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I find it gorgeously ironic that the company you hate most of all now has rights to your beloved franchise.
I think you are getting things backwards. They are the company we hate most BECAUSE they got (or were going to get) the rights to our most beloved franchise. Otherwise I doubt many people at all would care that much about Bethesda.I find it gorgeously ironic that the company you hate most of all now has rights to your beloved franchise.
That reality hasn't sunken in for everybody yet - at least as far as Fallout is concerned.Vault Dweller said:I don't think many people here hate Beth for getting the Fallout license. The Fallout series had ended a long time ago, joining a long list of dead series: XCom, MMO, Ultima, Wiz, M&M, Elder Scrolls, etc.
I don't get that. They've basically said that's not going to happen, so how could anyone be so deluded? Oh wait. NevermindVault Dweller said:Well, considering that many people still harbor hope that FO3 will be turn-based and isometric... Like I said, it will be very entertaining.
You say that as if we didn't hate Interplay.Matt7895 said:I find it gorgeously ironic that the company you hate most of all now has rights to your beloved franchise.
Vault Dweller said:Well, considering that many people still harbor hope that FO3 will be turn-based and isometric... Like I said, it will be very entertaining.
xedoc gpr said:"I think the hardcore fans are incredibly misunderstood, and frankly, will be mistreated in the future. "
Pete Hines
Matt7895 said:I find it gorgeously ironic that the company you hate most of all now has rights to your beloved franchise.
Must be the harbor of dreams.Vault Dweller said:Well, considering that many people still harbor hope that FO3 will be turn-based and isometric...
That explains your title. Paper dog, asbestos cat anyone?Joe Krow said:FO3 could still go from first person exploration to isometric combat. It would be a decent compromise and the engine is already practically set up to do it. I'm optimistic in that regard.
taxacaria said:Nothing relevant?
taxacaria said:You need a way to advance your char.
TES model doesn't fit Fallout style at all.
In which way you will implement perks?What? Daggerfall's advantage/disadvantage system is more advanced and character-defining than Fallout's perks, and those (dis)advantages work beautifully in Daggerfall. I can't say perfectly balanced though, but I can't say that for Fallout either. Obviously, both games have their flaws.
What about the attribute's advancement?
Yep, advancement is the key word, which marks the irrelevance of the arguement.
The char upgrade system of Daggerfall makes you nearly invincable after a while.
This time the keyword is.. can you guess? Oh btw, you can become practically invincible in Fallout too.
And Daggerfall combat depends much on weaponry -
And Fallout's combat doesn't depend much on weaponry? Though still, this is irrelevant yet again, because this is a specific arguement about combat type and not about the inner workings of stats to determine the outcome of a combat (ie. what I originally wrote: "stat interaction")
the fights are too short to have any visable use of stats.
Bullshit. Fights being too short has nothing to do with stats being put to use. Really, what the hell do you think happens in Daggerfall when you are attacking and being attacked? The game somehow decides to ignore stats? All the shit happens so fast, the game just can't keep up with the stat checks? Retarded statement. No really, it's that retarded. Try taking on powerful creatures with and without high skill levels in weapon skill of your choice, in critical strike, in dodging, with high and low attributes, with combat or monster related advantages/disadvantages. Get yourself the tools for making quests in Daggerfall, make one where NPCs with 100+ levels in those skills attack you and see how fucking hard it then becomes if you are not on par with them. You will die so fast, you will have completely comprehended the impact of stats without room for doubt.
No one can want Daggerfall's three-seconds-click-fights in FalloutYou mean "drag-fights"? <insert>
Let's be realistic here: Fallout 3, by Bethesda. It will be real-time, so fights will most likely be short. So wtf are you bragging about?
and Daggerfalls range weapon system isn't usable for guns
You don't see the big picture. No one is suggesting a complete and unmodified implemention of everything Daggerfall into a F3. System in Daggerfall is good because despite the fast and deadly fights, everything is completely stat-driven and even having uber head-shot skills in Counter-Skill doesn't make you better at it. All of your stats without a question, plays into the outcome. Because the rate of attack and the time it takes to prepare/draw your weapon is, you can only be as fast as your skills allow you to be. Try taking on enemies with a Speed of 10 and of 100.
