Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Because you said so?Mr. Van_Buren said:Granting licenses to legally pilot automobiles is franchising, sir.
Because you said so?Mr. Van_Buren said:Granting licenses to legally pilot automobiles is franchising, sir.
Fez said:You you are saying that there are no real time RPGs before computing but also that the real time RPGs that were around don't count either? Cunning.
No doubt.stupid said:Why people don't get it...is quite beyond me.
Anyone here remembers Bladen?Mr. Van_Buren said:Granting licenses to legally pilot automobiles is franchising, sir.
Vault Dweller said:Because you said so?Mr. Van_Buren said:Granting licenses to legally pilot automobiles is franchising, sir.
merrium webster said:a special privilege granted to an individual or group
Look, Mr. Van_Backpedaler, stop trying to bullshit your way out of this. Newsflash - it's pointless and idiotic to try and lie about things you wrote on an Internet forum, when the truth is... right here on the Internet forum.Mr. Van_Buren said:*sighs*wikipedia said:In the fields of computer and video games and pixel art, axonometric projection has been popular because of the ease with which 2D sprites and tile-based graphics can be made to represent a 3D gaming environment. Because objects don't change size as they move about the game field, there is no need for the computer to scale sprites or do the calculations necessary to simulate visual perspective. This allowed older 8-bit and 16-bit game systems (and, more recently, handheld systems) to portray large 3D areas easily. While the depth confusion problems illustrated above can sometimes be a problem, good game design can alleviate this. With the advent of more powerful graphics systems, axonometric projection is becoming less common.
Again, this is what I've been saying the whole time on this issue. Why people don't get it, or want to make it about something else is quite beyond me.
kingcomrade said:No doubt.I said:Again, this is what I've been saying the whole time on this issue. Why people don't get it, or want to make it about something else is quite beyond me.
Ratty said:Look, Mr. Van_Backpedaler, stop trying to bullshit your way out of this. Newsflash - it's pointless and idiotic to try and lie about things you wrote on an Internet forum, when the truth is... right here on the Internet forum.Mr. Van_Buren said:*sighs*wikipedia said:In the fields of computer and video games and pixel art, axonometric projection has been popular because of the ease with which 2D sprites and tile-based graphics can be made to represent a 3D gaming environment. Because objects don't change size as they move about the game field, there is no need for the computer to scale sprites or do the calculations necessary to simulate visual perspective. This allowed older 8-bit and 16-bit game systems (and, more recently, handheld systems) to portray large 3D areas easily. While the depth confusion problems illustrated above can sometimes be a problem, good game design can alleviate this. With the advent of more powerful graphics systems, axonometric projection is becoming less common.
Again, this is what I've been saying the whole time on this issue. Why people don't get it, or want to make it about something else is quite beyond me.
"... That's why you can't have true Isometric perspective in an actual 3d game."
That statement alone summarizes what you have been waffling for a dozen or so pages now. We are all very acutely aware of the fact that old 2D games used isometric projection (or rather, art assets prerendered/drawn with isometric projection) to visually emulate a 3D environment. However, what you essentially did was equate this popular application of isometric projection with the *definition* of isometric projection, stating that a real-time 3D game with isometric camera isn't truly isometric, when it in fact is.
I'm still waiting for a comment on the "isometric perspective" oxymoron, by the way.
Sovy Kurosei said:Why do you guys keep pursuing these semantics arguments at the Codex?
We're on page 16 and you still haven't addressed Section8's post on page 4. In the interim, he's posted yet more stuff which you've also ignored, while seemingly having plenty of time to respond to everyone elses one-liners?Mr. Van_Buren said:I only said that I respond to easier stuff more quickly. Once I've read something, I've already begun thinking about my response. Responding to easy stuff first, doesn't mean I'm ignoring anybody else. It just means that I can slide something simple in, while priming my response to something more complex.
Textures. 'nuff said.Mr. Van_Buren said:My point was that there's no need for the application of "ISO" in a true 3d game with true 3d assets because it completely defeats what the application of "ISO" is best at. That being making 2d assests cheat a 3d dynamic. It's not like a fixed "ISO" perspective presented via isometric projection is required for a true 3d engine with true 3d assest.
mister lamat said:actually, they don't... unless of course you're using elander's paradox model of rpg development, in which case 1977 and the birth of larping would come before 1975 and Dungeon.
DarkUnderlord said:We're on page 16 and you still haven't addressed Section8's post on page 4. In the interim, he's posted yet more stuff which you've also ignored, while seemingly having plenty of time to respond to everyone elses one-liners?Mr. Van_Buren said:I only said that I respond to easier stuff more quickly. Once I've read something, I've already begun thinking about my response. Responding to easy stuff first, doesn't mean I'm ignoring anybody else. It just means that I can slide something simple in, while priming my response to something more complex.
Congratulations! Your status has been upgraded.
You've made 96 posts on this forum since you joined. 89 of them have been in this thread. If you've got the time to do that, I suggest you take the time to look at the "harder" stuff (as you call it) and try to comprehend that if you really want to have a debate here, instead of just the trolling you keep doing. Anyone that can spam a topic out to 16 pages should have plenty of time to respond to the actual argument.
Section8 said:You've been a member here for quite some time. Have you read any of the discussions that take place here amid the vitriol? We're in a constant cycle of challenging existing convention in the hopes of bettering it.
I'm not quite sure what you are trying to say. I just cut out unnecessary text, I didn't change your meaning at all. You were stating that you are clueless and quite bewildered.Mr. Van_Buren said:kingcomrade said:No doubt.I said:Again, this is what I've been saying the whole time on this issue. Why people don't get it, or want to make it about something else is quite beyond me.
ah that's better.
Has there ever been a dumbfuck which didn't recite this brave oath of righteousness upon being knighted?I'll wear this tag with honor, because in the end, I know you're just projecting.
kingcomrade said:I'm not quite sure what you are trying to say. I just cut out unnecessary text, I didn't change your meaning at all. You were stating that you are clueless and quite bewildered.Mr. Van_Buren said:kingcomrade said:No doubt.I said:Again, this is what I've been saying the whole time on this issue. Why people don't get it, or want to make it about something else is quite beyond me.
ah that's better.
Has there ever been a dumbfuck which didn't recite this brave oath of righteousness upon being knighted?I'll wear this tag with honor, because in the end, I know you're just projecting.
kingcomrade said:Has there ever been a dumbfuck which didn't recite this brave oath of righteousness upon being knighted?
Bryce - he just squeals and runs off crying, to be reborn as a new account again and again, like a phoenix of tears.kingcomrade said:Has there ever been a dumbfuck which didn't recite this brave oath of righteousness upon being knighted?
Joe Krow said:MVB could have argued for turn based half as articulately (quite poorly if most of these posts are any indication) and he would have been praised. He disagreed so he got tagged. The dumbfuck label just means he doesn't defer to the hive on every issue. It's a childish way to keep the sheep together. Instead of respecting an opposed opinion or proving it invalid they call you names. So what?
(indies suck)