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In My Safe Space
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Codex 2012
I was raging at Fallout's combat system a lot when I was a teenager. Now I'm playing with modified critical hit tables and with toned-down enemy stats.

Fallout's combat system has lots of rage-worthy features - excessive randomness of critical hits, no cover system, no interrupts, enemies that almost always have numerical superiority while at the same time having higher stats than it's legal for the PC to have (because it is so much fun to fight against 8 guys, each of which has high initiative, lots of hit points, high melee damage, can shoot well from afar, move fast and are lucky).

sea said:
That said, Fallout's "critical miss and shoot your own eye out with 150 skill in guns" was pretty dumb, but these sorts of issues are problems with the rulesets and not with the fundamental idea of die rolls.
It was more typical for Arcanum. Theoretically, it would be possible in Fallout with a weapon with extreme range, but all ranged weapons in Fallout would have 95% with such a skill, so it wouldn't even be possible. Still, the idea of a chance of critical miss based on low chance to hit, not on low weapon skill is pretty retarded.
 

Mangoose

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DraQ said:
Randomness is important, as it forces player to be flexible and account in their planning for the possibility that something goes horriblywrong. Certain deghree of unpredictability makes gameplay much more interesting as it eliminates the possibly of just going through motions and playing by rote and requires player's plans to be robust enough to be carried out despite being perturbed by random factors - anyone who has ever had the displeasure of playing oblivious which has no randomness should know that already.

However, if you add too much randomness, player's decisions will become largely irrelevant. For example in Fallout, there was very little positioning involved, so the decisions mostly boiled down to who to shoot first, with what and in what part. Then you either won spectacularly, or were spectacularly slaughtered.
:salute:
 
In My Safe Space
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Codex 2012
Awor Szurkrarz said:
I was raging at Fallout's combat system a lot when I was a teenager. Now I'm playing with modified critical hit tables and with toned-down enemy stats.

Fallout's combat system has lots of rage-worthy features - excessive randomness of critical hits, no cover system, no interrupts, enemies that almost always have numerical superiority while at the same time having higher stats than it's legal for the PC to have (because it is so much fun to fight against 8 raider guys, each of which has high initiative, lots of hit points, high melee damage, can shoot well from afar, move fast and are lucky) and of course the fucking inventory exploit and bugged armour piercing ammo.

sea said:
That said, Fallout's "critical miss and shoot your own eye out with 150 skill in guns" was pretty dumb, but these sorts of issues are problems with the rulesets and not with the fundamental idea of die rolls.
It was more typical for Arcanum. Theoretically, it would be possible in Fallout with a weapon with extreme range, but all ranged weapons in Fallout would have 95% with such a skill, so it wouldn't even be possible. Still, the idea of a chance of critical miss based on low chance to hit, not on low weapon skill is pretty retarded.
 

Mangoose

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Divinity: Original Sin Project: Eternity
Awor Szurkrarz said:
Awor Szurkrarz said:
Awor Szurkrarz said:
Awor Szurkrarz said:
Awor Szurkrarz said:
I was raging at Fallout's combat system a lot when I was a teenager. Now I'm playing with modified critical hit tables and with toned-down enemy stats.

Fallout's combat system has lots of rage-worthy features - excessive randomness of critical hits, no cover system, no interrupts, enemies that almost always have numerical superiority while at the same time having higher stats than it's legal for the PC to have (because it is so much fun to fight against 8 raider guys, each of which has high initiative, lots of hit points, high melee damage, can shoot well from afar, move fast and are lucky) and of course the fucking inventory exploit and bugged armour piercing ammo.

sea said:
That said, Fallout's "critical miss and shoot your own eye out with 150 skill in guns" was pretty dumb, but these sorts of issues are problems with the rulesets and not with the fundamental idea of die rolls.
It was more typical for Arcanum. Theoretically, it would be possible in Fallout with a weapon with extreme range, but all ranged weapons in Fallout would have 95% with such a skill, so it wouldn't even be possible. Still, the idea of a chance of critical miss based on low chance to hit, not on low weapon skill is pretty retarded.
 
