Procedural space RPG by Bethesda...... sounds intriguing
I doubt it'll be procedural, where are these rumors you've heard anyways?
Starfield has been in the works for quite a few years now. The technology behind it has actually been created by BGS and Id Software. It's part IdTech and part Creation, it's mostly rendering technology from IdTech and some of the NPC and quest tools from Creation. After Battlecry Studios game was cancelled they put the entire studio on the project under BGS control. If they can make some good content for Starfield they'll get to make DLC, and if that's well received they'll be taken off their leash again.
This is going to be Bethesda's first game that heavily uses procedural generation since Daggerfall.
Like Daggerfall it's a set seed that you can't change. This is because there's a large amount of hand created areas they added after generation, they didn't want it added during generation since they wanted everything in very specific spots which isn't necessarily guaranteed when generation a game world.
It seems the hot new thing are space games set in a procedural galaxy, and Starfield is another one of those. My sources told me it's not like Elite or No Man's Sky. Terrain and the galaxy are procedurally generated, but they are using a procedural system that takes hand created assets and places them in the world. Some of these locations are heavily layered. A location can have a city, that city belongs to a faction (most factions are procedurally generated, but there's a few hand made ones that push the story), cities are made up of buildings, rules say what buildings can go where, buildings are made up of rooms, rooms are given a function, that function determines what can spawn in the room, and so on. They don't know exactly how long generating the galaxy took, but apparently it was a couple of weeks on a server farm.
Even though it's a space game this one isn't based around a spaceship. You start out on a space station and build it up over time. You choose which faction you want to start with and you get a crew to order around on the stations. You can manually place everything or just let the game do it for you. You travel through the galaxy using the space station. As you travel around and build up, NPCs will dock at the station, you'll be contacted by planets or ships or other stations. The station isn't just a backdrop, you can walk around it and see people you've hired, see people who've decided to live on the ship, etc.
So the space station is quite huge at it's peak, it's larger than Boston in Fallout 4. The game has no loading screens, so you can walk throughout the entire thing and see everything that's going on without loading.
The game is not about flying around in spaceships blowing stuff up, or landing on planets blowing stuff up. They said the inspiration is Deep Space 9. The game is all about getting your space station working and helping people around rather than just killing stuff for the sake of killing stuff. Part of the inspiration includes a crewed ship you can use to fly around, but again don't expect it to be about combat, more often than not you'll be outmatched.
It's possible to bluff and talk your way out of combat, which you'll need to do because combat is pretty damn difficult. For main story missions this can lead to radically different outcomes. One example determines which side is considered the aggressor in a war, which leads to one side getting support for planet destroying weapons or not.
There are procedurally generated missions that are based on the state of the galaxy. You won't get "go here and collect 5 space rocks". These come from different sources and are used to fill out the galaxy. Your actions in these do matter. A planet might have a deadly virus, if nobody helps them and they die then nobody will be on that planet any more. As you float around the galaxy the game simulates what happened, so it's possible on your game a planet had a devastating war while in your friends game they didn't.
The game has mod support, but as it's completely different from their previous games don't expect the same level of mod support. They are trying to open up as much as possible though.
My sources don't know anything about the game after that, but they do know all the technology for Starfield and the next game are being made to make TES 6. BGS wants to make it similar to Daggerfall, but what it's actually going to be is up in the air right now as they figure out what works and doesn't work in the games they are working on.