mr. lamat
Liturgist
volourn is in the throws of some teen-goff angst at the moment and has been since the news came out. only medication and time will bring her back out of it.
xJEDx said:Would you find it strange if the TES IV was a 3D isometric TB tactical dungeon crawl? Would you be unhappy if you went to buy a cheeseburger, but got squid between two buns? But, hey that's EVOLUTION!, you shouldn't complain that you didn't get a cheeseburger. Xenophobe, just eat your squid and be happy! You're trying to stuff our various reactions into your "progressive" view of gaming. Why should core elements of what made the first two Fallouts be changed on a whim by folks who had nothing to do with making the games in the first place?
mr. lamat said:it took eight threads, but there are actually some good/decent ideas being discussed on the bethesda boards now... the odd twelve year-old does still pop in with their 'ideas' (which apparently i'm NOT allowed to make fun of... three warnings already) but the discussion has become interesting.
The 2/3 perspective isometric view was a great way to see the fallout world, but rendering technologies today allow for developers to put the camera anywhere they want. So why limit what the devs can do with the camera simply because the technology at the time of fallout did?
Would X-Com be the same game if it came out as FP? Tactical combat is thrown out the window in a FP view (even 3rd person). Why is everyone so hellbent on selling FP as the de facto next step in game-engine evolution?
Okay, I won't lock you into that. It just seems the majority of the people arguing for a FPS Fallout 3 are Bethesda apologists. Moving right along...errorcode said:I don't know anything about TES IV. I've been a lurker on this board for a while and i've never even been to the Bethesda boards. I didn't like Morrowind and i'm not a fanboy of any type.
This is a false premise. Neither was FP perspective impossible or even difficult (Daggerfall came out a year before FO, IIRC), nor does isometric equate to 2D or some sort of arcane steam-powered turing machine technology. Have you see Silent Storm? Full 3D free-position camera, wide zoom range, fully destructable terrain and rag-doll physics. Check out the demo if you haven't. This engine would be perfectably suitable for FO3. So, to reiterate for the last time, iso isn't about nostalgia, it's about framing the game and gameplay in a certain way, which most hard-core FO fans seem to agree, is fundamental to the game.All i'm saying is that the technical aspects of fallout met the technology of the time it was release. Holding future fallout games to that technical lock point isn't rational.
Sure, SPECIAL had flaws. No need to scrap it though, just tweak it where it needs. It's been play-tested for well over half a decade now, and the documentation on its balance is vast.SPECIAL was a good system, but it was also a system created with certain limitions that had to be dealt with. With the way technology in gaming has advanced, SPECIAL could evolve to do more.
The only thing the devs have mentioned thus far is "we're not going to do a top-down isometric game ala BG...we're gonna stick with what we do best(FPS world sims)...current technologies (TESIV)." Specifically these sorts of drastic changes to the game is what has our hackles up.There are alot of things about fallout that could be updated and evolved, but any time a dev mentions doing any of this parts of the fallout community get there hackles up.
can you point to a single point in fallout where having a tactical view actually made the combat a tactical battle? You had no control of the NPC aside from some rather weak scripts and other than that you just controlled your own character while blasting away at the baddies.Ultron said:The 2/3 perspective isometric view was a great way to see the fallout world, but rendering technologies today allow for developers to put the camera anywhere they want. So why limit what the devs can do with the camera simply because the technology at the time of fallout did?
Would X-Com be the same game if it came out as FP? Tactical combat is thrown out the window in a FP view (even 3rd person). Why is everyone so hellbent on selling FP as the de facto next step in game-engine evolution?
mr. lamat said:furries and dogfuckers aren't a target demographic, but twelve year-old boys are... sorry, no dawg balls.
can you point to a single point in fallout where having a tactical view actually made the combat a tactical battle? You had no control of the NPC aside from some rather weak scripts and other than that you just controlled your own character while blasting away at the baddies.
errorcode said:Personally, i'm a fan of Turnbased gameplay. I'm married and i usually have alot of things being juggled at once, so i like that i can make a decision, end the turn, get up and go take care of something else, and come back to start my next round of kicking someones ass.
Just out of curiousity, why would you want TB? The only thing i can think of is the tactical combat aspect. If combat doesn't need to be tactical and it isn't a main thrust of what the game is, then wouldn't TB be a minor point?Role-Player said:But i still want my turn-based, damnit!
Role-Player said:errorcode said:Personally, i'm a fan of Turnbased gameplay. I'm married and i usually have alot of things being juggled at once, so i like that i can make a decision, end the turn, get up and go take care of something else, and come back to start my next round of kicking someones ass.
... was that relating to turnbased or to your marriage? :D
errorcode said:I mean, if i play though as a Talker, i'm pretty much only gonna have to deal with TB very lightly. Same thing if i play as a Thief-like stealth character. Changing to real-time wouldn't really effect either of those character types.
Now, i'm just playing devil's advocate using a change to real-time as an example. I'm not arguing that we ought to, i'm just trying to feel out what else it is that ya feel TB is needed for
errorcode said:Just out of curiousity, why would you want TB? The only thing i can think of is the tactical combat aspect. If combat doesn't need to be tactical and it isn't a main thrust of what the game is, then wouldn't TB be a minor point?Role-Player said:But i still want my turn-based, damnit!
Now, i'm just playing devil's advocate using a change to real-time as an example. I'm not arguing that we ought to, i'm just trying to feel out what else it is that ya feel TB is needed for
Again, Fallout is all about options, and a tactical combat model to me is important.