggerfall was better than Oblivion (which they did), and then you say that Freddo was the only one who agreed with that.

Thrawn05 said:
It seems only Freddo took to time to say somthing other then "DF sucks, OB PWNS ALL!!" He's still an idiot though.

Since you can't seem to read that well let me lay it out for you. Freddo was the only one (at the time I read that thread) to give a REASON for his dislike of DF. Other then usual DF sucks posts you usualy get when a thread like this shows up.

And why is he an idiot? Because he's a TESF mod? Because your mind can't comprehend anything else but "Codex good. TESF bad."? Freddo is one of the most reasonable TESF moderators.

No because even though I applaud him to giving his reasons, I think his reasons for why DF sucks are stupid.

I can't read?
Freddo said:
In Daggerfall, the NPCs had no life and just wonder around aimlessy or just stand at the same spot, and barely any interesting dialogue and instead just "That way, east". They are also impossible to hurt if they are indoors. The dungeons are large mazes that doesn't make any sense. The majority of the quests are all the same (fetch me some mummy wrappings). Finishing the main quest had no impact on the game world at all. The Liches walked into their own fireballs and blew themselves up, or fell down thru the floor, as everything else. The player carry around his horse in his backpack, when walking around. The wilderness has nothing insteresting in it at all, and there's no reason to not use fast-travel all the time. Plenty of skills are practically useless. The guards are even more psychic than the Oblivion guards and will know instantly when you done something wrong; HALT! HALT! HALT!

And there are many more things.

That said, Daggerfall is probably still my favorite TES game, because of the roof jumping (even if Oblivion have much better sneaking aspects otherwise), sheer size of it and some other things. Somehow it felt more like a virtual fantasy world, instead of a fantasy game world. But I consider Oblivion to be a huge improvement over Morrowind.
Not to mention that all his arguments are completly right.
 

Thrawn05

Scholar
Joined
Feb 3, 2006
Messages
865
Location
The Mirror of Death void
Lumpy said:
Right... First, in order to be Todd Drones (TM)(C)(R), wouldn't they have to think that every Todd Howard game is a masterpiece? Besides, Morrowind was a good game, and not all of them consider it a masterpiece.

Considering that I lack the power at the ESF to search for posts of the ESF posters in question, I'm gonna have to let that one go.

Thrawn05 said:
And you're just contradicting your fucking self. First you say that people agree that Daggerfall was better than Oblivion (which they did), and then you say that Freddo was the only one who agreed with that.

Thrawn05 said:
It seems only Freddo took to time to say somthing other then "DF sucks, OB PWNS ALL!!" He's still an idiot though.

Since you can't seem to read that well let me lay it out for you. Freddo was the only one (at the time I read that thread) to give a REASON for his dislike of DF. Other then usual DF sucks posts you usualy get when a thread like this shows up.

And why is he an idiot? Because he's a TESF mod? Because your mind can't comprehend anything else but "Codex good. TESF bad."? Freddo is one of the most reasonable TESF moderators.

No because even though I applaud him to giving his reasons, I think his reasons for why DF sucks are stupid.

I can't read?

Freddo said:
In Daggerfall, the NPCs had no life and just wonder around aimlessy or just stand at the same spot, and barely any interesting dialogue and instead just "That way, east". They are also impossible to hurt if they are indoors. The dungeons are large mazes that doesn't make any sense. The majority of the quests are all the same (fetch me some mummy wrappings). Finishing the main quest had no impact on the game world at all. The Liches walked into their own fireballs and blew themselves up, or fell down thru the floor, as everything else. The player carry around his horse in his backpack, when walking around. The wilderness has nothing insteresting in it at all, and there's no reason to not use fast-travel all the time. Plenty of skills are practically useless. The guards are even more psychic than the Oblivion guards and will know instantly when you done something wrong; HALT! HALT! HALT!

And there are many more things.

That said, Daggerfall is probably still my favorite TES game, because of the roof jumping (even if Oblivion have much better sneaking aspects otherwise), sheer size of it and some other things. Somehow it felt more like a virtual fantasy world, instead of a fantasy game world. But I consider Oblivion to be a huge improvement over Morrowind.
Not to mention that all his arguments are completly right.

A one line justification to be hip and cool after a paragraph of stupidity followed by the company line of "Oblivion is a huge improvment over Morrowind" really makes him a DF fan. :wink:
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
Thrawn05 said:
A one line justification to be hip and cool after a paragraph of stupidity followed by the company line of "Oblivion is a huge improvment over Morrowind" really makes him a DF fan. :wink:
Tell me, which one of his criticisms of Daggerfall are wrong?
And it's ironic that you should talk about trying to be hip and cool.
 

