I'm tired of this. I'm tired of your word-splitting and of your distortion of words.
I'm not enjoying your retarded and irrelevant "but teh advan-sement suckes!1" shit either.
If you simply ignore all and everything that could disturb your dubious fantasies of a Daggerfall stats implementation in Fallout, which has no need at all for them, I can't help you.
Show me what I ignored. I consistently brought up how stats factored into the combat so "teh player skillz!1" didn't matter while you brought up the flaws of character advancement like a retard. You are the one constantly ignoring what I've been saying all along, which is simply the quality of interaction of stats for final outcome. Also, read this over for your "your dubious fantasies of a Daggerfall stats implementation in Fallout" comment:
denizsi said:
don't make it sound like I'm suggesting "all they need to do is to take Daggerfall's base rules intact and put them in F3!" (I already said this but I don't want to press hard on the mentally challenged).
You don't even fucking read or comprehend what you read.
If you find DF's combat great, it's just your opinion - nothing else and not of relevance.
Ok, I could do without saying "DF's combat is great", as it's obviously a matter of personal preference, but to say it employs player skills over stats for outcomes is retarded. I showed you all the reasons why player skills doesn't mean a shit in the game, which you ignored.
If you find DF's poorly designed char system better than Fallout's, you're kidding.
Except that I'm not, because I never said I find DF's
char system better than Fallout's. Here is what I said: "Daggerfall's advantage/disadvantage system is more advanced and character-defining than Fallout's perks," which is true. In case you repeat yourself in being a moron, let me repeat (for the third time) myself in showing *you* why you are being a moron: "I can't say perfectly balanced though, but I can't say that for Fallout either. Obviously, both games have their flaws. "
You know how it works - so don't try to fool people with half-truths about the perk system, the char creation and the char advancement.
I assume that you know the facts, and that you're unwilling to accept them.
I know but apparently you don't. There are no half-truths in there. All you need to do here for resolution is (1) to get a fucking clue so that you can actually address the answers and reasons I gave instead of bragging about different subjects, (2) cut the shit about player skills as it's untrue and I gave you the reasons regarding why, which you have consistently ignored and are yet to answer, (3) also cut the shit about character advancement because it was never a subject of my arguement nor it had a point, (4) practice on reading comprehension; if you are unable to get the point into your thick skull even after so many repeats and explanations (stat-interaction and not an intact implementation of the existing rule-set. Yes, I wrote this.), there is bound to be some issues with reading comprehension you should accept, lest you become a true illiterate.
Claw said:
Using "they're" correctly is one thing. Berating others for failing to do so is another. Besides, all mistakes aren't equal. Not being able to use "they're" correctly is pathetic, not knowing the correct definition of "isometric" isn't. It's merely ignorant.
And it's bad whenever someone tries to correct such little mistakes? I'm not suggesting or acting like it's a horrible travesty, some pathetic mistake either. If the sole point is to get the message across, then the pathetic millions misusing "they're" are also doing just fine, understanding each other. Talk about genre definitions and the attempts going on here at defining what is or should an RPG be. Who gives a fuck; there are hundred-thousands of people playing Oblivion and feeling happy thinking they're elite and cool playing an RPG.
DarkUnderlord said:
3. No-one cares. It's what we call "isometric" and everyone knows what we're talking about (except retards).
See the Oblivion reference