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Glass Fields, Ruins of Old Iran
Flatlander said:
*cover of M&M II*

"Encounter hordes of bloodthirsty monsters"

*pic of pegasus*

lol

Flatlander said:
I fucking love these old RPG backcovers. There is no way in hell something like these
http://www.c64sets.com/wasteland/Inlay_back.jpg
http://www.c64sets.com/pool_radiance/por_pkg02.jpg
would work for modern games. I mean, declaring that STRATEGY IS EVERYTHING right in the box?

Strategy is everything? Why, that makes it sound like every minute is a battle for survival!

http://image.com.com/gamespot/images/bi ... 3_back.jpg

Blogger guy said:
I’m talking about games like Wizardry, Ultima, and even to some extent, Fallout. The games were overly complex, and I don’t mean “for casual players”, I mean they were just too complicated for their own good. Needlessly complicated, somewhat for the sake of role-playing or simulation (a great example was how many skills there were in Fallout – Outdoorsman? Doctor? Gambling? Who’s going to take these?).

I understand how gambling and outdoorsman might not sound very exciting, but doesn't healing sound important? :?
 

octavius

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Bjørgvin
Clockwork Knight said:
I understand how gambling and outdoorsman might not sound very exciting, but doesn't healing sound important? :?

Not for those used to health regeneration. After all death is inconvenient and tend to stop the interactive movie. That might alienate the sequel buying comsumers.
 

Falkner

Thread Decliner
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Wasteland 2
Clockwork Knight said:
Blogger guy said:
I’m talking about games like Wizardry, Ultima, and even to some extent, Fallout. The games were overly complex, and I don’t mean “for casual players”, I mean they were just too complicated for their own good. Needlessly complicated, somewhat for the sake of role-playing or simulation (a great example was how many skills there were in Fallout – Outdoorsman? Doctor? Gambling? Who’s going to take these?).

I understand how gambling and outdoorsman might not sound very exciting, but doesn't healing sound important? :?
Want money? Choose gambling. Want less random encounters (If I see one more mole rat...)? Choose Outdoorsman. Sounds pretty useful to me.
 
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They're useful alright, but not really interesting.

Okay, now I'm gonna play a guy who is really good at avoiding random encounters!

That's not the point though, since his complaint is that the presence of many skills is unnecessary because it's "too complicated and they're there just for roleplaying and simulation". I'm just amused by how he thinks that a healing skill is among these. Having an optional skill that lets you attempt to heal once in a while is too deep, mang :retarded:

edit: more insanity

http://www.ulillillia.us/features/mindg ... home.shtml

It is totally related to games Jaesun, don't hate
 

Falkner

Thread Decliner
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Messages
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Wasteland 2
It was supposed to be an answer to the blogger, I just quoted you because you already explained the doctor skill and it was convenient for me.
 

Fens

Ford of the Llies
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pitcairn
EA, new to the porn-folder-deletion-business-model:
[url=http://eacom.s3.amazonaws.com/EULA_Origin_8.24.11.pdf:3a9ubelt]Origin EULA[/url] said:
...information that EA
collects includes technical and related information that identifies your computer
(including the Internet Protocol Address) and operating system, as well as
information about your Application usage (including but not limited to successful
installation and/or removal), software, software usage and peripheral hardware.
As noted above, this information is gathered periodically for purposes such as
improving our products and services, troubleshooting bugs, and otherwise
enhancing your user experience.

not new to illegally using other people's software:
fJpr8.png
 

SCO

Arcane
In My Safe Space
Joined
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Messages
16,320
Shadorwun: Hong Kong
Falkner said:
Clockwork Knight said:
Blogger guy said:
I’m talking about games like Wizardry, Ultima, and even to some extent, Fallout. The games were overly complex, and I don’t mean “for casual players”, I mean they were just too complicated for their own good. Needlessly complicated, somewhat for the sake of role-playing or simulation (a great example was how many skills there were in Fallout – Outdoorsman? Doctor? Gambling? Who’s going to take these?).

I understand how gambling and outdoorsman might not sound very exciting, but doesn't healing sound important? :?
Want money? Choose gambling.

Lots, and lots of money. Shameful exploit really.

