mister lamat
Scholar
- Joined
- Mar 23, 2006
- Messages
- 570
neither was the bullying or bullshit sense of ideological superiority on a totally subjective matter.
c'est la vie
c'est la vie
I disagree with the "hive" on plenty of things. My taste in games is generally suspect. My definition of "rpg" is old fashioned and certainly not in line with, I'm guessing, VD's definition.Joe Krow said:The dumbfuck label just means he doesn't defer to the hive on every issue.
You need to tell us we just don't get it. Also, repeat the same argument for a chain bonus.Shagnak said:In general, I don't defer to the hive and never have, yet I was never given a dumbfuck label. What am I doing wrong?
Shagnak said:I disagree with the "hive" on plenty of things. My taste in games is generally suspect. My definition of "rpg" is old fashioned and certainly not in line with, I'm guessing, VD's definition.Joe Krow said:The dumbfuck label just means he doesn't defer to the hive on every issue.
I think Daggerfall is crap, prefer Wizardry 8 over Fallout, and genuinely like Wizards and Warriors. I think that Oblivion's big failing is that in the long run it is incredibly bland, and yes it is a big failure, but I don't mind saying that I didn't find it so bad that I couldn't eke some fun out of it.
In general, I don't defer to the hive and never have, yet I was never given a dumbfuck label. What am I doing wrong?
Mr. Van_Buren said:The truth is, if the "RPG authorities" here at RPGCODEX really wanted to save turnbased roleplaying they'd band together, form a development studio, and put THEIR balls on the line.
You want more turnbased games in the market to buck the recent trend towards realtime? Hey, fine, go make 'em. Nobody's stopping you.
Way to back out of the argument.Mr. Van_Buren said:Anybody got any parting points they'd like to share?
R00fles!Mr. Van_Buren said:You haven't threatened the hive mind's security in any real way.
Kingston said:Mr. Van_Buren said:The truth is, if the "RPG authorities" here at RPGCODEX really wanted to save turnbased roleplaying they'd band together, form a development studio, and put THEIR balls on the line.
You want more turnbased games in the market to buck the recent trend towards realtime? Hey, fine, go make 'em. Nobody's stopping you.
You do know VD is working on AoD.
Mr. Van_Buren said:So far, the position is, "RT Fallout 3 just isn't fallout and turnbased combat resolution isn't obsolete. period." When really what people should be saying is "RT Fallout 3 just isn't fallout and turnbased combat resolution isn't obsolete to me."
I've never backed off from this position. TB in many ways has been rendered obsolete by automation. It's not nessessary to take turns to resolve combat in an RPG setting any longer.
mister lamat said:oh baby! look at that!
so predictable.
merry andrew said:Way to back out of the argument.Mr. Van_Buren said:Anybody got any parting points they'd like to share?
:honourblade:
Oh and
R00fles!Mr. Van_Buren said:You haven't threatened the hive mind's security in any real way.
Any parting points?
No, you're not.Mr. Van_Buren said:Am I really supposed to just sit here and keep saying the same things over and over again, continually illustrating a position that by now should be pretty clear?
MountainWest said:Mr. Van_Buren said:So far, the position is, "RT Fallout 3 just isn't fallout and turnbased combat resolution isn't obsolete. period." When really what people should be saying is "RT Fallout 3 just isn't fallout and turnbased combat resolution isn't obsolete to me."
Jesus fucking Christ. You shouldn't have said that TB is obsolete. You should have said TB is obsolete to you. That's my problem with you. The rest I don't give a fuck about.
Let me quote you for the third time:
I've never backed off from this position. TB in many ways has been rendered obsolete by automation. It's not nessessary to take turns to resolve combat in an RPG setting any longer.
There's a lot of people who enjoy TB, thus it can't be obsolete, now can it?
