Section8 said:
OK, then....
I need someone to walk me through very sllowly what the difference is between assets and IPs?
The assets are the quantifiable component resources that have been created for Fallout games, released or not. The source code, artwork, documentation etc.
The Intellectual Property on the other hand covers the ideas that make Fallout what it is, and the control over what ideas can be included in a game bearing the title Fallout.
As I understand it then, the
Pipboy image or poster would be an asset, like the manual for Fallout 1 will be, while the Intellectual Property sort of is the
ideas behind the post-apoc game ?? presented in document? or in a design doc? or in some written or visual form?? (but isn't STALKER using some of the ideas, and thus IP's behind Fallout ?? I mean, open-ended world, missions, quests, shooting mutants, ?? Just asking ?) And what's the difference between being inspired by say Fallout or stealing or ripping off the IP of Fallout ?
This means, in fact, if I have understood this correctly, that Bethesda/zenimax now can do anything to the Fallout Universe. If they want they can make a
shooter (fps game) and call it Fallout 3 ?? Or a game similar to STALKER ?? Or an adventure/puzzle type game, if they want to go this way ?? (which they probably won't, but, in principle, they could ??) Or they could decide that Fallout 4 should take place in the frozen regions of Greenland or Norway (the tundra in Norway) ??
This actually means that we could Oblivion with guns -
for Fallout 3 :shudders: ?? :shock:
:evil: