Arcadian Del Sol said:
wow, it sure is easy to get people worked up. I have a better perspective now as to the "OMG TEH BETHESDA ARE TO RUIN TEH GAMEZ" debate.
The conclusion being: you either lemming along with the anger, or get stampeded by it. I beg apologies for espousing an unpopular point of view.
By way of fence mending, I offer: BETHESDA POISONS KITTENS!!
Taking on the role of martyr in a community that doesn't care about your opinion one way or another is rather self-defeating don't you think? Try posting something other than nonsensical spam and perhaps people will take you seriously, and maybe even consider you something other than an attention-hungry troll.
I concur with Role-Player's posts regarding NPC control and tactical combat. Simply because every generic RPG-labeled game on the market for the past five years has had controllable party NPCs doesn't mean it is required for tactical combat. Every situation in Fallout had various approaches whether they were obvious or not and simply because those approaches did not occur to every player does not mean they did not exist. And for those who are unfamiliar with the meaning of tactics, I provide the following definition available from
Dictionary.com:
tac·tics
n.
1. a.
(used with a sing. verb) The military science that deals with securing objectives set by strategy, especially the technique of deploying and directing troops, ships, and aircraft in effective maneuvers against an enemy:
Tactics is a required course at all military academies.
b.
(used with a pl. verb) Maneuvers used against an enemy:
Guerrilla tactics were employed during most of the war.
2.
(used with a sing. or pl. verb) A procedure or set of maneuvers engaged in to achieve an end, an aim, or a goal.
It would seem apparent to me that what Role-Player, like myself, is referring to is definition number one b or two, which clearly states what tactical combat is comprised of and does not require a plural, in other words, more than one character/person. That being said, it should be evident to those who have heretofore either misunderstood or ignored the position taken by those Fallout fans who believe the turn-based combat in Fallout is tactical, regardless of the fact you do not control your NPC party members. If this does not stir thought in the detractors minds though perhaps one question will. Do you believe it would be realistic for a player to be able to control Dogmeat in either Fallout or Fallout 2?
-Reklar
(a Fallout/RPG fan)