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It could be possible. In any case, it seems interesting enough to keep an eye on.Open World Survival Crafting means it's going to be derivative slop.
Nothing wrong with low poly. The real problem is that I don't see any actual roleplaying as in solving problems in alternative ways based on your character building choices, just shooting.Devs who use PS1 artstyle should be arrested and send to forced labour camps in Siberia.
Sounds like a pitch for procedural survival crafting sim.Build spaceships, join factions, and fight for territory on voxel planets or in space.
This one might uniquely warrant a pass if it's actually using voxel tech for anything genuine:Could be interesting, but I'm not a fan of the faux PS1 aesthetic that's a fad with devs these days.
beta decay leverages the Unreal Engine and voxel technology which allows for vast cityscapes and deformable planetary terrain.
its better than pixeltrashDevs who use PS1 artstyle should be arrested and send to forced labour camps in Siberia.
Open World Survival Crafting means it's going to be derivative slop.
I think one of the weapons they used was an RPG
Amusingly, I'd argue it's the pixel stuff on PS1 that was the only thing worth emulating:its better than pixeltrashDevs who use PS1 artstyle should be arrested and send to forced labour camps in Siberia.
It's... genrefluid!?
This is art, not modern day pixelshit.Amusingly, I'd argue it's the pixel stuff on PS1 that was the only thing worth emulating:its better than pixeltrashDevs who use PS1 artstyle should be arrested and send to forced labour camps in Siberia.
Yes. I played a lot of Open World Survival Crafting games because I like both open world and survival, but the crafting part ultimately means the devs are too lazy to build good locations and place unique loot themselves, so they leave it to the player to do all of that.Open World Survival Crafting means it's going to be derivative slop.