One could successfully argue that all current games are just, in essence, chess given the above tools and budget. If the inventors of chess had all of the above tools and resources, I doubt they would have made chess. They probably would have come up with something like, "civilization," instead. After all, force on force competition is what chess was designed to model.
I love turn-based for the amount of micro-managed strategy it allows. I also hate the amount of time it takes to micro-manage said strategy. Turn based is great for "thinking man's" games, games that require the player to agonize over every possible action and consequence in order to proceed successfully to victory over one's adversary.
I don't think RPGs have to fit this model. I don't think fallout has to fit this model. Given the nature of the setting, the frequency of conflict expected, and the time all that would absorb, I'd prefer that it wasn't turnbased.
Now civilization, or most war sims almost demand turn-based. I don't think the nature of fallout or other RPGs nessessarily demand turnbased.
And, to the dev in question, the reason pnp rpgs are turnbased is because they grew out of the table top war strategy games of the time ... which were turnbased. DnD and games like it began their lives as derivatives of those games.
Those games in turn were born from chess, through many twist and turns. I'm pretty sure that there were egyptian strategy games the predate chess, but I think people get the point.
mister lamat said:alot of people enjoy the v-twin engine... like i mentioned earlier to you, it's been obsolete for almost sixty years.
just because something is static and obsolete doesn't mean the fun has been taken out of it. same reason they still rock the v-twin, there ain't no experience like hearing a harley fire up.
Isn't an engine just about efficiency? I don't know anything about engines, or what makes them obsolete.mister lamat said:alot of people enjoy the v-twin engine... like i mentioned earlier to you, it's been obsolete for almost sixty years.
just because something is static and obsolete doesn't mean the fun has been taken out of it. same reason they still rock the v-twin, there ain't no experience like hearing a harley fire up.
Mr. Van_Buren said:One Wolf said:And what about the stats/skills that are negated by RT? Do you believe them to be unnecessary? Do you see some way of representing them in RT?
Specificly which stats or skills are negated? All of the skills in Fallout can be used in realtime. Everything from smallguns on down the list.
The only stat I plainly see being negated is initiative. And even that can be compensated for. Hell if they added a pause to RT, you just put in an autopause when a mob goes hostile to you.
This would give you plenty of time to comprehend to the danger you're in, prepare yourself mentally for combat, and react accordingly.
If you wanted to model it deeper, make the pause equal to your initiative statistic in seconds. Now there's a reason to have initiative in RT, and measurable degrees of it.
That dynamic isn't required by me however, and I'd probably just turn it off if it was an option.
One Wolf said:One problem I see with RT combat are statistics like Iniative/Sequence. If my character is very quick, how, in RT, will I be able to get attacks in first? Will my opponent be forced to wait in RT until I attack?
If he is, will I be forced to remain still, so as not to manipulate the layout of the battlefield to my advantage before attacking? If I am, how is that not already moving towards TB anyway?
And even if I have a higher sequence, what if I don't target him well enough with my mouse, and miss even though I have the stats to score a hit? If he is moving quickly or erratically, thus making it harder for me to aim, then doesn't that negate some of the benefits I should possess from upgrading stats/skills relevant to accuracy?
If I have a character with maxed agility, what will that mean in terms of combat? Will it merely make me move and shoot faster? If it does, what if my character moves too quickly for me to aim well with the mouse? Would this turn in to more of a detriment past a certain point?
Are you implying that a combat system in an RPG is just about efficiency, not artistry?
Bullshit. You tried your best to piss people off since your first day. Do you have a tag? No. I once had an epic battle with Role-Player who dared to insult what I hold as the most Holy - a diplomatic path in RPGs. It was a very heated discussion, yet RP can argue, present and defend his points skillfully. I didn't give him any tags. Instead I invited him to join the staff, and was very glad when he agreed.mister lamat said:i guess as long as you steer clear of what vd considers a 'true roleplaying experience'(tm) since he's been given his thimbleful of power, you're fine.
sad day when the mods here are on par with those at the bethesda forums.