NecroLord
Dumbfuck!
![Dumbfuck](/forums/smiles/titles/dumbfuck.gif)
Hell yeah.AoE2 : Conquerors. I mean, it brought automated farm renewal.
Great expansion.
Mask of the Betrayer is another good one.
90s FPS expansion packs are also mostly awesome.
Hell yeah.AoE2 : Conquerors. I mean, it brought automated farm renewal.
What exactly do you like about it?Morrowind: Bloodmoon
I tried and could appreciate bits of the building a base on the frontier, but it felt so shoddy and incomplete. Came off more like the side project one of the devs did on his own in his own time that he threw out for people to mess with rather than a proper expansion.
The Reckoning brought incredible new weapons (Ion Ripper, Phalanx Patricle Cannon), old enemies hits harder and dies slower, OG Q2 campaign was too easy and TR is just about right.Quake 2: The Reckoning / Ground Zero
Quake: Scourge of Armagon / Dissolution of Eternity / Abyss of Pandemonium
Why are these special? I played them, they are very meh.
Remember the X!Zone CD-Roms that they released for nearly every single first person shooter back in the day? Like D!Zone for Doom, Duke!Zone for Duke Nukem because D!Zone was already taken, H!Zone for Heretic, and so on? They were just shovelware where WizardWorks compiled all the maps the could find on FTP sites on the internet, pressed them, and published them. Sometimes they had some utilities and other mods, but they were mostly hundreds of maps. Some good, a lot not good, but there were hundreds of them. The developers and map makers hated them at the time, but they were great in the era of dial up internet.90's shooters had generally good expansions since it's a hard formula to fuck up if you already have a good core, just add a couple of new weapons and enemies with a level pack constituting a new campaign.
Ironically those cheap map compilations were great for game preservation, while all the fansites and the like eventually went 404 some of the fan content was saved thanks to shovelware CDs. Which are now easily accessible online after people ripped them and will continue to exist out there until bitrot claims the pressed CDs. It's ironic because digital files can be infinitely replicated for free but it took someone selling them to preserve them for the future.Remember the X!Zone CD-Roms that they released for nearly every single first person shooter back in the day? Like D!Zone for Doom, Duke!Zone for Duke Nukem because D!Zone was already taken, H!Zone for Heretic, and so on? They were just shovelware where WizardWorks compiled all the maps the could find on FTP sites on the internet, pressed them, and published them. Sometimes they had some utilities and other mods, but they were mostly hundreds of maps. Some good, a lot not good, but there were hundreds of them. The developers and map makers hated them at the time, but they were great in the era of dial up internet.90's shooters had generally good expansions since it's a hard formula to fuck up if you already have a good core, just add a couple of new weapons and enemies with a level pack constituting a new campaign.
I agree. I was looking around to see if those things still existed online somewhere. I have several of the WizardWorks compilations for Doom, Heretic, and Quake back in the day. I think I might still have them in their boxes in storage totes. I figured they'd be hard to find, but nope! They're really easy to find. I believe they're also part of eXoDOS these days.Ironically those cheap map compilations were great for game preservation, while all the fansites and the like eventually went 404 some of the fan content was saved thanks to shovelware CDs. Which are now easily accessible online after people ripped them and will continue to exist out there until bitrot claims the pressed CDs. It's ironic because digital files can be infinitely replicated for free but it took someone selling them to preserve them for the future.
I'm not sure why you wouldn't call them expansion packs, particularly the ones that came with those custom launchers that allowed you to play the various maps with a few clicks. Some of those WADs for Doom were megawads, if I remember right, and iD Software did do Final Doom.I wouldn't call them expansions packs though, and the releases themselves were rarely if ever labelled as such, at most they called them add-ons.
It's not so much a personal pet peeve or that they don't qualify, I just remember convention being that they'd call it an add-on or level pack when they bundled a bunch of maps together while official new campaigns would be called expansions. Take Retribution for Starcraft for example.I'm not sure why you wouldn't call them expansion packs, particularly the ones that came with those custom launchers that allowed you to play the various maps with a few clicks. Some of those WADs for Doom were megawads, if I remember right, and iD Software did do Final Doom.
WizardWorks published different kind of add-ons. While, Duke!ZONE contains tons of user-made maps, Duke It Out in DC, Life is a Beach and Nuclear Winter have proper episodes made by professioanals. I finished Duke It Out in DC more than one time (it was included my first RIP of Atomic Edition instead of Lunar Apocalypse). Life is a Beach seemed cool, too, but I haven't got that back in the day, only tried it later. Duke!ZONE II has both episodes and fan-made levels.I agree. I was looking around to see if those things still existed online somewhere. I have several of the WizardWorks compilations for Doom, Heretic, and Quake back in the day. I think I might still have them in their boxes in storage totes. I figured they'd be hard to find, but nope! They're really easy to find. I believe they're also part of eXoDOS these days.Ironically those cheap map compilations were great for game preservation, while all the fansites and the like eventually went 404 some of the fan content was saved thanks to shovelware CDs. Which are now easily accessible online after people ripped them and will continue to exist out there until bitrot claims the pressed CDs. It's ironic because digital files can be infinitely replicated for free but it took someone selling them to preserve them for the future.
I'm not sure why you wouldn't call them expansion packs, particularly the ones that came with those custom launchers that allowed you to play the various maps with a few clicks. Some of those WADs for Doom were megawads, if I remember right, and iD Software did do Final Doom.I wouldn't call them expansions packs though, and the releases themselves were rarely if ever labelled as such, at most they called them add-ons.
It has some cool quests, but also rather annoying fetch x quests and running around Solstheim.The East Empire Company guild questline was really good.
That was the best of the bunch when it came to DN3D, had a lot of effort put into it to convert everything into something vacation themed and made the game feel fresh. Sunstorm were always underrated, they gave us the last good Duke Nukem game when they released Manhattan Project in 2002. And Sunstorm will continue to be underrated. In the original console port and DN3D revival published by Devolver they got the rights to Life's a Beach and bundled it with the game in their Megaton Edition, only for Gearbox to buy the IP and remove it in their re-re-release, 20th Anniversary World Tour, since Randy is a cheap fuck.Life is a Beach seemed cool, too, but I haven't got that back in the day, only tried it later.
Yeah, there were a lot of unofficial add-ons back in the day. Never played any of them though.Another "Add On", with a very prestigious cover, this wasn't published by WizardWorks.
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After you posted this, I got to thinking, "I wonder if they ever released one of these for Total Annihilation?" Apparently, they never did. I have to wonder why since Total Annihilation came out first, but at the same time, TA maps were a LOT larger than Starcraft maps. TA maps were a couple of megabytes, which would limit the amount of maps they could advertise on the box. There's also the situation with custom units and there wasn't really a good time while the game was popular that they could release a definitive unit set.Take Retribution for Starcraft for example.
It has some cool quests, but also rather annoying fetch x quests and running around Solstheim.The East Empire Company guild questline was really good.