Thrawn05

Scholar
Joined
Feb 3, 2006
Messages
865
Location
The Mirror of Death void
In Daggerfall, the NPCs had no life and just wonder around aimlessy or just stand at the same spot, and barely any interesting dialogue and instead just "That way, east".

Cities in DF were bigger and far less empty then in MW or OB. NPC would give you directions instead of a quest compass showing you the way. They would also give you an opinion of a group of people and tell you the latest news. Also what info you get depending on the type of person (noble, pesent, etc..) and how you spoke to them (polite, blunt...).

They are also impossible to hurt if they are indoors.

I just killed a guard that was after me.

The dungeons are large mazes that doesn't make any sense.

Better to have large mazes then linear dungeons in MW and OB.

The majority of the quests are all the same (fetch me some mummy wrappings).

So are MW and OB's quests. They were either fetch or kill. The problem is that bethesda had a chance to make unique quests that didn't seem repititive (kills some rats, kill some bandits, find my crystal ball, find some ectoplasm), they failed.

Finishing the main quest had no impact on the game world at all

How was it suppose to then? The MQ was more politcal up until the end. You let the king of worms become a god, he does't show up anymore in his dungeon. What the hell do you want?

The MQ in MW had no impact as well. Sure the gate is down, but the legion of dagoth ur's minion still walk around like nothing happened. And since none of the NPC in OB cared about the invasion, how would they react to you stopping it?

The Liches walked into their own fireballs and blew themselves up, or fell down thru the floor, as everything else.

Never had that problem.

The player carry around his horse in his backpack, when walking around. The wilderness has nothing insteresting in it at all, and there's no reason to not use fast-travel all the time.

Are horses are usefull in OB? At least in DF you can get through town with them. And the wilderness in OB had nothing to offer other then one speed tree after another. MW did have a nice balance when it came to travel.

Plenty of skills are practically useless.

The diplomatic skills offered better roleplaying since you didn't have to resort to constant combat. But I guess just want to button smash his way through a quest.

The guards are even more psychic than the Oblivion guards and will know instantly when you done something wrong; HALT! HALT! HALT!

http://www.tescreens.be/oblivionmodwiki/index.php/No_Psychic_Guards
How are they more psychic? That they enforce the death penalty?
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Thrawn05 said:
The Liches walked into their own fireballs and blew themselves up, or fell down thru the floor, as everything else.
Never had that problem.
Maybe he's talking about spell reflection? I usually took this advantage during character creation; it made fighting Vampires & Liches much easier as they sometimes blasted themselves with their own spells.
 

Thrawn05

Scholar
Joined
Feb 3, 2006
Messages
865
Location
The Mirror of Death void
Elwro said:
Thrawn05 said:
The Liches walked into their own fireballs and blew themselves up, or fell down thru the floor, as everything else.
Never had that problem.
Maybe he's talking about spell reflection? I usually took this advantage during character creation; it made fighting Vampires & Liches much easier as they sometimes blasted themselves with their own spells.

I never tried that. I usualy just use Immune to paralyze and pick some sort of weakness to balance it out.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Yeah, immunity to paralysis is very useful; that's why I often played some type of an elf who had this as a racial trait.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
Thrawn05 said:
In Daggerfall, the NPCs had no life and just wonder around aimlessy or just stand at the same spot, and barely any interesting dialogue and instead just "That way, east".

Cities in DF were bigger and far less empty then in MW or OB. NPC would give you directions instead of a quest compass showing you the way. They would also give you an opinion of a group of people and tell you the latest news. Also what info you get depending on the type of person (noble, pesent, etc..) and how you spoke to them (polite, blunt...).
The info you got from them was so rare, that it wasn't even worth looking for. Most people wouldn't be able to talk about anything. In Morrowind, every NPC had more topics to talk about.

Thrawn05 said:
They are also impossible to hurt if they are indoors.

I just killed a guard that was after me.
Come on, you know what he meant. He was referring to the single-sprite NPCs inside of buildings.

Thrawn05 said:
The dungeons are large mazes that doesn't make any sense.

Better to have large mazes then linear dungeons in MW and OB.
No. Daggerfall's dungeons were simply not fun, at least when you were supposed to find an item/person inside of them. I'm all for having dungeons of that size as non-quest ones, but quest dungeons of that size are frustrating. Oblivion's dungeons were about the right size.
Besides, I hate dungeons.

