damaged_drone
Novice
i think that given console and $$ considerations, fallout style turnbased combat is absolutely not a realistic option for the beth devs. if we take that as a given, what options do they have and what forseeable impact is this going to have for special?
other than the most likely 1st person realtime option the only possibilty i can see is a well paced phase based, pausable combat system similar (but much improved) to the kotor games with a fallout perspective.
if they do go 1st person, is gun skill going to be relegated to weapon damage modifiers? because as ive read with hellgate:london they are 'solving' the player aiming for your character problem with area effect and magic missile style weapons. i fail to see how this is possible with pistols and sniper rifles which surely are mandatory. is fps(+rpg) actually on the table?
other than the most likely 1st person realtime option the only possibilty i can see is a well paced phase based, pausable combat system similar (but much improved) to the kotor games with a fallout perspective.
if they do go 1st person, is gun skill going to be relegated to weapon damage modifiers? because as ive read with hellgate:london they are 'solving' the player aiming for your character problem with area effect and magic missile style weapons. i fail to see how this is possible with pistols and sniper rifles which surely are mandatory. is fps(+rpg) actually on the table?