I think this topic proves pretty much why nobody listens to the Fallout fans.
Instead of focusing on a few important issues, that you might reasonably be able to change, you knee-jerkedly start bitching about everything that is done by your enemy. Even when it's the getting rid of a fucked up abomination.
This is what you say when a Fallout PnP is started (which I kind of agree with):
Saint Proverbius wrote:
That's part of the problem with this from a business stand point. If you're going to make a Fallout PnP commercial product for any other reason than quick-buck license whoring, then you should make the system itself as close to the original CRPG as possible so players can gel with the tie in product from either side of the equation. If one uses one system and the other uses another, completely different system, then you have the problem of the same setting with two completely different sets of rules.
It's as dumb of an idea as if Interplay had decided Baldur's Gate needed to use SPECIAL.
Rosh wrote:
It's amazing, that even with all the claimed circle-jerk sessions of teamwork, they're still this clueless of the art styles. Except for Vault Boy, and that doesn't take much effort at all, in particular the one with one leg melting while the other is perfectly fine while standing IN the toxic waste. BRILLIANT! Rolling Eyes
The equipment designs are from a "WTF?!" period of styling, clearly indicative of the artist's dilligent study of linework on local glassware, in particular mirrors. The placement of these items in advertisements, in particular the Metal Gear style idiocy, matches the crackheaded "intro" GluttonCreeper tossed out a bit ago as a "sample" of their work. Said intro, along with a laughable cover piece and a sample of how they skullfucked the traits into munchkinfesting garbage to indicate that they were similarly clueless about the rules as well as the setting, was universally mocked even by the fanficers from AOL.
Too bad the "artist" didn't recognize the two free loading screens that put the comic style into clear perspective, yet I suppose most of these kids think you mean wrestling when you tell them "EC Comics style".
The common excuse that GCG pulls out is that the released work is "unedited"...well, they've got until Dec (more like Jan), which is when Herve wants it released.
Unfortunately for them, they have an editor that kept bugging me to do their job for them (Eronarn), until I publicly pointed out that they are the editor, they can bother to learn about the setting and other material in context, or simply stop pretending to be doing a job as an editor. Or pay me for me doing their work for them (which, of course, they were far from willing to do, given how low-budget this shit is).
Having played only Fallout 2 once doesn't quite cut it. I think after GCG posted some idiocy about their moderator (spoQn), and their moderator even showed up for a moment at DAC (the GC forums moderator had never seen the DAC forum until recently, and yet supposedly "found" the GC forums as the second registrant), but has since been absent from the spammed GC forums.
And when it's closed down:
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The irony of Bethesda trying to prevent a Fallout based pen&paper RPG just spits in your face, doesn't it?
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What.The.Fuck.
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The devil has a name. Bethesda.
Great job, guys.