Citizen
Guest
Looks like popamole garbage
Noice. What little gameplay we see is as popamole as it gets, but the animation and set pieces are good (especially since it's 2008). I've seen worse fight scenes than that one in the club in AAA-films.
The problems come up once we get to the second half, where some serious SERIOUS Sam-vibes start kicking in.
Which made me realize - about the only thing that could save both the Duke Nukem- and Serious Sam-franchise would be... a team-up fragger. The 'partner'-mentality of Lethal Weapon, the hordes of monsters from Starship Troopers, sprinkle some Schwarzenegger-level one-liners, and lots and lots of big fucking guns.
What could possibly go wrong (besides Randy Pitchford)?
The issue is that Sam and Duke are diametrically opposed in how their games work. Serious Sam is about big open shooting arenas with not that much detail where you deal with a horde of enemies coming your way and you have to move fast and strategically thin the herd to come out on top. Duke Nukem has much smaller and more detailed environments where you are attacked by much smaller groups of enemies, each of whom can pose a significant threat if you let them be. You have to use the area in your favor and use the right weapon against the right opponent to get through the fight. In Duke the individual enemies are much more important and dangerous whereas in Sam an individual is next to meaningless. Combining the two will be very difficult
It doesn't look like my kind of game at all, but I do enjoy that the animator tacitly admits that Randy considers a vertical slice to be a fully animated trailer with no actual game engine behind it and no actual systems implemented (not that it's a surprise considering Randy's record).
An Update on PAX Aus 2021
It is with a heavy heart that today we announce the postponement of PAX Aus 2021.
At the start of the year, we were optimistic that we’d all be able to come together in person this October. We’ve been working hard with our partners and exhibitors to deliver the best possible version of PAX Aus 2021, but due to the ongoing impact of COVID-19 in Australia, the next edition of PAX Aus will now take place in 2022.
Our thoughts are with our PAX community and everyone who helps us to deliver this incredible event each year. The aim of PAX Aus has always been to provide a safe space for our community to gather, share our passion for games and create new memories with those who matter to us most. The fact we can’t do so in person at PAX Aus 2021 has left us all heartbroken, but it’s the right choice for our community, team, and partners to postpone this year’s show and look to the future.
Like last year, we’re still planning to bring our community together with PAX Aus Online. Stay tuned to our social media channels over the coming days as we announce more info on that soon.
For those of you who purchased tickets to PAX Aus 2021, we’d like to remind you that you’re entitled to a full refund. You will be receiving specific information about that within the next 7 days.
The entire PAX Aus Team would like to thank you for your ongoing support and understanding during this challenging time. While we can’t all come together in person this year, we urge you all to continue to stay in touch with us, your community, and each other.
Stay safe and be kind,
The PAX Aus Team
I reckon most of that space comes from the combined total of lawns in front of suburban homes, which you can't convert into housing of any kind because of how small it is.
You can if you turn the suburb into a favela.I reckon most of that space comes from the combined total of lawns in front of suburban homes, which you can't convert into housing of any kind because of how small it is.