I'm curious what Bethesda is worth. To a lesser extent what Todd is raking in. Bethesda would have to be at least a billion dollar company. Double-digit billions, even?
SKYRIM, FALLOUT 4 DIRECTOR TODD HOWARD OFFERS UPDATE ON BETHESDA GAMES STUDIOS' CURRENT PROJECTS
After previously teasing a few major projects in the works, Bethesda Game Studios director Todd Howard has clarified the Fallout and The Elder Scrolls studio's current development slate.
Speaking with IGN, Howard said that, adding up all projects in various states of development, Bethesda Game Studios, the in-house development studio at Bethesda Softworks, has "seven [projects] going," including a new mobile game, though he clarified that two of those projects have already been properly announced. Fallout 4 in VR was revealed at E3 2016, while The Elder Scrolls V: Skyrim for the Nintendo Switch was confirmed earlier this year.
"So some of those things are obviously of different scales," Howard said. In addition to those two announced projects, the mobile project would follow in the successful footsteps of Fallout Shelter, which itself Howard pointed to as an indication of the studio's ability to juggle multiple titles.
"We're always doing a lot of things, and once we get good momentum on something, that's what we'll focus on," Howard said, noting Fallout Shelter's production in the midst of Fallout 4's development.
On the topic of Fallout 4, Howard also revealed that the game is currently playable "start to finish in VR."
"There's no content that we removed or changed [for VR]," Howard explained, noting that the current work being done on it is related to how players actually interact with the experience.
"It's interface work, it's other things," he said. "There are issues with locomotion, how you traverse that much space, and we're hoping to support as many modes as possible... It's not done yet, there's work to do, but the parts that are there, I'm biased but it's pretty incredible."
Bethesda's Todd Howard Hints at 3 New Games
We spoke with Bethesda Game Studios executive producer Todd Howard this week about what's next for the studio outside of The Elder Scrolls: Skyrim on Nintendo Switch and the upcoming virtual reality version Fallout 4. Though Howard was reluctant to give many (well, any really) specifics, he did confirm that the studio has three large projects in the works – two "classically Bethesda" games and a new mobile game.
"We've got a good number of projects on the go," he said. "We're bigger now and we do want to be putting out more stuff. We have two larger projects that are more classically the scale of what we do, but even bigger. We overlap the projects so we're working on them at the same time, but they're staggered," he teased. "I can't talk a lot about them, but I can say that they're bigger than anything we've ever done. They're a bit different, but definitely in the wheelhouse that people are used to from us."
Howard was similarly cagey about the studio's new mobile game, although he did mention that he'd learned a lot from the experience of making Fallout Shelter. "It was a huge surprise to us," he said. "Particularly how successful it was. We've got – what – 75 million players now? The one takeaway was that the game is somewhat unique, so for the thing we're doing next we wanted to continue to do that. We need to not look too hard at what's working well for other people. The game we're doing is very different style game, unique in the space. There isn't something else we're looking at for style."
Bethesda’s Todd Howard is reaching for the future of RPGs
Veteran developer says ‘there’s a long way to go’
by Colin Campbell@ColinCampbellx Feb 22, 2017, 7:00pm EST
Tomorrow night, Bethesda's Todd Howard will be inducted into the Academy of Interactive Arts & Sciences Hall of Fame. It's a fitting honor for a developer who has steered two of the most esteemed game series, The Elder Scrolls and Fallout.
His most recent work — Skyrim (2011) and Fallout 4 (2015) — are highly regarded role-playing explorations of a fantasy world of dragons, and a post-apocalyptic zone of decay and dastardly conspiracies. Both were critical and commercial successes.
Skyrim particularly seemed to catch its moment. While RPGs were once a niche entertainment for relatively small numbers of adherents, Bethesda's dragon-slaying magical exploration game punched through to the mainstream media, and meme status.
He says the game's high profile success caught him by surprise. "I don't know how it happened," he says. “We could feel it when it crossed over to being referenced on television or other places. It's nothing we could ever plan for. It just kind of happened.
"Certain things came together. People's mood, timing, vibe, marketing, all of it. But it happened very quickly, almost as soon as the game was out."
Howard believes the elevated status of RPGs is due to the fact that so many games now borrow some of that genre's fundamentals such as NPC interactions, exploration, character upgrades and strong story. But the big breakthrough comes from freedom of movement.
"Video games put you in a different place," he says. "They do geography so well. We can put the player anywhere, and the player can do anything.
"Open world games have gotten more popular, so we have to think about creating the kinds of interactivity that make you feel like you're really in that world. We want to avoid activities that feel too 'gamey' and that take you out of the story."
While open worlds have been the engine of role-playing's growth, the genre’s continued success will rely on solving a much trickier problem: character interactions. RPGs can still throw up jarring encounters with NPCs who skirt the uncanny valley.
Howard says that Fallout 4's dog and robot were his favorite characters.
“I think we have a very long way to go in how the other characters act and react to you. That's the big issue we're trying to solve. We're pretty good at pushing technology and world building. We have a good handle on game flow, the rate you get new things, how you're rewarded over time. But we need to be innovating on [characters].”
Although Bethesda's RPGs do feature their fair share of fighting critters and clearing rooms, he's proud of the moral choices posed in Fallout 4, particularly in terms of the big twist, and the various factions at play. “We're pretty good at asking those [moral] questions. We need to get better at letting the player deliver answers to them.”
Todd Howard announces that Skyrim will be coming to the Nintendo Switch.
As far as future projects, Howard is tight-lipped. He says the company's next games will please fans, but offers few specifics, other than generally praising Fallout 4 on VR, mobile game The Elder Scrolls: Legends and Skyrim coming to Nintendo Switch. On the latter, he “can’t say” whether the original Skyrim or the 2015 remaster will be released.
We do know that Bethesda is working on two "bigger" new projects, but Howard offers no specifics. The Elder Scrolls 6 is also working its way through development, but is unlikely to be seen any time soon.
So far as the future goes, Howard says he just wants to carry on doing what he does. "There's a long way to go. We have so many ideas that we didn't think we were ready for. But given our size now and how the tech is coming together, we can do some of the things that we've talked about for a very long time. Now they are within our grasp."
He's eating himself!Mmm diarrhoea covered in dog sick.
Fallout EE by Bethesda
Does anyone think Bethesda will make a game similar to Morrowind ever again?
Bethesda Hints At Two New Reveals At E3
Around this time every year, publishers beginning sending out invites to their E3 press conferences and other events. Bethesda is once again joining the party, with a showcase planned for June 11th in downtown Los Angeles.
While this year’s invite included the expected request for an RSVP, it also included a curious picture. Within, the artist has drawn homages to several familiar Bethesda-produced series, including Doom, Fallout, Dishonored, Elder Scrolls, Quake, and Prey. In addition, you can see that two areas of “Bethesdaland” remained under construction, suggesting that we may be hearing about some new projects on that Sunday event.
Alternately, it’s certainly possible that the two unidentifiable areas are simply artistic license, to illustrate Bethesda’s nebulous future plans. To be honest, that seems less likely.
Make up your own mind; check out the full invite image below.