Awor Szurkrarz
Arcane
- Joined
- Dec 11, 2009
- Messages
- 21,899
I was raging at Fallout's combat system a lot when I was a teenager. Now I'm playing with modified critical hit tables and with toned-down enemy stats.
Fallout's combat system has lots of rage-worthy features - excessive randomness of critical hits, no cover system, no interrupts, enemies that almost always have numerical superiority while at the same time having higher stats than it's legal for the PC to have (because it is so much fun to fight against 8 guys, each of which has high initiative, lots of hit points, high melee damage, can shoot well from afar, move fast and are lucky).
Fallout's combat system has lots of rage-worthy features - excessive randomness of critical hits, no cover system, no interrupts, enemies that almost always have numerical superiority while at the same time having higher stats than it's legal for the PC to have (because it is so much fun to fight against 8 guys, each of which has high initiative, lots of hit points, high melee damage, can shoot well from afar, move fast and are lucky).
It was more typical for Arcanum. Theoretically, it would be possible in Fallout with a weapon with extreme range, but all ranged weapons in Fallout would have 95% with such a skill, so it wouldn't even be possible. Still, the idea of a chance of critical miss based on low chance to hit, not on low weapon skill is pretty retarded.sea said:That said, Fallout's "critical miss and shoot your own eye out with 150 skill in guns" was pretty dumb, but these sorts of issues are problems with the rulesets and not with the fundamental idea of die rolls.