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lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,664
Hory does a gameplay and review of The Ascent. Basically, it has cool production values, but gameplay is mediocre at best.

 

Mikeal

Arcane
Joined
Dec 19, 2016
Messages
3,589
Location
Polish-Lithuanian Commonwealth
21b.jpg
 

Denim Destroyer

Learned
Joined
Mar 20, 2021
Messages
502
Location
Moonglow, Britannia
That mod has no right being as good as it is. Great driving mechanics and a huge modding community. Sadly I have been lagged off every multiplayer server I ever joined but nothing can be one hundred percent perfect.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,664
This mod is probably one of the few times the Sonic fandom community had a brief state of sanity and brilliance, before going full furry-crazy again.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,868
Location
Dutchland
This mod is probably one of the few times the Sonic fandom community had a brief state of sanity and brilliance, before going full furry-crazy again.
Well there is Sonic Utopia, which looks like a good start:



But it's not like it's just Sonic's fans who are bugfuck insane, Sega is quite good at it as well:

 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://www.focus-home.com/en-us/ne...acquires-dotemu-a-world-leader-in-retrogaming

Focus Home Interactive acquires Dotemu, a world leader in retrogaming

Focus Home Interactive, a leading European publisher and developer of video games, announces the signing of a contract for the acquisition of 77.5% of the share capital of Dotemu, a world leader in retrogaming based in Paris. Dotemu is both a game developer and publisher, known for having released more than fifty retro games on Consoles, PC and Mobiles.

Composed of a talented and passionate team of about thirty people, Dotemu has already demonstrated its expertise in discovering and updating old cult licences in order to transform them into critical and commercial successes at a global level. Positioned in a very attractive market, Dotemu is a fast-growing company which achieved a turnover of €14.6 million, and has a very ambitious growth plan for the years ahead.

Dotemu has become an expert in this field and has already developed and re-released legendary franchises such as Final Fantasy, Another World, Double Dragon and, most recently Street of Rage, which has been played by over 2.5 million people worldwide. Dotemu also develops games in-house via its development team, with titles such as Ys Origin, Heroes of Might and Magic III HD and the highly anticipated Windjammers 2.

Christophe Nobileau, CEO of Focus Home Interactive, declared: “The arrival of Dotemu marks a key step in the acceleration of the Group's growth and in the diversification of its expertise. By enriching our editorial line, we are opening up a new revenue stream and new market shares to conquer in a fast-growing sector.

We are delighted to welcome to the Focus Group talents such as Cyrille Imbert and his teams, who have succeeded in making games attractive and giving them new life for millions of players around the world. Finally, this deal is just another step in our growth story. Following the integration of the Deck13 and Streum On studios, we are actively looking for other high-potential companies to accelerate our development and expand our offer.”

Cyrille Imbert, CEO of Dotemu, added: “Joining the Focus Home Interactive Group was an obvious choice for Dotemu. We share the same passion for video games, the same desire to improve, as well as the same values of respect and benevolence towards our partners and teams. While continuing its activities, this new collaboration will allow Dotemu to benefit from the incontestable expertise of Focus Home Interactive's teams for the production of AA titles and thus launch the production of future remakes or sequels on licenses of first-generation 3D consoles (the games of the early 2000s).

While retaining the editorial and strategic independence that has made it so successful, Dotemu will be able to give even greater ambition to its projects and give itself the means to broaden the range of services offered to studios, in order to guarantee the success of their productions on the retro label as well as on the publishing label The Arcade Crew. Therefore, Dotemu is ideally positioned to achieve its ambitious growth plan to triple its turnover in the medium term. My mission will also be to share Dotemu's expertise with Focus Home Interactive's teams, to select and convince talented teams to join the Group in order to build, together, a key player in the video game industry on a global scale.”

Focus Home Interactive is expanding its offering and editorial line through the acquisition of Dotemu, which will continue to publish and produce unique titles with strong commercial potential, driven by cult video game and pop culture licenses such as Teenage Mutant Ninja Turtles and Metal Slug Tactics, as well as other quality titles to be announced in the coming months. Above all, Dotemu will benefit from Focus Home Interactive's expertise in the field of AA games, which will enable it to develop even more ambitious projects.

In addition, with this deal, Focus Home Interactive is building up its technical capabilities for the development of independent games. Dotemu's teams will thus be able to provide even more ambition to the young independent publishing label The Arcade Crew. After successful productions such as The Last Spell or Dark Devotion, The Arcade Crew is preparing many other ambitious productions such as Young Souls and other quality titles to be announced in the months ahead.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,283
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


In 2008, when I was working for the good folks at Janimation in Dallas Tx, we were hired by Gearbox to create a vertical slice (an animated version of what the game will look like) for the game "Duke Nukem Begins", a Duke origin story.

I headed up this project, as the director at Janimation, and did a lot of the character development, including the design and modeling of Duke. We poured everything we had into making the most awesome cinematic Janimation had ever created. But unfortunately, we got word the game was canceled due to the legal issues with Duke Nukem at the time.

"Duke Nukem Begins" was never made.

It crushed us, as this was what we thought could help us compete with bigger players in the game trailer market at the time.

Because it is still a piece I am damn proud of, I am releasing it 13 years after its creation. The whole team that worked with me deserves to see this released into the wild.

I hope this somehow resurrects this version of the game by showing the world how awesome it would have been...
 

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