Thrawn05 said:
The majority of the quests are all the same (fetch me some mummy wrappings).

So are MW and OB's quests. They were either fetch or kill. The problem is that bethesda had a chance to make unique quests that didn't seem repititive (kills some rats, kill some bandits, find my crystal ball, find some ectoplasm), they failed.
If we strip them down to just what you are supposed to do, yes, Morrowind's quests are just as bland as Daggerfall's. But most of Morrowind's quests had more interesting storylines than Daggerfall's, and they were more different from one another.
Rather than "A student needs ingredient X. Get it!", they were "There has been an illness in that town, and the alchemist urgently needs some Segoat Flowers to make a potion he has recently found the recipe to. He would go himself, but he is too busy studying some alchemy books. Please, go in his stead."

Thrawn05 said:
Finishing the main quest had no impact on the game world at all

How was it suppose to then? The MQ was more politcal up until the end. You let the king of worms become a god, he does't show up anymore in his dungeon. What the hell do you want?

The MQ in MW had no impact as well. Sure the gate is down, but the legion of dagoth ur's minion still walk around like nothing happened. And since none of the NPC in OB cared about the invasion, how would they react to you stopping it?
I agree, that didn't really make sense.


Thrawn05 said:
The Liches walked into their own fireballs and blew themselves up, or fell down thru the floor, as everything else.

Never had that problem.
I have experienced enemies falling through floors on several occasions.

Thrawn05 said:
The player carry around his horse in his backpack, when walking around. The wilderness has nothing insteresting in it at all, and there's no reason to not use fast-travel all the time.

Are horses are usefull in OB? At least in DF you can get through town with them. And the wilderness in OB had nothing to offer other then one speed tree after another. MW did have a nice balance when it came to travel.
Yes, they are useful. You travel faster between towns. And in towns too, with the Open Cities mod. The wilderness was nice. And yes, Morrowind had a good travel system.

Thrawn05 said:
Plenty of skills are practically useless.

The diplomatic skills offered better roleplaying since you didn't have to resort to constant combat. But I guess just want to button smash his way through a quest.
You mean the language skills? And how are you supposed to raise those without fighting those monsters before that?
Also, the magic skills are extremely unbalanced. Many enemies in the starting dungeon were impossible to defeat with the starting spell. And the only way to be a successful mage was to exploit the system.

Thrawn05 said:
The guards are even more psychic than the Oblivion guards and will know instantly when you done something wrong; HALT! HALT! HALT!

http://www.tescreens.be/oblivionmodwiki/index.php/No_Psychic_Guards
How are they more psychic? That they enforce the death penalty?
Whenever you failed to do something illegal, guards would instantly teleport to your location, even if there was no one around. This is excusable though, considering the limitations of the engine.

And what exactly is your problem with his posts? He mentioned some of Daggerfall's flaws, to show that it wasn't the holy grail of RPGs. And he said that despite those flaws, it is his favourite TES game. What is wrong with that?
 

Thrawn05

Scholar
Joined
Feb 3, 2006
Messages
865
Location
The Mirror of Death void
Lumpy said:
The info you got from them was so rare, that it wasn't even worth looking for. Most people wouldn't be able to talk about anything. In Morrowind, every NPC had more topics to talk about.

So talk to another NPC. Not every NPC has to know every fucking thing like Wiki-MW.

Come on, you know what he meant. He was referring to the single-sprite NPCs inside of buildings.

Oh yeah, merchants, bankers and bartenders. I was able to make the old hag lady disappear.

No. Daggerfall's dungeons were simply not fun, at least when you were supposed to find an item/person inside of them.

I can't help it if you can't handle large dungeons.

I'm all for having dungeons of that size as non-quest ones, but quest dungeons of that size are frustrating. Oblivion's dungeons were about the right size.

Damn, you might as well just have an RPG game with an "auto finish quest" option, since you're going to finish it anyway.

Besides, I hate dungeons.

:roll:

If we strip them down to just what you are supposed to do, yes, Morrowind's quests are just as bland as Daggerfall's. But most of Morrowind's quests had more interesting storylines than Daggerfall's, and they were more different from one another.
Rather than "A student needs ingredient X. Get it!", they were "There has been an illness in that town, and the alchemist urgently needs some Segoat Flowers to make a potion he has recently found the recipe to. He would go himself, but he is too busy studying some alchemy books. Please, go in his stead."

