Ander Vinz
Scholar
- Joined
- May 25, 2007
- Messages
- 645
Mr. Van_Buren said:I and some few, brave others just don't think being turnbased is integral to fallout or roleplaying at large.
Your name won't be forgotten, brave one.
Mr. Van_Buren said:I and some few, brave others just don't think being turnbased is integral to fallout or roleplaying at large.
Mr. Van_Buren said:I shouldn't force my loves on your work. That doesn't mean you're right, it just means that you're wrong on your terms. Which to me is fair enough.
Twinfalls said:MVB said:Sure bethesda is going to fuck up Fallout, I just don't think real time is the linch pin.
And who, precisely, is saying it's the lynch-pin?
Please don't back away from your previous assertions that TB is obsolete and that RT is a progression 'beyond' TB, unless you have accepted that you are wrong.
Mr. Van_Buren said:I'm not saying TB must be done away with, and I think people get that, I'm just saying that progressive developement has presented developers with options beyond turnbased.
There was a time when turnbased was pretty much mandatory as game design thought and technique hadn't presented many other options.
Now there are options beyond the legacy of pnp strategy games for resolving combat in the RPG genre.
I neither bought nor played Oblivion, so I can't comment too much on what was in the game.However I do remember people complaining about combat in morrowind, and judging by the Ob trailer, it looked twitchier, which is what most fans wanted, regardless of whether it made it less of a RPG. Also people complained about the static NPCs, and it seems they tried to fix that.(and obviously failed, as demonstrated by plenty youtube vids). So you can't say they don't listen to fans ( that they only listen to mainstream gamers is clear though). Now, if mainstream gamers wanted the stuff we want (other than tb), could Beth deliver? The current Beth, probably not. But if they felt they could make more money, they would hire someone who could (like previous Fallout devs).Twinfalls said:You didn't learn much from the Oblivion fiasco, did you? Which of the tons of 'good stuff' that Bethesda developers and fanboys talked about ("please make it more like Daggerfall" - "Sure, that's what we're doing"), actually eventuated in the game?
Zilch.
It is completely pointless to try to 'influence' Bethesda into making anywhere near a decent RPG or even a decent game. It's not going to happen, no matter what they say along the way.
Just to be clear, the 'TB is obsolete' angle is pretty stupid IMO. Tb and RT cRPGs had both been made at the same time until recently, so I don't see how they can say it was a lack of resources that forced people to make RPGs tb.It's actually more useful to knock down sophistry, straw men and general bullshit about RPGs, such as 'TB is obsolete'. So this type of argument is more useful than anything you have suggested.
Ander Vinz said:Mr. Van_Buren said:I and some few, brave others just don't think being turnbased is integral to fallout or roleplaying at large.
Your name won't be forgotten, brave one.
as game design thought and technique hadn't presented many other options
That doesn't make ANY sense.Mr. Van_Buren said:True Isometric in a 3d game is oxymoronic, as isometric perspective is only there to cheat a 3d effect on a 2d plane.
No, a pure 3D presentation is a pure 3D presentation; everything is rendered at real-time (unless it is some kind of prerendered thingy). Objects are still modeled, animated, textures are still being applied, geometry data is still being calculation on a 3D axis, and so on. A fixed perspective, of any kind doesn't unmake it 3D.Mr. Van_Buren said:True Isometric in a 3d game is oxymoronic, ...
What?! So is every other 3D game when the camera isn’t moving, or even better, most real-time rendering techniques.Mr. Van_Buren said:as isometric perspective is only there to cheat a 3d effect on a 2d plane.
Twinfalls said:Mr. Van_Buren said:I'm not saying TB must be done away with, and I think people get that, I'm just saying that progressive developement has presented developers with options beyond turnbased.
There was a time when turnbased was pretty much mandatory as game design thought and technique hadn't presented many other options.
Now there are options beyond the legacy of pnp strategy games for resolving combat in the RPG genre.
Can you stop being disingenuous, and just state plainly what you think?
You think RT is better than TB. You think a TB system is 'less advanced' than RT. You think a RT system can do everything a TB system can, and more.
You think combat in a Fallout game would be better if it's RT.
Tell me I am mistaken.
Mr. Van_Buren said:Considering the abuse I'm getting dished for just having a contrary opinion, I'll take your substanceless mocking as confirmation that my over-drama was in good taste.
But hey, I've been nailed again. Kudos to you for taking me to task on my tongue in cheek tone.
Human Shield said:Mr. Van_Buren said:Considering the abuse I'm getting dished for just having a contrary opinion, I'll take your substanceless mocking as confirmation that my over-drama was in good taste.
But hey, I've been nailed again. Kudos to you for taking me to task on my tongue in cheek tone.
You aren't getting abused for an opinion. You are getting abused for being incorrect.
If you realize the truth that TB and Phase-based can do things differently then real time then you must accept that RT is not just another option for RPGs, it is a different mechanic and does things differently then standard RPGs. So you either correctly call this an action-RPG or you play revisionist history and incorrectly believe that TB gameplay was just a step towards evolving into RT gameplay and now TB is not needed anymore (contradicting the fact that TB does things different). Making action-RPGs full RPGs and old RPGs just futile efforts with limited technology
Sovy Kurosei said:hussar said:I have one word for Ricardo Gonzalez, Chess. Hell I'll make that two words, Checkers.
But lets put on our "What if?" caps and imagne if the original makers of chess had in their game design toolbox the resources of, say, a modern board game development studio replete with state-of-the-art technology and competent developers, including one very erudite and devilishly handsome game maker?
Koby said:That doesn't make ANY sense.Mr. Van_Buren said:True Isometric in a 3d game is oxymoronic, as isometric perspective is only there to cheat a 3d effect on a 2d plane.
No, a pure 3D presentation is a pure 3D presentation; everything is rendered at real-time (unless it is some kind of prerendered thingy). Objects are still modeled, animated, textures are still being applied, geometry data is still being calculation on a 3D axis, and so on. A fixed perspective, of any kind doesn't unmake it 3D.Mr. Van_Buren said:True Isometric in a 3d game is oxymoronic, ...
What?! So is every other 3D game when the camera isn’t moving, or even better, most real-time rendering techniques.Mr. Van_Buren said:as isometric perspective is only there to cheat a 3d effect on a 2d plane.
JarlFrank said:Let's join in to that discussion then.
The fact if an RPG is an Action-RPG or a full RPG is not a matter of which combat system it uses [at least not in my understanding]. Games with actiony real-time combat can still be full RPGs - that is, if they provide the stuff that makes a game into an RPG. Choice and Consequence, Character Development, Story etc. The combat plays only a minor role there. Nobody would call Arcanum an Action-RPG, even if it only had real time combat and lacked its turn based part. Everyone would say it's a full RPG, not an action RPG. Action RPGs are RPGs where the focus is laid on combat. Action RPGs are combat simulators with thrown-in RPG elements like Chatacter Development. Look at Diablo for example. This is an Action-RPG. Combat as the main element, with only Char Development as the RPG element, but it's lacking the other important things that make a game into a full RPG.
I know this has been debated to death already, but real time combat alone won't make any game an Action-RPG instead of a full, or true, RPG.
I'm not saying TB must be done away with, and I think people get that, I'm just saying that progressive developement has presented developers with options beyond turnbased.
There was a time when turnbased was pretty much mandatory as game design thought and technique hadn't presented many other options.
Now there are options beyond the legacy of pnp strategy games for resolving combat in the RPG genre.
Not only have I flatout said, numerous times, that I love Fallout 1 and the fact that it's turnbased. But I've also said that I don't care that if it's in realtime and that I'm not affraid to experience a realtime fallout.
Mr. Van_Buren said:I'd prefer that it wasn't turnbased.
Mr. Van_Buren said:Koby said:That doesn't make ANY sense.Mr. Van_Buren said:True Isometric in a 3d game is oxymoronic, as isometric perspective is only there to cheat a 3d effect on a 2d plane.
No, a pure 3D presentation is a pure 3D presentation; everything is rendered at real-time (unless it is some kind of prerendered thingy). Objects are still modeled, animated, textures are still being applied, geometry data is still being calculation on a 3D axis, and so on. A fixed perspective, of any kind doesn't unmake it 3D.Mr. Van_Buren said:True Isometric in a 3d game is oxymoronic, ...