So, to sum it up, Daggerfall combat is fast, deadly and completely stat-driven, and that's due to the fine interaction of stats. Not because of the setting, the flawed character advancement system, weapons present in the game or whatever. "Stat-interaction" should be the only part to take as a model.
sip isometric sip
Fallout (1&2) aren't isometric. Shocking, isn't it? Half the games you think isometric aren't isometric. Just as a right angle is an angle at 90° and it's incorrect to call a 80° or 100° angle a right angle, isometric means a specific use of parallel projection where the angles between x,y,z axes share a specific angle. Change that by 1° and it isn't isometric, but still parallel projected.
Beth has made some games I liked in the past : Arena, Daggerfall, Morrowind (with mods only).
denizsi said:Fallout (1&2) aren't isometric. Shocking, isn't it? Half the games you think isometric aren't isometric. Just as a right angle is an angle at 90° and it's incorrect to call a 80° or 100° angle a right angle, isometric means a specific use of parallel projection where the angles between x,y,z axes share a specific angle. Change that by 1° and it isn't isometric, but still parallel projected.
The "fast combat" comes with an action component and a big load of player's click abilities - that's in the nature of such combat. And if the player - not the char - failes to click in time, his char is slaughtered. So much on "fine interaction of stats", which is so fine that it's nearly invisible in game. I assume you meant the player's stats.denizsi said:So, to sum it up, Daggerfall combat is fast, deadly and completely stat-driven, and that's due to the fine interaction of stats.
Who has said a word about ingame humour? That's not relevant to stats at all. So no point here.Even Fallout 2 doesn't fit Fallout 1! Subtle humour (F1) vs. attention-whorism (F2). So, neither a point or relevance here.
Daggerfalls advantage/disadvantage system is a setup option which is used for char creation. It's not an ingame option at all. And since you have attribute's advancing in Daggerfall, it doesn't define a char precisely. I mentioned Daggerfalls "alround-chars" in a former posting.Daggerfall's advantage/disadvantage system is more advanced and character-defining than Fallout's perks, and those (dis)advantages work beautifully in Daggerfall. I can't say perfectly balanced though, but I can't say that for Fallout either. Obviously, both games have their flaws.
Who cares? Noone, that is who. People have been using "isometric" wrong for years, and didn't even notice the difference. I believe you're smart enough to realize that the idea they're trying to express is a different one even though they express is incorrecly. So you're just being pedantic AND miss the point or rather willingly ignore it, which is worse.denizsi said:Fallout (1&2) aren't isometric. Shocking, isn't it? Half the games you think isometric aren't isometric. Just as a right angle is an angle at 90° and it's incorrect to call a 80° or 100° angle a right angle, isometric means a specific use of parallel projection where the angles between x,y,z axes share a specific angle. Change that by 1° and it isn't isometric, but still parallel projected.
Ekodas said:
taxacaria said:The "fast combat" comes with an action component and a big load of player's click abilities
And if the player - not the char - failes to click in time, his char is slaughtered. So much on "fine interaction of stats", which is so fine that it's nearly invisible in game. I assume you meant the player's stats.
Who has said a word about ingame humor? That's not relevant to stats at all. So no point here.
Daggerfalls advantage/disadvantage system is a setup option which is used for char creation.
It's not an ingame option at all. And since you have attribute's advancing in Daggerfall, it doesn't define a char precisely. I mentioned Daggerfalls "alround-chars" in a former posting.
Daggerfall : select "Unability to use Orcish materials, small shield...etc" and chose "double your magic potential" and you'll get a Warrior with an Ebony Tower Shield and enormous magic power. You call that "advanced and character defining" ? Sorry, ROFL.
denizsi said:What? Daggerfall's advantage/disadvantage system is more advanced and character-defining than Fallout's perks, and those (dis)advantages work beautifully in Daggerfall. I can't say perfectly balanced though, but I can't say that for Fallout either. Obviously, both games have their flaws.
Try to play a mage with no weapon abilities, and you're kicked in the ass.
Who cares? Noone, that is who. People have been using "isometric" wrong for years, and didn't even notice the difference. I believe you're smart enough to realize that the idea they're trying to express is a different one even though they express is incorrecly. So you're just being pedantic AND miss the point or rather willingly ignore it, which is worse.
Using "they're" correctly is one thing. Berating others for failing to do so is another. Besides, all mistakes aren't equal. Not being able to use "they're" correctly is pathetic, not knowing the correct definition of "isometric" isn't. It's merely ignorant.denizsi said:All you can say at best is that I'm acting idealistically. Pointless? Perhaps. Then again, I feel better also by using "they're" correctly as opposed to millions of people, especially the native English speakers among them. What do you think about that?