Because of DF's randomness, you didn't know what kind of quest you were going to get. So you had to be prepared beforehand and not after because you had a time limit. In MW and OB, it's same type of quests but they are preset with no time limit. Sure get the Segoat Flowers, we urgently need it, but come back when you feel like it. I'd also suggest you try the quest given to you by merchant sometimes that causes you to be mistaken for a murderer. That's better then waking up to a scripted assassin attack at level 1.

I have experienced enemies falling through floors on several occasions.

Enemies no, but I have fallen through the floor. Of course they could just patch it, but seeing how they can't even make good MW and OB patches, I'm not surprised.

Yes, they are useful. You travel faster between towns. And in towns too, with the Open Cities mod. The wilderness was nice. And yes, Morrowind had a good travel system.

Horses are useless in OB for the following reasons:
*You already have fast travel
*Running doesn't reduce your fatigue, so why bother with a horse when you level up a skill?
*You can't take them into town.
*You must painfully wait for your character to dismount to fight.


You mean the language skills? And how are you supposed to raise those without fighting those monsters before that?
Also, the magic skills are extremely unbalanced. Many enemies in the starting dungeon were impossible to defeat with the starting spell. And the only way to be a successful mage was to exploit the system.

Put your weapon away and try talking. That increases the skill and soon you'll be friends. (awww).

I can't help you with your magic problem. I have no problems playing a pure mage. The UESP website has some good tips on that though.

Whenever you failed to do something illegal, guards would instantly teleport to your location, even if there was no one around. This is excusable though, considering the limitations of the engine.

Guards in DF are generated at a distance, not on top of you. In OB I killed some dark elf in his sleep and in two seconds the damn guards are in the house. Same difference.

And what exactly is your problem with his posts? He mentioned some of Daggerfall's flaws, to show that it wasn't the holy grail of RPGs. And he said that despite those flaws, it is his favourite TES game. What is wrong with that?

Let me repeat it again:

Thrawn05 said:
A one line justification to be hip and cool after a paragraph of stupidity followed by the company line of "Oblivion is a huge improvement over Morrowind" really makes him a DF fan.

And I do admit, I have a personal distain for the guy. I complained about the Tribunal patch, he says use the CS. I told him I shouldn't have to fix Bethesda's mistakes and he bans me. Of course I used more colorful words, but hey, I was pissed. Why should I use the CS to fix THEIR game?
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
mrhappy1991 said:
This game and Gothic 3 are looking pretty damn sexy.
It's fun to read sth like that on ESF. Couldn't agree more, BTW.

If you only read this thread, it would seem that ESF is home of the negative nancies, while RPGCodex has a positive view on things.
 

hiciacit

Liturgist
Joined
Aug 25, 2005
Messages
406
Location
I've been there
Elwro said:
If you only read this thread, it would seem that ESF is home of the negative nancies, while RPGCodex has a positive view on things.

Hehe. Well, the general views of ESF and the Codex are hardly compatible. More like, choose a side and then defend it vigorously against the other. To the death.
 

Rina

Scholar
Joined
Oct 19, 2005
Messages
151
Admiral jimbob said:
Z E R O's one of "us", don't worry.

I thought he might be. He sounded like much more intelligent than the others and bringing up Patrick Stewart made me suspicious. :)

That thread almost got me to make an account there. :oops:
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
http://www.elderscrolls.com/forums/inde ... pic=550463

IDEAS FOR THE NEXT ELDER SCROLLS GAME!

I've been thinking of this for a long time. I think Bethesda should include virtual reality in the next game. So like you're wearing a set of video goggles so it actually feels like you're in the game. example: Like when you turn around, your character turns around in the game.

They should deffinatly give us wireless weapon controllers, so when you wave it foward your sword in the game waves foward. With this you can perform your own moves on your enemies.

Plus there should aslo be some kind of treadmill system so that when you run on it, your character runs. I think should be optional, but a really good way to stay in shape and play at the same time! Woohoo! lol

What do you think?
My favorite part is "I've been thinking of this for a long time."
 

Top Hat

Scholar
Joined
May 24, 2006
Messages
476
Vault Dweller said:
My favorite part is "I've been thinking of this for a long time."

Tips Top Hat. Greetings!

You realize it probably took him about four years to put together that one sentence.

Exit.
 

MINIGUNWIELDER

Scholar
Joined
Sep 9, 2005
Messages
604
Top Hat said:
Vault Dweller said:
My favorite part is "I've been thinking of this for a long time."

Tips Top Hat. Greetings!

You realize it probably took him about four years to put together that one sentence.

Exit.

Brilliant :wink:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom