RGE said:Going back to the restaurant analogy, the best option might be to offer mayo on the side. But what if certain other guests don't like the lettuce? Or the tomato? Or the cheese? Offer enough ingredients on the side, and it'll almost be like making your own burger. Yup, that'd be much like the NWN Toolset - you get to pick and choose, but your options are limited. And I have yet to see anyone make something as good as Fallout.
Reklar said:I concur with Role-Player's posts regarding NPC control and tactical combat.
Role-Player said:Reklar said:I concur with Role-Player's posts regarding NPC control and tactical combat.
I'll be damned, someone read what i said and agreed with me.
xJEDx said:"Wait here."
I think it'd be cool if combat postures are included, you could issue a general command like, "Hit the deck!" and your AI-controlled NPCs would drop to prone. Maybe general commands would be a nice compromise in general.
Volourn said:"Why do you always extrapolate your situation to the entire world? I have seen people intimate with the development say on more then one occasion that they NPC's were an early crutch never intended to live."
Why do you think what the dvelopers intended to do is supposed to make me bow down and agree with them? if their intention was to make NPCs hopelessly dead at the End Game tm; they did a miserable job of deisgning it. Quiet frabkly, it was easy to do so. even Dogmeat with some quick stepping can be kept alive - not that i cared to.
And, i don't care if people who are having sex with developers say differently. They're irrelavnt to my experience. Bottom line is joinable npcs ENHANCES role-playing.
This point is undisputable. Then again, your idea of role-playing is rping = tb combat so your opinion on the matter of role-playing is irrelevant.
Period.
P.S. Cry some more about what 'developers intended' 'cause it means so little after the game is released. That's any developer, btw.
AlanC9 said:@triCritical. So the FO1 NPCs are supposed to die? Wow. No wonder I hated the endgame -- I thought the combat/noncombat balance had just fallen apart, but really it's just because I was playing it wrong.
You guys who kept them alive, how'd you do it?
Reklar said:Is it unusual for someone to read what you post and agree, Role-Player?
triCritical said:AlanC9 said:@triCritical. So the FO1 NPCs are supposed to die? Wow. No wonder I hated the endgame -- I thought the combat/noncombat balance had just fallen apart, but really it's just because I was playing it wrong.
You guys who kept them alive, how'd you do it?
Suppose to is not a good word, sorry if I used it. More like they were not expected to live... Hell why not let them wear robes, and use disguise etc... if they were?
Role-Player said:Reklar said:Is it unusual for someone to read what you post and agree, Role-Player?
Thats more or less the story of my life. And when people do agree with me, there are very high chances i'm proven wrong later on... which just lessens the ratio of initial agreement on future ocasions
Vault Dweller said:Where is fun when people agree with you? I had a couple of nicely heated discussions with Role-Player, now that was fun. Also I miss the time when ToEE was released and I argued with Volourn constantly about it. Hey, Volourn, we need something to argue about! Say something!
As for being ignored completely, Reklar, what do you expect when you agree with most people? Disagree with them, call them names, and you are going to be very popular before you know it.
Vault Dweller said:Dogmeat was the best NPC ever. I wish Volourn had at least half of Dogmeat's personality, he/she/it would have been a much better human being/fembot/spam program then.
The other boards suck. We cultivate the freedom of speech here, as long as you can support your position and back it up when things get heated.Reklar said:though it's not always the case on the other boards I'm used to so I supposed it's just a case of shifting my mindset when I visit the Codex.
Well, Volourn got really bored one day and started dropping hints that he was in fact a she.How did you guys know Volourn was female anyway?
Yep, definitely sounds like VolournIs it the same Volourn that spammed the Black Isle boards back in the days when Throne of Bhaal was new?
What have I told you about agreeing with people?If so, I'd have to agree with you on the spamminess
Vault Dweller said:The other boards suck. We cultivate the freedom of speech here, as long as you can support your position and back it up when things get heated.Reklar said:though it's not always the case on the other boards I'm used to so I supposed it's just a case of shifting my mindset when I visit the Codex.
Vault Dweller said:Well, Volourn got really bored one day and started dropping hints that he was in fact a she.Reklar said:How did you guys know Volourn was female anyway?
Vault Dweller said:Yep, definitely sounds like VolournReklar said:Is it the same Volourn that spammed the Black Isle boards back in the days when Throne of Bhaal was new?
What have I told you about agreeing with people?If so, I'd have to agree with you on the spamminess
xJEDx said:"Wait here."
I think it'd be cool if combat postures are included, you could issue a general command like, "Hit the deck!" and your AI-controlled NPCs would drop to prone. Maybe general commands would be a nice compromise in general.