Worm said:
Yeah, the NPCs in Morrowind are information kiosks and quest chances. Though the NPCs in Fallout are usually your number one fan (unless you play a retard) and quest chances. Sure there was a load of great writing that went into the characters. Though there was just the same amount of creativity that went into the Daggerfall and Morrowind worlds.
Firstly, people are not web browsers, which is what Morrowind's NPCs feel like.
Secondly, it's far more realistic to have a stranger run up to you and ask you for help finding their daughter than it is to have a stranger start spouting off about the flora and fauna of the region. At least in games like Fallout, not every stranger will tell you the same thing or request the same things from you. In Morrowind, every person in a town has the same "information koisk" interaction level. The only thing worse than running across yet another NPC with the same information kiosk options was having to scroll through all of them to make damned sure this particular one didn't have a new option for some unknown reason.
Thirdly, NPCs in Fallout were your number one fans if you had a positive rep, an average to good Charisma, didn't have any bad karmatic traits, a decent intelligence, and so forth. Care to explain to me how that's
worse than Morrowind's MARCH OF ENCYCLOPAEDIA CLONES?