Clockwork Knight said:

wtf
 
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Messages
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Be sure to click on the links below the explanation too, the homepage is just the tip of the iceberg

http://www.ulillillia.us/features/mindg ... ings.shtml

What crazy things do I do on my mindgame for entertainment? [WARNING: some of these are VERY FUNNY!]

[...]


17. copying 4500 files on a 2.88 MB triangluar or hexagonal floppy disk [!?] created from a create spell

23. Make a duplicate of a battery and put a magnet against the duplicate. Delete the duplicate and make another clean, full battery by another duplicate process. Repeat this process until the magnet turns too thunder elementally-based. Then I cast "thunder" on it and watch it glow with electricity.

28. Take a floppy disk, turn it into a hexagon and make it so that it has 1 GB of disk space. Pop it in and start copying 2 billion files [!] while watching it do that at 32X true speed.

There are 157 of those. Enjoi

P.S. The CONS list here is very good, too
 

Flatlander

Liturgist
Joined
Aug 11, 2009
Messages
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Location
Paradise Valley
the above said:

http://encyclopediadramatica.ch/Ulillillia

Apparently he is also an accomplished writer, http://www.lulu.com/spotlight/ulillillia
and an old school RPG aficiando:
When I first played Might and Magic Gates to Another World (referred to as simply "Might and Magic"), I thought it was another Japanese-originating RPG like Final Fantasy, Ultima Exodus, and Disgaea.
:x
Once I reached level 255, having accelerated the process to the point where I could get 6.75 million exp and 3.33 million gold in 46 seconds on average (my fastest run was 44.7 seconds for a while). That's 8.8 million exp a minute, or about 1 1/2 levels a minute. I was getting so much gold that I didn't know what to do with it. I figured that I should use that coin slot to buy exp with the gold. This makes it easy to max out characters' exp and get that 3 billion exp needed. When I did, I was thinking I was going to get level 256, but instead, I gained the ability to train infinitely. It's through this that I learned of Might and Magic's real HP limit - 65,535 (after a 16-bit unsigned integer).

Or just another sperger, you decide
This is a weird one. When a name ends with an "n", I seem to have a strange attraction toward it. It's not just the names of humans, it's pretty much anything, except words. The name is what I'm attracted to, not the individual, business, product, location, etc. Examples include: "Ryan" (a favorite name), "Samson", "Jordan" (a favorite name), "Carrington" (a town visited on my way to Minneapolis for gas), "Glenn", "Michigan" (a US state), "Ian" (a favorite name), "Cameron", and even some of my own like "Keveran" or "Musan". I'm not sure why this is, but it's actually been going on for about 14 to 15 1/2 months by now (roughly 36 to 40 million seconds (see below)).
...
Lately, I've been having tendencies of expressing durations or distance in the past in seconds. Whether short durations not normally measured in seconds (e.g. a typical run time for a half-hour show is about 1400 seconds (ads ignored)) or long durations few would bother to have measured in seconds (e.g. the USA is just shy of 7.41 billion seconds old (since independence on July 4, 1776)), I like expressing time in seconds. It, to me, is a great way to give a sense to the vastness of time, much like the vastness of the universe (of which, by the way, is 433.6 quadrillion seconds old (based on the moment of the Big Bang roughly 13.74 billion years ago)). What's the significance of the 28.86 million? That's roughly how long it was since the last update to my site (yep, Disgaea and Platform Masters, again).
 

IronicNeurotic

Arbiter
Joined
Dec 2, 2010
Messages
1,110
@Miroku_of_Nite1 new vegas was not that heart touching
and the fractions in that game felt like
from circus/safari and made no emotional
reletions to player
they did explain what happens but the
fractions where anoying and did not
give any advanteges for player
maybe only Bombers

http://www.gamespot.com/ps3/rpg/dungeon ... um=twitter

New Vegas didn't have enough EMOTIONZ!. Like that glorius Fallout 3 with heartwarming dad plot.
 

Deleted member 7219

Guest
Why do retards so often
type like this
they dont use punctuation or when they do they, dont
use it properly
it would be forgiven if they tried to haiku
but all they write is just shit
they like to use capital letters randomly Too.
 

Mangoose

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Divinity: Original Sin Project: Eternity

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