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NSFW Best Thread Ever [No SJW-related posts allowed]

Joined
May 6, 2009
Messages
1,876,721
Location
Glass Fields, Ruins of Old Iran
http://snessuperstars.org/schedule/

http://speedgaming.org/schedule/

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Anonymous said:
hippity hoppity you're now her property

Anonymous said:
YES MOMMY

Anonymous said:

Anonymous said:

Anonymous said:
Holy fuck, something good actually comes from these games. No lie, just saw the scene, and I'm rocking a chub. The face and dialogue are fucking perfect. Hopefully some chink fuck makes some good doujins using this scenario.

Anonymous said:
Are you all fucking pedophiles? She's 11

Anonymous said:
I'm pretty sure she's fifteen

Anonymous said:
She's 16 in the FRLG manga iirc.

Anonymous said:
>unironically believing age matters with that art style

Anonymous said:
but this game takes place AFTER those games, somehow, so she's probably eighteen

Anonymous said:
This kills the boner.
 
Last edited:

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Latest of Ars Technica's cool War Stories series:



https://arstechnica.com/gaming/2018...cision-made-aliens-versus-predator-a-classic/

Video: How an 11th-hour decision made Aliens versus Predator a classic
We get to the chopper—and the details—with AvP lead artist and producer Tim Jones.

Welcome to the latest edition of "War Stories," where we sit down with video game developers and cajole them into talking about the gameplay design elements that almost broke their brains. In this episode, we're chatting up Tim Jones, the lead artist and producer of 1999's Aliens versus Predator.

Jumping on the brand wagon
The Aliens versus Predator brand is a childhood fever dream brought to life—who hasn't had playground arguments over who'd win in a fight between some of the biggest and baddest bad guys of them all? The idea of watching supernal figures battle it out is both fun and endlessly attractive, because everyone likes a spectacle, and the biggest spectacle of all comes from watching one irresistible alien force slam into another unmovable alien object. Sparks fly, things explode, and we're happy.

The "Aliens versus Predator" concept first appeared in graphic novel form, but it was catapulted into mainstream consciousness by a series of films in the 2000s. Though definitely spectacular in the most literal sense of the word, the movies all ultimately fall short in just about every other area; only the first, released in 2004, is (arguably) watchable without the aid of alcohol or other drugs.

In contrast to disappointing, stupid movies that prioritize cacophony over coherence, the small-screen adaptations of the AvP brand have generally been good (emphasis on the "generally," because there are always exceptions). The most successful tend to be the games that allow the player to take on the role of both the titular aliens and predators (along with a human Colonial Marine for balance) and either run through a Rashomon-style single player campaign from each of the three different characters' points of view or battle it out in a (sometimes hilariously unbalanced) multiplayer frag-fest.

If it bleeds...
And that brings us around to the subject of this video: Rebellion's 1999 Aliens versus Predator, the first AvP game to take the gameplay in that direction. As it turns out—perhaps unsurprisingly—crafting a coherent single-player campaign in such a way that it can be played with three vastly different characters with vastly different abilities is really hard. How do you properly balance a level's design and difficulty when it might be played first with an Alien who can walk on walls but dies with a single bullet, and then by a predator who can turn invisible and soak up tremendous amounts of damage? (Answer: lots and lots and lots of manual tweaking and testing.)

Fortunately, Jones and team rose to the challenge, and we're all lucky they did: 1999's AvP set up thematic and gameplay patterns followed by a number of successful sequels (including Monolith's Aliens versus Predator 2, which I played absolutely to death at LAN parties in college). The folks at Rebellion delivered a timeless classic, and we'll be forever grateful.

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Rebellion staffers functioned as actors for the game's full-motion video sequences (which were mostly shown on monitors in the game).


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Prop design, such as it was, had to be done in-house.


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Our intrepid interviewee Tim Jones slapped on a helmet and stood in front of the camera at need. On the wall behind him are famous screen legends from whom Jones no doubt drew inspiration.


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Note homemade alien chompy extendo-mouth prop at top right.


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The hours were long, and the nights were rough. Frequent and uncontrolled face-hugging was a hazard.


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I'm noticing a "garbage bags on feet" motif here.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,526
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Video: How an 11th-hour decision made Aliens versus Predator a classic
We get to the chopper—and the details—with AvP lead artist and producer Tim Jones.

Welcome to the latest edition of "War Stories," where we sit down with video game developers and cajole them into talking about the gameplay design elements that almost broke their brains. In this episode, we're chatting up Tim Jones, the lead artist and producer of 1999's Aliens versus Predator.

Jumping on the brand wagon
The Aliens versus Predator brand is a childhood fever dream brought to life—who hasn't had playground arguments over who'd win in a fight between some of the biggest and baddest bad guys of them all? The idea of watching supernal figures battle it out is both fun and endlessly attractive, because everyone likes a spectacle, and the biggest spectacle of all comes from watching one irresistible alien force slam into another unmovable alien object. Sparks fly, things explode, and we're happy.

The "Aliens versus Predator" concept first appeared in graphic novel form, but it was catapulted into mainstream consciousness by a series of films in the 2000s. Though definitely spectacular in the most literal sense of the word, the movies all ultimately fall short in just about every other area; only the first, released in 2004, is (arguably) watchable without the aid of alcohol or other drugs.

In contrast to disappointing, stupid movies that prioritize cacophony over coherence, the small-screen adaptations of the AvP brand have generally been good (emphasis on the "generally," because there are always exceptions).

Cool video and all, but the written article gets retarded at times.

You do NOT phrase your article to make people believe that two films are a "series of films".

The "exception" mentioned is the Atari Jaguar AvP game, which despite various flaws was well-received at the time, though it's debatable how well it has aged. If you want crap AvP games, try the console-exclusive RTS game AvP: Extinction.
 

PorkBarrellGuy

Guest
First thought: Oh god they're doing Hundred Acre Wood AGAIN
Second thought: Xi Jinping is a big fucking baby
 

Santander02

Arcane
Joined
Sep 29, 2009
Messages
3,363
I felt like watching crowbcat's "sweet little lies" video after finding out F76 was crashing and burning but

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TOOOOOOODDDDDDDD!!!!!!:argh::argh::argh::argh::argh::argh::argh::argh::argh::argh::argh:


Here's a reupload

 

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