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Citizen

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Looks like popamole garbage
 

SlamDunk

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Unkillable Cat

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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy


Noice. What little gameplay we see is as popamole as it gets, but the animation and set pieces are good (especially since it's 2008). I've seen worse fight scenes than that one in the club in AAA-films.

The problems come up once we get to the second half, where some serious SERIOUS Sam-vibes start kicking in.

Which made me realize - about the only thing that could save both the Duke Nukem- and Serious Sam-franchise would be... a team-up fragger. The 'partner'-mentality of Lethal Weapon, the hordes of monsters from Starship Troopers, sprinkle some Schwarzenegger-level one-liners, and lots and lots of big fucking guns.

What could possibly go wrong (besides Randy Pitchford)?
 

Caim

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Noice. What little gameplay we see is as popamole as it gets, but the animation and set pieces are good (especially since it's 2008). I've seen worse fight scenes than that one in the club in AAA-films.

The problems come up once we get to the second half, where some serious SERIOUS Sam-vibes start kicking in.

Which made me realize - about the only thing that could save both the Duke Nukem- and Serious Sam-franchise would be... a team-up fragger. The 'partner'-mentality of Lethal Weapon, the hordes of monsters from Starship Troopers, sprinkle some Schwarzenegger-level one-liners, and lots and lots of big fucking guns.

What could possibly go wrong (besides Randy Pitchford)?

The issue is that Sam and Duke are diametrically opposed in how their games work. Serious Sam is about big open shooting arenas with not that much detail where you deal with a horde of enemies coming your way and you have to move fast and strategically thin the herd to come out on top. Duke Nukem has much smaller and more detailed environments where you are attacked by much smaller groups of enemies, each of whom can pose a significant threat if you let them be. You have to use the area in your favor and use the right weapon against the right opponent to get through the fight. In Duke the individual enemies are much more important and dangerous whereas in Sam an individual is next to meaningless. Combining the two will be very difficult, and a middle ground would have both games lose their identity. So what you'll be left with is one of them appearing in the other's game, which won't satisfy the fans of the guy maing the cameo. Hell, I don't know to what extent Gearbox owns the old Apogee games, but seeing Bio Menace' Snake Logan and his porn 'stache show up in a Duke Nukem game would get a chuckle out of the boomers.
 
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What could possibly go wrong (besides Randy Pitchford)?



It doesn't look like my kind of game at all, but I do enjoy that the animator tacitly admits that Randy considers a vertical slice to be a fully animated trailer with no actual game engine behind it and no actual systems implemented (not that it's a surprise considering Randy's record).
 

Unkillable Cat

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The issue is that Sam and Duke are diametrically opposed in how their games work. Serious Sam is about big open shooting arenas with not that much detail where you deal with a horde of enemies coming your way and you have to move fast and strategically thin the herd to come out on top. Duke Nukem has much smaller and more detailed environments where you are attacked by much smaller groups of enemies, each of whom can pose a significant threat if you let them be. You have to use the area in your favor and use the right weapon against the right opponent to get through the fight. In Duke the individual enemies are much more important and dangerous whereas in Sam an individual is next to meaningless. Combining the two will be very difficult

Disagree. You're pointing out the preferred playstyles of each game, not what they're capable of. Duke has never tried to go the Sam-way about things, but Sam has gone the Duke-way about things, and done it quite well. The first three levels of First Encounter attest to this, the first two levels of Second Encounter do as well (though the SE-levels are more of a mixed bag, with some hordes and arena-fights thrown in).

This suggests that Croteam should handle the development of such an imaginary title, as they have the advantage of more flexibility.

But in the end it's all just wishful thinking.
 
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What could possibly go wrong (besides Randy Pitchford)?



It doesn't look like my kind of game at all, but I do enjoy that the animator tacitly admits that Randy considers a vertical slice to be a fully animated trailer with no actual game engine behind it and no actual systems implemented (not that it's a surprise considering Randy's record).


I can't even tell what kind of game it's meant to be. The majority of it looks like they want to go for some kind of RE4 style third person shoot, but with some very very slight Stranglehold elements when it comes to shooting (although no acrobatic or anything) and in very tight close-quarters; but then the last 30 seconds of that trailer look like they're doing some version of Earth Defense Force with that giant area and the huge boss, and the next thing looking like it's throwing a swarm of enemies at you in another large space.

I've always kind of been surprised after EDF2017 (which came out in 2006) we never got some more polished EDF with Duke Nukem. I mean alien invasions and giant monsters are a staple of the series, and there was a while there at the end of the '90s and into the 2000s where different companies were putting out these weird third person Duke Nukem games on consoles so I just kind of figured that would keep happening. Just always seemed like a no-brainer of a formula for a new third person shooter Duke Nukem.

Watching that trailer I was thinking that felt like one of the most 2000s things I'd seen, but after looking up the game I guess that kind of makes sense since it's from 2008. Reminds me of that Coke commercial I'd see at the movie theatre that was meant to look like GTA.
 

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The return of #CovidCancellations: https://aus.paxsite.com/news/article/an-update-on-pax-aus-2021

An Update on PAX Aus 2021
It is with a heavy heart that today we announce the postponement of PAX Aus 2021.

At the start of the year, we were optimistic that we’d all be able to come together in person this October. We’ve been working hard with our partners and exhibitors to deliver the best possible version of PAX Aus 2021, but due to the ongoing impact of COVID-19 in Australia, the next edition of PAX Aus will now take place in 2022.

Our thoughts are with our PAX community and everyone who helps us to deliver this incredible event each year. The aim of PAX Aus has always been to provide a safe space for our community to gather, share our passion for games and create new memories with those who matter to us most. The fact we can’t do so in person at PAX Aus 2021 has left us all heartbroken, but it’s the right choice for our community, team, and partners to postpone this year’s show and look to the future.

Like last year, we’re still planning to bring our community together with PAX Aus Online. Stay tuned to our social media channels over the coming days as we announce more info on that soon.

For those of you who purchased tickets to PAX Aus 2021, we’d like to remind you that you’re entitled to a full refund. You will be receiving specific information about that within the next 7 days.

The entire PAX Aus Team would like to thank you for your ongoing support and understanding during this challenging time. While we can’t all come together in person this year, we urge you all to continue to stay in touch with us, your community, and each other.

Stay safe and be kind,

The PAX Aus Team
 
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I reckon most of that space comes from the combined total of lawns in front of suburban homes, which you can't convert into housing of any kind because of how small it is.

It's like a 4 year old telling us how they'd fix the world except that it's actually a 30 year old who thinks socialism works.
 

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New Mega Drive/Genesis game (also on PC and Switch). Can order a cartridge version for 50eu or a full box version for 70eu on their site. Steam version also comes with a rom which you can flash cart on an EverDrive Pro (regular EverDrive can't handle the large fileszie) if you want to play on OG hardware.

https://www.demonsofasteborg.com/index.php/shop/

 

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