Lumpy said:
The info you got from them was so rare, that it wasn't even worth looking for. Most people wouldn't be able to talk about anything. In Morrowind, every NPC had more topics to talk about.
So talk to another NPC. Not every NPC has to know every fucking thing like Wiki-MW.
Come on, you know what he meant. He was referring to the single-sprite NPCs inside of buildings.
Oh yeah, merchants, bankers and bartenders. I was able to make the old hag lady disappear.
No. Daggerfall's dungeons were simply not fun, at least when you were supposed to find an item/person inside of them.
I can't help it if you can't handle large dungeons.
I'm all for having dungeons of that size as non-quest ones, but quest dungeons of that size are frustrating. Oblivion's dungeons were about the right size.
Damn, you might as well just have an RPG game with an "auto finish quest" option, since you're going to finish it anyway.
Besides, I hate dungeons.
If we strip them down to just what you are supposed to do, yes, Morrowind's quests are just as bland as Daggerfall's. But most of Morrowind's quests had more interesting storylines than Daggerfall's, and they were more different from one another.
Rather than "A student needs ingredient X. Get it!", they were "There has been an illness in that town, and the alchemist urgently needs some Segoat Flowers to make a potion he has recently found the recipe to. He would go himself, but he is too busy studying some alchemy books. Please, go in his stead."
Because of DF's randomness, you didn't know what kind of quest you were going to get. So you had to be prepared beforehand and not after because you had a time limit. In MW and OB, it's same type of quests
but they are preset with no time limit. Sure get the Segoat Flowers, we urgently need it, but come back when you feel like it. I'd also suggest you try the quest given to you by merchant sometimes that causes you to be mistaken for a murderer. That's better then waking up to a scripted assassin attack at level 1.
I have experienced enemies falling through floors on several occasions.
Enemies no, but I have fallen through the floor. Of course they could just patch it, but seeing how they can't even make good MW and OB patches, I'm not surprised.
Yes, they are useful. You travel faster between towns. And in towns too, with the Open Cities mod. The wilderness was nice. And yes, Morrowind had a good travel system.
Horses are useless in OB for the following reasons:
*You already have fast travel
*Running doesn't reduce your fatigue, so why bother with a horse when you level up a skill?
*You can't take them into town.
*You must painfully wait for your character to dismount to fight.
You mean the language skills? And how are you supposed to raise those without fighting those monsters before that?
Also, the magic skills are extremely unbalanced. Many enemies in the starting dungeon were impossible to defeat with the starting spell. And the only way to be a successful mage was to exploit the system.
Put your weapon away and try talking. That increases the skill and soon you'll be friends. (awww).
I can't help you with your magic problem. I have no problems playing a pure mage. The UESP website has some good tips on that though.
Whenever you failed to do something illegal, guards would instantly teleport to your location, even if there was no one around. This is excusable though, considering the limitations of the engine.
Guards in DF are generated at a distance, not on top of you. In OB I killed some dark elf in his sleep and in two seconds the damn guards are in the house. Same difference.
And what exactly is your problem with his posts? He mentioned some of Daggerfall's flaws, to show that it wasn't the holy grail of RPGs. And he said that despite those flaws, it is his favourite TES game. What is wrong with that?
Let me repeat it again:
Thrawn05 said:
A one line justification to be hip and cool after a paragraph of stupidity followed by the company line of "Oblivion is a huge improvement over Morrowind" really makes him a DF fan.
And I do admit, I have a personal distain for the guy. I complained about the Tribunal patch, he says use the CS. I told him I shouldn't have to fix Bethesda's mistakes and he bans me. Of course I used more colorful words, but hey, I was pissed. Why should I use the CS to fix THEIR game?