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Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,366
GKVTg4BWYAAqstE

inb4 they already made Dark Souls.
And joke is - they're miles better than official Berserk games
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
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Messages
28,580
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Ahead of next week’s BAFTA Games Awards celebrating the very best games of 2023, the esteemed British Institute has unleashed the results of a major player poll.

The goal of that poll? To name the most iconic video game character of all time. Over 4,000 players from all over the world voted in the poll which has now released its results.

Taking the number one spot is “Tomb Raider” leading lady Lara Croft who first appeared in 1996 and remains an icon three dacades on.

She surprisingly beat out Mario from the “Super Mario Bros.” titles who took second place after having appeared in over 200 video games since 1981.

In third was the bald and barcoded Agent 47 from the “Hitman” games followed by Sonic the Hedgehog in fourth and Sackboy from the “LittleBigPlanet” games in fifth.

Sixth through tenth went to Pac-Man, Link from the “Zelda” games, Master Chief from the “HALO” games, Kratos from the “God of War” games and Shadowheart from the recent “Baldur’s Gate 3”.

In eleventh through twentieth comes Arthur Morgan from “Red Dead Redemption 2,” Pikachu from “Pokemon,” Steve from “Minecraft,” Solid Snake from “Metal Gear Solid,” Crash Bandicoot, Cloud Strife from “Final Fantasy VII,” Astarion from “Baldur’s Gate 3,” Kazuma Kiryu from the “Yakuza” games, Ellie Williams from the two “The Last of Us” games, and Nathan Drake from the “Uncharted” game franchise.

The 20th BAFTA Games Awards take place on Thursday 11 April 2024 at the Queen Elizabeth Hall, Southbank Centre, London.

Rage to your heart's content.

The one explanation I have is that BAFTA is British, and Lara Croft is a British creation.

For context, the nationality of the other characters (based on creators):

Mario, Pac-Man, Sonic, Link, Pikachu, Solid Snake, Cloud Strife and Kazuma Kiryu (Yakuza) are Japanese.

Agent 47 is Danish.

Steve from Minecraft is Swedish.

Sackboy is British (hence the high ranking).

Shadowheart and Astarion are Belgian.

The rest are American.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,861
Just look at their "Best Game" choices to know everything there is to know about these "awards".
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
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28,580
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
In times past there was often a steady clip of new major AA and AAA video games coming out from a range of publishers.

That seems to have died off somewhat in the 2020s thus far as the live-service gaming trend has taken hold and the expense of making games has become prohibitive to the point that there seems to be fewer major releases than ever before.

Now, Newzoo (via Kotaku) has released its second annual games industry report which suggests some potential reasoning as to why this is happening thanks to data showcasing consumer spending and gameplay in this sector in 2023.

It turns out new games are having a hard time breaking through as players are spending more time in already-established franchises and live service games.

In fact, just 66 game titles accounted for 80% of all computer game playtime in 2023 – and 60% of all playtime was for games made before 2018.


27% of all playtime in 2023 went on just five games in particular – “Fortnite,” “GTA V,” “League of Legends,” “Minecraft” and “Roblox”. 23% of playtime went on annualised sequels like “FIFA” or “Madden”.

Just 8% went to new, non-annual games which would include titles like “Diablo IV,” “Baldur’s Gate III” and “The Legend of Zelda: Tears of the Kingdom”.

Just one dedicated single-player game, “Starfield,” made the top ten playtime list across console platforms with most slots going to usual suspects like “GTA V,” “Call of Duty: Modern Warfare,” “Counter-Strike,” “Apex Legends,” “The Sims 4,” “Valorant,” “Rocket League,” and “Fall Guys”. “Fornite” took the top spot on every platform.

The report indicates that gamers are spending less and less time in new games and more in already-established franchises and live-service titles – making it harder for publishers and developers to find an audience with new titles.

Finally, the report indicates the games industry grew by 2.6% in 2023 to reach an astonishing $93.5 billion in revenue.
 

Hell Swarm

Learned
Joined
Jun 16, 2023
Messages
2,144
In times past there was often a steady clip of new major AA and AAA video games coming out from a range of publishers.

That seems to have died off somewhat in the 2020s thus far as the live-service gaming trend has taken hold and the expense of making games has become prohibitive to the point that there seems to be fewer major releases than ever before.

Now, Newzoo (via Kotaku) has released its second annual games industry report which suggests some potential reasoning as to why this is happening thanks to data showcasing consumer spending and gameplay in this sector in 2023.

It turns out new games are having a hard time breaking through as players are spending more time in already-established franchises and live service games.

In fact, just 66 game titles accounted for 80% of all computer game playtime in 2023 – and 60% of all playtime was for games made before 2018.


27% of all playtime in 2023 went on just five games in particular – “Fortnite,” “GTA V,” “League of Legends,” “Minecraft” and “Roblox”. 23% of playtime went on annualised sequels like “FIFA” or “Madden”.

Just 8% went to new, non-annual games which would include titles like “Diablo IV,” “Baldur’s Gate III” and “The Legend of Zelda: Tears of the Kingdom”.

Just one dedicated single-player game, “Starfield,” made the top ten playtime list across console platforms with most slots going to usual suspects like “GTA V,” “Call of Duty: Modern Warfare,” “Counter-Strike,” “Apex Legends,” “The Sims 4,” “Valorant,” “Rocket League,” and “Fall Guys”. “Fornite” took the top spot on every platform.

The report indicates that gamers are spending less and less time in new games and more in already-established franchises and live-service titles – making it harder for publishers and developers to find an audience with new titles.

Finally, the report indicates the games industry grew by 2.6% in 2023 to reach an astonishing $93.5 billion in revenue.
This has to be wrong. We know Roblox is larger than Steam is. So if 27% of all playtime went to those games, 26.9% has to be on Roblox alone.
 

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