What?! So is every other 3D game when the camera isn’t moving, or even better, most real-time rendering techniques.Mr. Van_Buren said:as isometric perspective is only there to cheat a 3d effect on a 2d plane.
I think you're confused. Isometric perspective mathmaticly allows for the cheating of 2d assests to appear as if they're actually 3d.
To illustrate, Mario Bros. is a 2d sprite based based game. Fallout 1 is also a 2d sprite based game. Mario Bros. perspective betrays it's true dimensions (2d.) However, by mathmaticly changing the perspective from a flat head on veiw to an isometric perspective it cheats the impression that your 2d game and it's assests are actually 3d and are interacting in dimensions beyond 2 (3 if you count time.)
That's why you can't have true Isometric perspective in an actual 3d game. Sure you can move the camera to recreate the feeling of Isometric. But because your assest and the space they're in are true 3d, it's not really isometric.
I know you must be more confused than ever, but the simple answer is just "true isometric perspective allows 2d assets to be cheated to simulate a 3d space via perspective and nothing else."
Human Shield said:Mr. Van_Buren said:Considering the abuse I'm getting dished for just having a contrary opinion, I'll take your substanceless mocking as confirmation that my over-drama was in good taste.
But hey, I've been nailed again. Kudos to you for taking me to task on my tongue in cheek tone.
You aren't getting abused for an opinion. You are getting abused for being incorrect.
If you realize the truth that TB and Phase-based can do things differently then real time then you must accept that RT is not just another option for RPGs, it is a different mechanic and does things differently then standard RPGs. So you either correctly call this an action-RPG or you play revisionist history and incorrectly believe that TB gameplay was just a step towards evolving into RT gameplay and now TB is not needed anymore (contradicting the fact that TB does things different).
Making action-RPGs full RPGs and old RPGs just futile efforts with limited technology. I guess the Fallout developers were just brain dead to use TB in 1996 when Darklands had real time combat in 1992, it couldn't be that they have different uses could it?
Putting on our "What If?" caps, we can ask what would have happened if the original RPG creators had in their game design toolbox the resources of, say, a modern video game development studio replete with state-of-the-art technology and competent developers, including one very erudite and devilishly handsome programmer? With the ability to implement real-time combat, the desire to ground it in innovative tactical game design, and the computation power to tie everything together, would they have still used turn-based combat? Or real-time combat? Or something altogether different? What do you guys think?
I hope you don't mean me. I'm just trying to get people to ask for things that have actually have a chance to be put in ( fully aware that if they made F3 tb and kept roughly the same combat system as the originals, it would be so much better). And since we're on the subject, if Beth doesn't put in the gameplay stuff that made F1 great, and I find out one of you bought the game, I'll find your address, tell Roqua you said something about his kid, and pay him for the ticket. You've been warned.Zomg said:I'm in the offshoot camp that says, yeah, you could do FO in FP/RT. The combat in FO is pretty trivial stuff - it isn't the meat of the game. I agree with the complexity argument (e.g. Dwarf Fortress wrestling) but in fact FO combat is a shallow puddle. Not that I think some circle-strafing bunny-hopping mess is a good idea, but FP/RT could be done well in some theoretical design. However, what kills me is that these guys feel the need to rationalize business decisions on some philosophy of design level, which is obviously completely disingenuous. It's even worse when unpaid forum warriors do it, because they're spending time trying to lend a helping hand to a multimillion-dollar company that has the entire video game critical apparatus in its back pocket.
I understand isometric in its simplest interpretation, angel of viewing, under Mr. Van_Buren definition it seems that isometric can also encompass doom, Anvil of Dawn, and Betrayal at Krondor.Lemunde said:I think what most people think of when they hear "isometric" is a bunch of square tiles (3d or 2d) rotated 45 degrees and squooshed down a bit. In fact I think the true definition of "isometric" is a grid using 30 and 120 degree angles. You can look it up in case I'm wrong. But if that's true then a 3d game maintaining that perspective is just as isometric as a 2d one.